Robert Reif
14a7c6ddca
Remove unused lock.
2004-03-17 01:44:15 +00:00
Robert Reif
7ecf3d03c2
Fallback to software buffer if duplicating hardware buffer fails.
2004-02-06 05:21:37 +00:00
Robert Reif
7dd637467a
Added some missing defines and a struct.
...
Fixed some const * arguments.
2004-01-09 22:06:54 +00:00
Oleg Prokhorov
de12a97041
Another portion of HeapReAlloc fixes.
2003-10-14 05:24:20 +00:00
Robert Reif
e29357c2d3
Fixed some traces.
...
Fixed spec file to match Microsoft dll.
2003-10-01 03:05:25 +00:00
Robert Reif
99b0e8fa66
Added volume and pan support to primary buffers.
...
Added more property set support.
2003-09-19 00:10:51 +00:00
Robert Reif
725d8c39aa
Device enumeration callbacks should return a NULL guid for default
...
devices.
Fixed some volume and pan cases.
Added missing property set.
Fixed capture notification bug.
2003-09-15 20:08:05 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif
7d43d7bb3b
Use the drivers to get device capabilities and property sets.
2003-09-03 19:28:20 +00:00
Robert Reif
5ec32cecf2
Added SecondaryBuffer and DirectSoundCaptureNotify COM objects to get
...
reference counting right.
2003-09-01 23:58:43 +00:00
Robert Reif
b805f0f1b7
Split property sets into two types: buffer and private.
2003-08-20 18:18:23 +00:00
Robert Reif
f5080c86e5
Added class factories for DirectSoundCapture, DirectSoundFullDuplex
...
and DirectSoundPrivate.
Added error checking to QueryInterface and CreateInterface.
Added some more functionality to property sets.
2003-08-06 22:57:24 +00:00
Robert Reif
8c37581dd7
Fixed a bug where a NULL primary buffer pointer is used when the
...
DirectSound object didn't create properly.
2003-07-28 19:01:20 +00:00
Robert Reif
9dacf206fe
3D buffer and listener reference counts should be fixed.
...
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
a4ed8e7740
- make parameter checking and error notification consistent
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- propagate driver and local function errors where needed
- fix error returns where pointer is given for returned data
- add 3d listener to primary buffer when needed
- copy 3d part of buffer when duplicated
- fix bug when primary buffer is reopened with smaller buffer
- loosen requirements on caps data size check
- set caps for emulated mode based on actual driver caps
2003-05-22 03:39:13 +00:00
Lionel Ulmer
f5a4a9b60a
Give the right ids to the DirectSoundCreate8 function (thanks to
...
Robert Reif).
2003-05-04 02:24:36 +00:00
Lionel Ulmer
6ad962142f
- misc. tracing fixes
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- handle IID_IDirectSound(8) as the default sound driver
2003-05-02 21:22:49 +00:00
Robert Reif
abde7d0acf
Reversed relationship between buffers and notifies.
...
Fixed notify reuse bug.
Minor documentation and error message cleanup.
2003-05-02 20:16:48 +00:00
Robert Reif
e743e091ed
Added partial property set support which is used by dxdiag.exe.
2003-04-29 22:49:52 +00:00
Alexandre Julliard
c2ebe1ff93
Removed uses of the non standard ICOM_VTBL macro.
2003-04-10 18:17:34 +00:00
Robert Reif
fa13d013e8
Fixed a problem when multiple devices are present and a device other
...
than the first one is used.
2003-04-05 05:11:02 +00:00
Robert Reif
aeddf2c409
Added wide character enumeration of sound devices.
2003-04-03 18:03:01 +00:00
Robert Reif
89b469fefe
Added support for multiple direct sound devices.
2003-03-15 00:54:11 +00:00
Robert Reif
8c2ec131a8
Added a configuration option for setting the hardware acceleration
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level just like the direct sound control panel app.
More work on the full duplex interface so the compile warning is no
longer generated. Full duplex interface is still stubbed out.
Moved full duplex mixer reset fix into wineoss driver where it
belongs.
Added some more locking fixes.
Capture and full duplex are now stable.
