Commit Graph

79 Commits

Author SHA1 Message Date
Oliver Stieber 7df17cecce Stop vertex shader constants from being set at the same time as the
vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Oliver Stieber f7413fd63f Implemented point sprites using ARB_POINT_SPRITE extension. 2005-09-03 09:36:48 +00:00
Oliver Stieber 55124ec05e Added the tracking of stream frequency and flags. Stream flags and
frequency aren't handled at the moment.
2005-09-02 11:17:17 +00:00
Oliver Stieber 33b2c1fd3c Added support for DXT2 and DXT4. 2005-08-29 12:20:02 +00:00
Oliver Stieber f1a2ee521d Implemented IWineD3DDevice_GetRenderTargetData. 2005-08-29 10:15:47 +00:00
Oliver Stieber 42eff0f92b Moved GetRasterStatus from device to swapchain. 2005-08-27 09:58:53 +00:00
Oliver Stieber 2af36c646e Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
Oliver Stieber 3f24b9164d Fix quite a few texturing problems and cases where text isn't being
correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber 45033446bb Tidy up some formatting, improve error handling and error logging and
fix a couple of spelling mistakes.
2005-08-22 09:13:49 +00:00
Oliver Stieber 1be54d8b79 Integrate hardware vertex shaders into the drawing pipeline. 2005-08-19 10:05:00 +00:00
Oliver Stieber 2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber 9b0b803b47 Add support for vertex shader constants to the stateblock. 2005-08-17 10:27:01 +00:00
Francois Gouget bcd56fe0e5 Assorted spelling fixes. 2005-08-12 18:22:06 +00:00
Oliver Stieber 2e851544dd Allow the palette to be set and retrieved. 2005-08-11 10:57:20 +00:00
Oliver Stieber 313b01073c Track the state of softwareVertexProcessing. 2005-08-11 10:31:40 +00:00
Oliver Stieber e31bc6cea4 Moved support for non power 2 texture to hardware.
Fix for the texture state separation patches, ApplyTextureStates is
now called instead of being commented out.
2005-08-03 19:49:05 +00:00
Oliver Stieber bb6f9b022b Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Oliver Stieber d344162f41 Separate the setting of the DirectX texture and sampler states from
the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber 5615513877 Separate the management of DirectX states and openGL states. 2005-08-01 09:20:55 +00:00
Oliver Stieber cc884e0ae6 Validate that the texture is no larger than the graphics cards largest
supported texture.
2005-07-30 19:05:58 +00:00
Mike McCormack c6602b406b Signed warning fixes. 2005-07-28 18:33:26 +00:00
Oliver Stieber c93da09265 Changed swapchains held by the device from an array to a linked
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber 052d108bf5 DirectX uses a R/Z transform to translate a texture but under OpenGL a
Q transform must be used instead.
2005-07-26 20:01:29 +00:00
Oliver Stieber 52b5842f70 Remove a load of IWineD3DSurface * casts that are no longer required. 2005-07-26 18:56:18 +00:00
Oliver Stieber 7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Francois Gouget bd19d67ad1 Assorted spelling fixes. 2005-07-22 09:06:03 +00:00
Oliver Stieber 948563267e Implement the use of PBuffers for offscreen textures. 2005-07-19 11:39:24 +00:00
Oliver Stieber 7d3ba6f562 Implemented a tidied up IWineD3Device_ColorFill. 2005-07-18 10:32:00 +00:00
Oliver Stieber e0241349c5 Dirty the surface (instead of the texture) when a render targets is
send and endscene is called to make sure that the correct surface is
updated.
2005-07-18 09:07:03 +00:00
Oliver Stieber 41718267be Fixed a division by 0 in setup_light that occurs with range is zero. 2005-07-15 16:32:25 +00:00
Oliver Stieber 43466542a6 Correct a missplaced #if in IWineD3DDeviceImpl_CleanRender. 2005-07-15 09:57:52 +00:00
Stefan Huehner 190e1597ff Fix some missing-declarations warnings. 2005-07-14 12:19:53 +00:00
Oliver Stieber 9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Oliver Stieber 6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Oliver Stieber 9f7e794ca6 Implement UpdateTexture and UpdateSurface in wined3d.
Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Oliver Stieber 13621056db Move parameters relating to opengl on the surface structure on to a
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber 520c2f0870 Implemented basic non-power 2 texture in wined3d.
Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget 28dc5a8afc Assorted spelling fixes. 2005-07-11 10:59:41 +00:00
Oliver Stieber 1b578af404 Check to see if the vertex declaration is null before trying to
reference it.
2005-07-10 18:16:13 +00:00
Oliver Stieber 3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber 8a6799d47d Implement render targets using either textures, swapchains or
standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00
Francois Gouget 02c25a8981 Assorted spelling fixes. 2005-06-30 18:19:33 +00:00
Oliver Stieber 18857f1170 Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber e8855c48d8 Make all newly created surfces dirty, so that they are loaded properly
the first time around.
Replace some calls to cubetexture in basetexture to calls to
basetexture.
Check that the level isn't out of bounds in calls to texture.
2005-06-23 16:44:19 +00:00
Oliver Stieber 46e7c30a71 Implement swapchains. 2005-06-23 11:05:24 +00:00
Oliver Stieber e70e3ba0ff Change the way caps are sent between d3d9/d3d8 and wined3d to make it
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Felix Nawothnig 2767543be9 - Output a FIXME when a surface with dimensions not being a power of
two is requested.
- Fail gracefully when IWineD3DImpl_CreateDevice fails to create the
  front- or backbuffer.
2005-06-08 18:34:52 +00:00
Dmitry Timoshkov eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00