d3d10core: Add a test for D3D10CoreCreateDevice().
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1dea8291fb
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@ -24297,6 +24297,14 @@ ALL_MAKEFILE_DEPENDS="$ALL_MAKEFILE_DEPENDS
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dlls/d3d10core/Makefile: dlls/d3d10core/Makefile.in dlls/Makedll.rules"
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ac_config_files="$ac_config_files dlls/d3d10core/Makefile"
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ALL_MAKEFILES="$ALL_MAKEFILES \\
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dlls/d3d10core/tests/Makefile"
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test "x$enable_d3d10core_tests" != xno && ALL_TEST_DIRS="$ALL_TEST_DIRS \\
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d3d10core/tests"
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ALL_MAKEFILE_DEPENDS="$ALL_MAKEFILE_DEPENDS
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dlls/d3d10core/tests/Makefile: dlls/d3d10core/tests/Makefile.in dlls/Maketest.rules"
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ac_config_files="$ac_config_files dlls/d3d10core/tests/Makefile"
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ALL_MAKEFILES="$ALL_MAKEFILES \\
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dlls/d3d8/Makefile"
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test "x$enable_d3d8" != xno && ALL_DLL_DIRS="$ALL_DLL_DIRS \\
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@ -28104,6 +28112,7 @@ do
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"dlls/d3d10/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10/Makefile" ;;
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"dlls/d3d10/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10/tests/Makefile" ;;
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"dlls/d3d10core/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10core/Makefile" ;;
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"dlls/d3d10core/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10core/tests/Makefile" ;;
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"dlls/d3d8/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d8/Makefile" ;;
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"dlls/d3d8/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d8/tests/Makefile" ;;
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"dlls/d3d9/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d9/Makefile" ;;
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@ -1777,6 +1777,7 @@ WINE_CONFIG_MAKEFILE([dlls/ctl3d32/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DL
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WINE_CONFIG_MAKEFILE([dlls/d3d10/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10/tests/Makefile],[dlls/Maketest.rules],[dlls],[ALL_TEST_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10core/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10core/tests/Makefile],[dlls/Maketest.rules],[dlls],[ALL_TEST_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d8/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d8/tests/Makefile],[dlls/Maketest.rules],[dlls],[ALL_TEST_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d9/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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@ -0,0 +1,13 @@
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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TESTDLL = d3d10core.dll
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IMPORTS = d3d10core dxgi kernel32
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CTESTS = \
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device.c \
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@MAKE_TEST_RULES@
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@DEPENDENCIES@ # everything below this line is overwritten by make depend
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@ -0,0 +1,113 @@
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/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d10.h"
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#include "wine/test.h"
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, DWORD unknown0, ID3D10Device **device);
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static ID3D10Device *create_device(void)
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{
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IDXGIFactory *factory = NULL;
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IDXGIAdapter *adapter = NULL;
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ID3D10Device *device = NULL;
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HRESULT hr;
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
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ok(SUCCEEDED(hr), "CreateDXGIFactory failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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ok(SUCCEEDED(hr), "EnumAdapters failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = D3D10CoreCreateDevice(factory, adapter, 0, 0, &device);
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if (FAILED(hr))
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{
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HMODULE d3d10ref;
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trace("Failed to create a HW device, trying REF\n");
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IDXGIAdapter_Release(adapter);
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adapter = NULL;
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d3d10ref = LoadLibraryA("d3d10ref.dll");
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if (!d3d10ref)
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{
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trace("d3d10ref.dll not available, unable to create a REF device\n");
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goto cleanup;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
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FreeLibrary(d3d10ref);
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ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = D3D10CoreCreateDevice(factory, adapter, 0, 0, &device);
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ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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}
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cleanup:
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if (adapter) IDXGIAdapter_Release(adapter);
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if (factory) IDXGIFactory_Release(factory);
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return device;
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}
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static void test_device_interfaces(ID3D10Device *device)
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{
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IUnknown *obj;
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HRESULT hr;
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
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}
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START_TEST(device)
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{
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ID3D10Device *device;
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ULONG refcount;
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device = create_device();
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if (!device)
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{
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skip("Failed to create device, skipping tests\n");
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return;
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}
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test_device_interfaces(device);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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}
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