Commit Graph

966 Commits

Author SHA1 Message Date
Rémi Bernon d1e0c5a732 dinput: Read HID reports from the internal thread.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 1117f9f072 dinput: Implement HID joystick IDirectInputDevice8_EnumObjects.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon ef7432d86e dinput: Implement HID joystick IDirectInputDevice8_GetObjectInfo.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 2681caa3f8 dinput: Implement HID joystick IDirectInputDevice8_SetProperty.
For DIPROP_RANGE property on POVs and Axes, and initialize it on
creation.

This uses the value caps physical range, as it's exactly the purpose and
we don't use it for anything else otherwise.

We'll scale values from their logical range directly anyway to save a
conversion.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 81c15d2d81 dinput: Enumerate HID collections, input buttons and values.
And initialize data format from them.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 10a812fb7d dinput: Implement HID joystick IDirectInputDevice8_GetCapabilities.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 91f4af3418 dinput: Implement HID joystick IDirectInputDevice8_GetDeviceState.
Removing the trace as it can get pretty verbose otherwise.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 6ba3a54842 dinput: Implement HID joystick IDirectInputDevice8_GetProperty.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon 787d4af53b dinput: Implement HID joystick IDirectInputDevice8_GetDeviceInfo.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon b36c6ae0e8 dinput: Add read event and callback for file-based devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon afa1e60b27 dinput: Introduce new HID joystick backend.
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.

Because of that, and because it may also introduce regressions compared
to the existing backends, it is disabled by default and is optionally
enabled using the following global registry key:

  [HKCU\\Software\\Wine\\DirectInput\\Joysticks]
  "HID"="enabled"

Or using the corresponding AppDefaults registry key:

  [HKCU\\Software\\Wine\\AppDefaults\\<app.exe>\\DirectInput\\Joysticks]
  "HID"="enabled"

This setting will be removed later, when it becomes usable enough, to
use the individual device disable mechanism available in joy.cpl.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-26 21:49:09 +02:00
Rémi Bernon 0ba137e36d dinput: Support disabled by default option in device_disabled_registry.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-26 21:49:09 +02:00
Rémi Bernon 2726644124 dinput: Allocate data format on device creation.
It's accessed on Release, and this will make it easier to handle device
creation failure cleanup.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-26 21:49:09 +02:00
Arkadiusz Hiler 5cb70e73f0 dinput/tests: Make overlapped format tests more robust.
Both Acquire() and event processing with DirectInput seem to be
asynchronous. In most cases we can just keep hammering GetDeviceData()
until the event gets processed.

Things get pretty racy around Acquire() though. If we fire event right
after the device is acquired we can find ourselves in one of the three
situations:

1. Event happened after acquiring has completed - the wait will suffice.

2. Event happened before acquiring did any real work - the device will
   pick up the state as if the event was processed, but there's nothing
   in GetDeviceData(). Because of that we cannot fail on wait.

3. Event happened somewhere in the middle of acquiring - we ended up
   both missing the event for GetDeviceData() and we have outdated
   state. Sending event again will register as if the button was not
   already pressed.

This change covers all three scenarios.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-05 20:43:28 +02:00
Michael Stefaniuc e35ea310a6 dinput: Use SUCCEEDED instead of !FAILED.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 13:15:15 +02:00
Arkadiusz Hiler d10887b8f5 dinput: Don't add 'default value 0' entries to the data transform.
This helps when dealing with the quirky c_dfDIJoystick2 format,
which defines all the sliders as overlapping, i.e. rglSlider[2],
rglVSlider[2], rglASlider[2] and rglFSlider[2] all share the same
offset.

With the Linux backends, if the device exposes enough axes (e.g. some
HOTAS) we end up using rglSlider.

