Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
...
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
...
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
9e94cece22
Added enumeration of ZBuffer format.
2002-11-30 02:20:11 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
...
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
...
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard
f899ef07a6
Removed some unnecessary includes.
2001-07-23 00:04:00 +00:00
Patrik Stridvall
33929be46f
- Made sure that the files that contains the declarations
...
of implementated functions are included.
- Corrected mismatching prototypes.
- Cleaned up the include section.
2001-07-18 21:04:23 +00:00
Francois Gouget
a1d23f5da6
Removed the 'fn' prefix (i.e. ICOM_FN).
2001-01-04 22:59:48 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
...
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Alexandre Julliard
5ab9d860f2
Removed some unnecessary #includes and dll dependencies.
2000-08-09 22:35:05 +00:00
Alexandre Julliard
646c562f9c
Cleaned up some more USER dependencies.
2000-07-31 23:32:47 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
...
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Peter Hunnisett
8c735b9bdb
- Added ability to create 3D3 interfaces for Xlib
...
- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00