dinput: Wait for the hook thread to exit when stopping it.
FlatOut2 demo calls FreeLibrary on the dinput8 module more times than it has loaded it, and the module reference that the internal thread has is getting decremented before its exit. Having an internal window to destroy also makes it more likely to crash as it takes more time to exit calls the window procedure function. Waiting for the thread to complete when all the dinput instances are destroyed ensures that the thread isn't alive when the game frees the DLL, and prevents the thread from crashing. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1861,6 +1861,7 @@ static BOOL check_hook_thread(void)
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{
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static HANDLE hook_thread;
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HMODULE module;
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HANDLE wait_handle = NULL;
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EnterCriticalSection(&dinput_hook_crit);
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@ -1884,11 +1885,17 @@ static BOOL check_hook_thread(void)
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hook_thread_id = 0;
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PostThreadMessageW(tid, WM_USER+0x10, 0, 0);
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CloseHandle(hook_thread);
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wait_handle = hook_thread;
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hook_thread = NULL;
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}
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LeaveCriticalSection(&dinput_hook_crit);
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if (wait_handle)
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{
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WaitForSingleObject(wait_handle, INFINITE);
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CloseHandle(wait_handle);
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}
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return hook_thread_id != 0;
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}
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