Austin English
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c19876ed4e
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d3dx9_36: Add D3DXDisassembleShader stub.
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2015-02-16 23:22:04 +09:00 |
Sebastian Lackner
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0cde50d223
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d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
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2014-11-11 16:19:44 +09:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
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6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
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f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Alexandre Julliard
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c1a712afe0
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d3dx9: Update the spec files.
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2011-06-22 16:13:51 +02:00 |
Alexandre Julliard
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1ac7000a88
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d3dx9: Synchronize entry point declarations across spec files.
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2011-05-03 19:34:25 +02:00 |
Alexandre Julliard
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f161990eef
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d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
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2010-08-31 14:23:49 +02:00 |
Tony Wasserka
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4f148c28a1
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d3dx9: Implement D3DXCheckVersion.
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2008-03-04 20:50:11 +01:00 |
Francois Gouget
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50b6e12833
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d3dx9_*: Fix the D3DXMatrixDeterminant() forwards.
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2008-02-27 14:52:23 +01:00 |
Tony Wasserka
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df0a694f9e
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d3dx9: Start implementation of d3dx9_32, d3dx9_33, d3dx9_34 and d3dx9_35.
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2008-02-19 14:35:05 +01:00 |