Francois Gouget
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eda0ec3fd2
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d3dx9_36: The d3dx debug channel is unused so remove it.
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2009-02-09 13:16:06 +01:00 |
David Adam
|
55d6f07e31
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d3dx9_36: Remove useless traces.
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2009-02-04 12:26:33 +01:00 |
David Adam
|
3f1a7abf48
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d3dx9_36: Fix failing tests in Windows.
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2009-02-02 15:21:44 +01:00 |
David Adam
|
be964897aa
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d3dx9: Fix falling tests in native windows.
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2009-01-13 16:17:02 +01:00 |
David Adam
|
e1fefd57e7
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d3dx9_36/test: Remove an unconsistent test.
|
2009-01-12 13:10:43 +01:00 |
David Adam
|
09c6caea06
|
d3dx8: Implement D3DXMatrixTransformation2D.
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2008-11-13 14:21:04 +01:00 |
David Adam
|
4f1d5c26d1
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d3dx8: Implement D3DXMatrixAffineTransformation2D.
|
2008-11-13 14:20:41 +01:00 |
Francois Gouget
|
9a13920696
|
d3dx9_36: Fix compilation on systems that don't support nameless unions.
|
2008-09-15 11:23:51 +02:00 |
Luis C. Busquets Pérez
|
0af9415a4f
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d3dx9: Implement D3DXMatrixDecompose.
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2008-09-12 13:40:33 +02:00 |
Philip Nilsson
|
6de5bdb0f7
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d3dx9: Use UINT instead of unsigned int where appropriate.
|
2008-07-25 14:09:15 +02:00 |
Philip Nilsson
|
d36df763c7
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d3dx9: Implement D3DXPlaneTransformArray.
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2008-07-25 14:09:15 +02:00 |
Philip Nilsson
|
0457333f55
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d3dx9: Implement the D3DXVec*Array functions.
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2008-03-21 12:52:19 +01:00 |