2003-03-06 22:46:34 +00:00
Robert Reif
15cc17fbcf
Fixed code to handle full duplex properly.
...
Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif
5be7f69d72
Added support for direct sound capture and a real direct sound capture
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driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Francois Gouget
6bbce6cd22
Initialize the pwave array whenever we don't have a hardware buffer.
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Always create the wineoss thread.
Change the mmap ERR into a TRACE: there are normal circumstances where
mmap will fail and we can deal with them.
2003-01-15 00:44:50 +00:00
Francois Gouget
32140adefa
DSB.SetFormat:Trace the requested format as soon as possible in case
...
it is not supported and simplify validity check.
Initialize the buffer format, and only from the fields we checked.
DirectSoundCreate8 fully initializes the buffer format (just in case).
2003-01-11 20:54:56 +00:00
Francois Gouget
112cf22a12
Always open the device in the default 22050x8x2 format, and let it
...
report the actual device format to us.
2003-01-07 19:43:18 +00:00
Alexandre Julliard
26d648887a
Back out the aRts volume patch, this is not user-friendly at all.
2002-12-05 19:20:36 +00:00
Francois Gouget
ee4d9c5e29
Return an error if dwSize is not valid.
...
No need to dump dwFlags before it is initialized.
2002-12-05 19:00:56 +00:00
Ove Kaaven
4774477b2b
Fix for soundcards that can't do 8-bit audio, only 16-bit (also
...
checked for soundcards that can't do stereo while I was at it).
2002-09-29 18:01:33 +00:00
Jerry Jenkins
062425aee4
Added waveOutSetVolume when opening sound driver. Otherwise, there is
...
no sound if we use aRts.
2002-09-17 01:29:01 +00:00
Patrik Stridvall
9c1de6de30
Moved all the content of the DDK files ntdef.h and ntddk.h to
...
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Michael Stefaniuc
bacc1b3b58
- Converted HWAVE, HWAVEIN, HWAVEOUT to void*.
...
- Fixed some HMIDI{IN,OUT}16 to HANDLE conversions.
- midiOutCacheDrumPatches16 called itself recursively in an infinite
loop.
2002-08-02 19:02:49 +00:00
Alexandre Julliard
7015ce3096
No need to call GetModuleFileName16 now that GetModuleFileNameA
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handles 16-bit tasks.
2002-07-05 01:28:10 +00:00
Ove Kaaven
935e3df35c
Support DirectSound 8 interfaces. Split interface implementations into
...
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Johan Gill
7c61a61616
Only enumerate DirectSound devices if the first sound device in the
...
system supports the Wine implementation of DirectSound. Also added
some entries to the sample config file and changed the values of the
"EmulDriver" key to "Y"/"N".
2002-05-28 22:45:58 +00:00
Joris Beugnies
ff60a9a27b
Make defines configurable at run-time.
2002-05-11 22:53:00 +00:00
Johan Gill
8fc98cdef8
DirectSoundEnumerateA() now passes a GUID to the callback if the first
...
call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech
c745b52803
A bit more robust against wave???Open failures.
2002-04-22 22:36:18 +00:00
Chris Morgan
ace56c62a3
Dsound will now try as many devices as are available when trying to
...
open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan
9b0ba7ca2b
Added aRts driver.
2002-03-21 01:38:19 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Ove Kaaven
f250b6b5fa
Further unified HAL and HEL mixing, and added some more intelligence
...
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven
fdebace998
Fix buffering problems in HEL mode.
2001-09-10 23:08:11 +00:00
Patrik Stridvall
2344798c46
Fixed some warnings.
2001-07-26 21:44:44 +00:00
Patrik Stridvall
3ca9823941
Documentation ordinal fixes.
2001-06-20 23:03:14 +00:00
Patrik Stridvall
8b216b3d02
Documentation ordinal fixes.
2001-06-19 18:20:47 +00:00
Marcus Meissner
9c0ae56d39
Added definitions for IKsPropertySet, small stub implementation for
...
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr
c2bc22b91c
Spelling fixes.
