Henri Verbeet
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93700423e8
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
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2012-12-14 11:49:31 +01:00 |
Henri Verbeet
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3cd98e15fa
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d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
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2012-12-13 11:21:33 +01:00 |
Henri Verbeet
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4ec1c78ec4
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d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
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2012-12-12 11:59:17 +01:00 |
Henri Verbeet
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7c722bea28
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d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
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2012-11-28 14:42:35 +01:00 |
Henri Verbeet
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be65d6ab3c
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d3d10core/tests: Don't reuse the device.
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2012-11-28 14:42:22 +01:00 |
Henri Verbeet
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bf23df7980
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d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
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2012-09-14 15:43:16 +02:00 |
Henri Verbeet
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9235336894
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView().
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2012-09-13 10:23:05 +02:00 |
Henri Verbeet
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129ad9cbf5
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d3d10core: Update the MipLevels field after texture creation.
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2012-09-06 15:45:31 +02:00 |
Jacek Caban
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57074556d2
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d3d10core: Use proper helpers for iface calls.
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2012-08-28 14:41:11 +02:00 |
Matteo Bruni
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7c65ab91ad
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d3d10core/tests: Add some shader creation tests.
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2011-09-26 17:57:57 +02:00 |
Henri Verbeet
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bbc7b5ac20
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d3d10core: Try to create a software adapter when no regular adapters are found as well.
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2010-10-25 14:29:42 +02:00 |
Henri Verbeet
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0d4e0bc9ba
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d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-10-14 17:54:52 +02:00 |
Paul Vriens
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7cc429312e
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d3d10core/tests: Fix a test failure when no adapters are present.
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2010-02-01 12:49:37 +01:00 |
Henri Verbeet
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efbd38ae84
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
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2009-12-08 12:33:43 +01:00 |
Francois Gouget
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64e419ab6c
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d3d10core/tests: Fix compilation on systems that don't support nameless unions.
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2009-08-31 12:41:37 +02:00 |
Henri Verbeet
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7742fe283a
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d3d10core: Add a small test for CreateRenderTargetView().
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2009-01-26 14:57:22 +01:00 |
Henri Verbeet
|
c9f116a56f
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dxgi: Implement IDXGIDevice::CreateSurface().
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2009-01-19 13:36:25 +01:00 |
Henri Verbeet
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558cc750c4
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d3d10core: Add a small test for CreateTexture2D().
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2009-01-16 13:29:44 +01:00 |
Huw Davies
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180f74afcd
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d3d10core/tests: Skip the tests if we can't create a DXGI factory.
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2008-12-04 12:51:48 +01:00 |
Henri Verbeet
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1dad75955d
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d3d10core: Add a test for D3D10CoreCreateDevice().
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2008-11-18 11:54:31 +01:00 |