Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
H. Verbeet
1e421c7da9
d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer.
2006-03-28 17:52:59 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
bb370f3582
d3d8: Change the default debug channel to d3d8 for device.c.
2006-03-20 12:09:33 +01:00
H. Verbeet
2940fd9170
d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
2006-03-20 12:09:10 +01:00
H. Verbeet
0ea6686134
d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader.
2006-03-20 12:09:00 +01:00
Roderick Colenbrander
bcbf5f397e
d3d8/wined3d: Vertex shader fixes.
2006-03-17 13:11:06 +01:00
Francois Gouget
555a06075f
d3d8: Remove spaces before '\n'.
2006-02-28 12:01:47 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Francois Gouget
a323238301
d3d8: Remove spaces before '\n', spelling fix.
2006-02-24 21:07:47 +01:00
Roderick Colenbrander
3da999a1f7
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
2006-02-20 11:11:35 +01:00
Roderick Colenbrander
4e4fc93645
d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber).
2006-02-14 17:13:19 +01:00
Roderick Colenbrander
a874487f95
d3d8: fbconfig fix.
...
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of
32 in case the direct3d color format also has a depth of 32. As
verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia)
the color depth needs to be 24. This patch sets the depth to 24 and it
fixes bugs in 3dmark2001 and other programs.
2006-02-07 16:51:08 +01:00
H. Verbeet
e9c3f601ea
d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:13 +01:00
Vitaly Budovski
d68f7a68c0
d3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:14:38 +01:00
Vitaly Budovski
ecacc1ebcb
d3d8: Fixed POINTSPRITEENABLE.
2006-02-04 17:14:13 +01:00
Vitaly Budovski
80c82f527f
d3d8: Fixed POINTSCALEENABLE.
2006-02-04 17:13:13 +01:00
H. Verbeet
ac16181790
d3d8: For render states D3DRS_POINTSPRITEENABLE and
...
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
2006-01-23 11:26:25 +01:00
Vitaly Budovski
624efed78e
d3d8: Render state additions.
...
Implemented D3DRS_EDGEANTIALIAS.
Implemented D3DRS_POINTSPRITEENABLE.
Implemented D3DRS_MULTISAMPLEANTIALIAS.
2006-01-17 15:58:43 +01:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Raphael Junqueira
74c6321a15
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
...
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
2005-11-03 09:54:31 +00:00
Oliver Stieber
009cc4e403
Release the OpenGL context when the device is released.
2005-10-27 12:08:00 +00:00
Oliver Stieber
9c676e6c19
Changed index and vertex buffer so that internal references are
...
counted separately to external ones.
2005-10-27 10:23:41 +00:00
Oliver Stieber
bda8a5c08a
Allow cube textures to be updated.
2005-10-13 13:44:03 +00:00
Mike McCormack
ebf4e53030
Fix sign warnings.
2005-07-28 10:16:54 +00:00
Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Carlos Lozano
b10ba61112
Check that pstream is not null.
2005-02-08 12:10:57 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00