Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This patch make it possible to play Tron 2.0.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35782
Signed-off-by: Robert Wilhelm <robert.wilhelm@gmx.net>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This stops stealing pointer ownership, and will also make sure the TRACE
messages contain the truncated family names, that are actually compared.
Also rename the fields to make them consistent with most Wine internal
coding style.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Also add full name in TRACE messages. The gdi32 family not always
matches the real font family, as we match only LF_FACESIZE chars, so it
could make traces confusing.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And use them directly instead of get_family_names.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This shows that although Windows is only matching family names up to
LF_FACESIZE chars, and that it doesn't match against the preferred /
typographic family names and styles, it still keeps the faces separate
when the full names don't match. Wine incorrectly discard one of them.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Found when debugging the "inf2cat" tool from the Windows 10 DDK.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Make sure to restore sp from fp for CR == 3.
Fix unwinding of partial prologues/epilogues - the previous logic
had an off-by-one for the pos/skip handling; fix a few more
corner cases with odd number of saved registers.
Functions with the H flag set (saving x0-x7 on the stack) should
be considred having 4 nops (for the instructions saving the
registers) in the prologue for unwind purposes. When unwinding
through a partial epilogue, the same 4 nops should also be
considered to be there (even though no sane epilogue would restore
the registers there) based on how windows handles partial epilogue
unwinding in those cases.
Uncomment prologue/epilogue cases in an existing test and add
tests for many more cases.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Selected column should be using different background color,
this patch does not implement this.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Looks like they are just cdecl wrappers around stdcall EnterCriticalSection()
and LeaveCriticalSection().
The game TRON 2.0 was crashing on the stubs. Now it makes it a bit further.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Interfaces are going to reference each other across namespaces, so this
implements a type lookup with the full name.
It supports the following idl syntax in WinRT mode:
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "wtypes.idl";
namespace Windows {
namespace Foo {
[object]
interface IFoo {}
}
namespace Bar {
[object]
interface IBar { HRESULT DoBar([in] Windows.Foo.IFoo *foo); }
}
}
That was previously failing to parse the Windows.Foo.IFoo part and to
lookup the corresponding type.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The messages are in flight, the state will be updated eventually in
the order they are received by the desktop thread, we shouldn't have
to wait. If the clipping window gets overwritten, it will also receive
a message from the desktop thread, which is sent asynchronously already.
Call of Duty: WWII calls ClipCursor in a loop on startup while the
foreground thread is stalled and the messages sometimes pile up. The
recursive message processing that SendMessageW induces can then cause
stack overflows.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49643
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>