Stefan Dösinger
d20768c120
wined3d: Support shininess > 128 if opengl does.
2008-03-05 19:23:06 +01:00
Stefan Dösinger
8b28ca720e
wined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04 12:15:32 +01:00
Rob Shearman
e9f5bce333
Add configure check for strtoll and strtoull.
...
Define these to _strtoi64 and _strtoui64 if these are available instead.
2008-03-04 12:01:59 +01:00
Alexandre Julliard
c52d921f34
kernel32: Added a winoldap.mod 16-bit exe to launch 32-bit processes.
...
Based on a patch by Dmitry Timoshkov.
2008-03-03 15:25:50 +01:00
Stefan Dösinger
6269415793
wined3d: Add GL_APPLE_float_pixels.
2008-02-26 11:31:29 +01:00
Stefan Dösinger
825506d5ff
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
Roderick Colenbrander
e2d70fff6b
ddraw: Add yv12 detection support.
2008-02-22 12:04:01 +01:00
Rob Shearman
4a4b1269fa
include: Include excpt.h from wine/exception.h.
...
Some files use wine/exception.h without also including excpt.h, but
excpt.h is needed when using native exception handling.
2008-02-21 20:15:56 +01:00
Roderick Colenbrander
c2d978410f
wined3d: Add separate alpha blend support.
2008-02-18 14:19:57 +01:00
Alexandre Julliard
50dea38178
gdi32: Export the DC hook functions as 32-bit functions.
2008-02-17 20:29:55 +01:00
Rob Shearman
8608e895eb
Add a new convenience macro for an exception handler that handles all exceptions.
...
When using native compiler exceptions, the previous method of doing
this, __EXCEPT(NULL), would expand to __except(
(NULL)(GetExceptionInformation())) which doesn't compile as NULL isn't a
function.
So add a new macro, __EXCEPT_ALL, which works correctly both when using
native compiler exceptions and without and which makes the meaning of
code in which it is used clearer.
2008-02-16 14:58:24 +01:00
Rob Shearman
a82f4dd9b7
Don't use GetExceptionCode and GetExceptionInformation in exception filter functions.
...
When using native compiler exceptions, it isn't valid to use
GetExceptionCode and GetExceptionInformation anywhere other than in the
filter or handler blocks since it would be very hard for the compiler to
work out where to retrieve the exception information from on the stack.
Therefore, remove the WINE_EXCEPTION_FILTER and WINE_FINALLY_FUNC macros
which enabled GetExceptionCode, GetExceptionInformation and
AbnormalTermination to be used inside of the functions they declared and
fix up all callers to access the information directly.
2008-02-16 14:57:44 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Alexandre Julliard
b1789fc73f
kernel32: Don't save the signal mask in sigsetjmp.
...
This shouldn't be needed anymore now that exceptions are not handled
on the signal stack, and signal mask handling is broken on Mac OS.
2008-02-12 22:39:54 +01:00
Francois Gouget
2c6cba8eef
tests: Avoid InterlockedExchangeAdd() as it is not supported on Windows 95.
2008-02-11 19:56:16 +01:00
Alexandre Julliard
05c7174909
tests: Add a helper routine to wait for a child process and propagate its result correctly.
2008-02-07 12:56:00 +01:00
Eric Pouech
aaa2862bf9
dbghelp: Added preliminary support for a strange stack variable object.
2008-02-07 11:59:52 +01:00
Eric Pouech
b49d2b4e22
dbghelp: Added HRESULT as new basic type (and some doc about basic types ids).
2008-02-07 11:59:52 +01:00
Eric Pouech
d5a60cf409
dbghelp: Fix mixed up return and this type in MFunction V2.
2008-02-07 11:59:52 +01:00
Stefan Dösinger
74db14728e
wined3d: Separate OpenGL and driver version.
2008-02-06 12:43:53 +01:00
Alexandre Julliard
2f69329a37
server: Add a separate request to set the window visible rect.
2008-01-22 20:01:21 +01:00
Eric van Beurden
5184b49fe0
dbghelp: Update some mscvpdb.h definitions and descriptions.
2008-01-18 12:15:59 +01:00
Alexandre Julliard
3bf12b9aca
server: Don't force the process affinity to 1, leave it up to the client.
2008-01-17 13:40:03 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Stefan Dösinger
80953d62d7
d3d9: Reject IDirect3DDevice9::Reset with active default pool resources.
2008-01-14 15:12:00 +01:00
Stefan Dösinger
e59ddb0ab1
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
Hans Leidekker
43324fafd9
license: Update copyright info for the new year.
2008-01-14 13:10:35 +01:00
Roderick Colenbrander
916b56391d
wined3d: Fix glBlendColorEXT for use on RivaTNT.
2008-01-14 13:10:28 +01:00
Stefan Dösinger
c290f4c7a3
wined3d: Detect geforce 7300 cards.
2008-01-08 17:04:36 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Rob Shearman
d7cbaf572a
include: Add the strict_context_handle flag to the Irot interface.
2008-01-07 12:32:37 +01:00
Rob Shearman
53e8734049
include: Add defines for context handle flags to rpcfc.h.
2008-01-07 12:31:50 +01:00
Dmitry Timoshkov
e735e199ad
user32: Reimplement IsHungAppWindow.
2007-12-28 11:43:57 +01:00
Rob Shearman
9804aba758
rpcss: Use context handles to automatically free running object table entries if the client process quits without calling IrotRevoke.
2007-12-26 13:27:42 +01:00
Rob Shearman
70eb9e247e
include: Remove semi-colons from the end of cpp_quote statements as MIDL likes them.
2007-12-26 13:26:08 +01:00
Stefan Dösinger
b83dc6bbf6
wined3d: Move the GL info structure into the adapter.
2007-12-20 12:10:08 +01:00
Rob Shearman
f8582a5310
include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING.
2007-12-17 11:57:30 +01:00
Stefan Dösinger
54fa712981
wined3d: Initialize output texcoord .w to 1.0 if needed.
...
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Alexandre Julliard
a5e38b332d
server: Partial implementation of NtQueryDirectoryObject.
2007-12-05 16:57:41 +01:00
Alexandre Julliard
d30b5742ed
server: Implemented EnumWindowStations and EnumDesktops.
2007-12-05 16:45:32 +01:00
Stefan Dösinger
7ba04e6132
wined3d: Detect the Intel GPU in macbooks.
2007-12-03 13:44:31 +01:00
Rob Shearman
9f8d379fb3
include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h.
2007-12-03 11:54:10 +01:00
Marco Schuster
15e1c57141
wined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29 15:31:54 +01:00
Stefan Dösinger
0cfa7f99e6
wined3d: Add GL_ARB_texture_rectangles to our opengl extensions.
2007-11-29 13:36:16 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
28170c1440
wined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28 13:40:29 +01:00
Rob Shearman
bf2a35b78d
server: Change the get_dll_info server request to allow retrieving the image file name of a process.
...
Implement NtQueryInformationProcess(ProcessImageFileName).
2007-11-20 14:29:09 +01:00
Stefan Dösinger
f13bb40671
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
Andrey Turkin
7a9210fa85
server: Pass Information field from async I/O APCs.
2007-11-15 14:24:50 +01:00
Andrey Turkin
27cb7c7274
ws2_32: Make certain winsock functions generate i/o completion messages.
2007-11-15 14:23:23 +01:00