2001-05-24 18:44:25 +00:00
Francois Gouget
e76218dd61
Add '\n' at the end of traces.
2001-05-09 17:31:31 +00:00
Ove Kaaven
ed739334f4
Fixed sound disappearing after on-the-fly sample rate changes and
...
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard
ddf825660e
Chris Jacobson
...
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven
62510ddbf6
Fixes for various underrun-related problems. Also added a mechanism
...
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill
d8dea427c1
Added a more truthful message about what really is wrong.
2001-01-06 00:36:14 +00:00
Eric Pouech
ad250aac34
Now using manifest constant instead of raw values for all the
...
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven
865cf3752c
Bugfix for sound dropping out, and workaround for Half-Life's
...
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven
0c7c94b956
More intelligent DirectSound prebuffering. By tracking the
...
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner
eba8cee584
Handle errors for IDsDriver_GetPosition.
...
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget
44a182229b
winuser.h now requires that we include winbase.h first.
2000-12-19 04:53:20 +00:00
Alexandre Julliard
5be8e7d8e0
Created a small static library in ole/libuuid.a that contains all the
...
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Andreas Mohr
49b3cec137
Reimplement patch by Marcus Meissner ('98) to "fix" problems with
...
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec
Explicitly initialize structures.
2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1
Moved all Win16 definitions out of the standard Windows headers.
2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557
Don't use copies of critical sections made by memcpy()
...
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b
- made the MIDI sequencer error message much better for confused users
...
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
...
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b
Fixed some warnings.
2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109
Fix a couple of problems with underruns and stopping/restarting.
2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481
Implemented the DirectSound HAL mode for DMA primary buffers, with a
...
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66
Restructure DirectSound. Remove dsound thread, use MM timers
...
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched). Some
initial HAL support.
2000-06-23 15:45:05 +00:00
James Abbatiello
625653f96d
Add a few more flags to those recognized when doing trace+dsound.
2000-06-11 19:59:10 +00:00
Patrik Stridvall
330cd693b0
Fixed some warnings.
2000-06-03 20:43:06 +00:00
Peter Hunnisett
f5a1027595
- Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
...
- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett
4dce07ea94
- Fixed some initialization/destruction and reference counting
...
- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett
62f32331dd
- Add another way to create a 3d listener interface.
...
- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech
8cfea6e292
Make internal buffers size multiple of 4.
2000-05-10 21:39:24 +00:00
Marcus Meissner
b2dd2c5cee
DSOUND_MixerNorm: do not compare unrelated pointers.
2000-04-16 17:05:06 +00:00
Marcus Meissner
3347bee15c
Make audiodevice blocking directly after the non-blocking open, since
...
we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner
502e15b6e7
open() the OSS sounddevice non-blocking in case another process has it
...
open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen
c9742b3204
- Fix some compiler warnings.
...
- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr
f15473f5f3
Fixed debug formatting.
2000-03-26 18:18:26 +00:00
Patrik Stridvall
fcfacb95a7
Added/fixed some documentation reported by winapi_check.
2000-03-24 20:46:04 +00:00
Marcus Meissner
f8e4fb0888
Made the buffer list in the directsound object thread-safe.
2000-02-20 19:16:12 +00:00
Alexandre Julliard
383da68cf9
Optimized debugging API to reduce code size.
2000-02-10 22:15:21 +00:00
Jeremy White
d3e22d9d55
Removed #include of wingdi.h and windef.h from winuser.h (and resolved
...
the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Francois Gouget
f82a723a43
The COM virtual tables must use the
...
'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard
681c75bf17
Added debugstr_guid function and used it to replace
...
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries
f84e8eaf8a
Add HAVE_SOUNDCARD_H to support OpenBSD.
2000-01-15 22:19:56 +00:00
Eric Pouech
5f6080ee05
Removed suicide code when playback thread's father dies.
1999-11-14 23:53:41 +00:00
Francois Gouget
01c9ac401f
Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros.
1999-10-31 01:59:23 +00:00
Eric Pouech
68944c205c
Split the multimedia/ directory into dlls/ subdirectories.
1999-10-24 18:42:42 +00:00