Let's make sure we don't unnecessarily override the values there.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-08 21:13:54 +02:00
Rémi Bernon 2d629228dd dinput: Rename wReserved to wReportId in DIDEVICEOBJECTINSTANCE.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:46 +02:00
Rémi Bernon 5cf67f00d0 dinput: Free axis_map when joystick device is freed.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=36263
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:42 +02:00
Rémi Bernon 52aacd2377 dinput: Prevent a device interface leak when enumerating.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=36263
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:36 +02:00
Rémi Bernon d666aea360 dinput: Remove the need for ANSI enum_device callback.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:28 +02:00
Rémi Bernon 17958bc863 dinput: Factor out device creation interface queries.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:21 +02:00
Rémi Bernon a6d3d74ff2 dinput: Move IDirectInput7 WtoA wrappers to ansi.c.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon bfc805194f dinput: Move IDirectInput8 WtoA wrappers to ansi.c.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon 5ef24d1281 dinput: Prefer IDirectInputW interfaces over IDirectInputA.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon f3a07c5cae dinput: Factor out IDirectInputDevice ansi vtable.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon 8d7914962b dinput: Introduce direct_input_device_alloc helper.
To factor out device allocation and initialization.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon ad8e3727c1 dinput: Make device creation error handling consistent.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon 5f4ee79149 dinput: Factor out IDirectInputDevice_SetActionMap WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:14:24 +02:00
Rémi Bernon 8109f8398a dinput: Factor out IDirectInputDevice_BuildActionMap WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:14:19 +02:00
Rémi Bernon 27ea33baf9 dinput: Factor out IDirectInputDevice_GetDeviceInfo WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:14:13 +02:00
Rémi Bernon 7713050c77 dinput: Factor out IDirectInputDevice_GetDeviceState WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:14:08 +02:00
Rémi Bernon 5eb5f94fc0 dinput: Factor out IDirectInputDevice_GetCapabilities WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:14:03 +02:00
Rémi Bernon 5df60ff2ba dinput: Implement IDirectInputDevice_GetImageInfo WtoA conversion.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 16:13:58 +02:00
Rémi Bernon 06fa39cd76 dinput: Implement IDirectInputDevice_WriteEffectToFile WtoA conversion.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:38 +02:00
Rémi Bernon aa2da27e52 dinput: Implement IDirectInputDevice_EnumEffectsInFile WtoA conversion.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:38 +02:00
Rémi Bernon 6340a29680 dinput: Implement IDirectInputDevice_EnumEffects WtoA conversion.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:38 +02:00
Rémi Bernon 70b25ccfaa dinput: Implement IDirectInputDevice_GetEffectInfo WtoA conversion.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:38 +02:00
Rémi Bernon 08d07c4cc2 dinput: Factor out IDirectInputDevice_GetObjectInfo WtoA conversions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:37 +02:00
Rémi Bernon 49c66a3a94 dinput/tests: Check IDirectInputDevice2AImpl_GetObjectInfo error codes.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-26 21:29:37 +02:00
Rémi Bernon 9b834bb8bf dinput: Implement IDirectInputDevice_EnumObjects WtoA conversion.
Instead of a separate duplicate implementation.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Rémi Bernon ab8e416787 dinput/tests: Check IDirectInputDevice_EnumObjects error codes.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Rémi Bernon 740f8dc6d8 dinput: Move IDirectInputDeviceA wrappers to ansi.c.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Rémi Bernon 90ef30828e dinput: Use generic WtoA wrappers when possible.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Rémi Bernon 5fe103107a dinput: Use IDirectInputDevice8W interface consistently.
Instead of sometimes using IDirectInputDevice8A.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Rémi Bernon 15beabe071 dinput8/tests: Flush events after creating window.
To make it more likely it gets focused on X11 and fix spurious failures.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Alexandre Julliard 5d82baf974 winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer().
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Alexandre Julliard bd6b53740c winecrt0: Add a default implementation for DllCanUnloadNow().
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Rémi Bernon b71cea76ed dinput: Wait for the hook thread to exit when stopping it.
FlatOut2 demo calls FreeLibrary on the dinput8 module more times than
it has loaded it, and the module reference that the internal thread has
is getting decremented before its exit.

Having an internal window to destroy also makes it more likely to crash
as it takes more time to exit calls the window procedure function.

Waiting for the thread to complete when all the dinput instances are
destroyed ensures that the thread isn't alive when the game frees the
DLL, and prevents the thread from crashing.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-29 09:40:54 +02:00
Arkadiusz Hiler 0a82d891fc dinput: Implement device creation using product GUID.
This fixes Far Cry Primal controller discovery.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-23 22:16:12 +01:00
Arkadiusz Hiler 8d206333fd dinput: Implement DIPROP_APPDATA.
This fixes not working analog inputs on game controllers in Slay the Spire.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 20:44:41 +01:00