Commit Graph

147 Commits

Author SHA1 Message Date
Robert Reif 14a7c6ddca Remove unused lock. 2004-03-17 01:44:15 +00:00
Robert Reif 7ecf3d03c2 Fallback to software buffer if duplicating hardware buffer fails. 2004-02-06 05:21:37 +00:00
Robert Reif 7dd637467a Added some missing defines and a struct.
Fixed some const * arguments.
2004-01-09 22:06:54 +00:00
Oleg Prokhorov de12a97041 Another portion of HeapReAlloc fixes. 2003-10-14 05:24:20 +00:00
Robert Reif e29357c2d3 Fixed some traces.
Fixed spec file to match Microsoft dll.
2003-10-01 03:05:25 +00:00
Robert Reif 99b0e8fa66 Added volume and pan support to primary buffers.
Added more property set support.
2003-09-19 00:10:51 +00:00
Robert Reif 725d8c39aa Device enumeration callbacks should return a NULL guid for default
devices.
Fixed some volume and pan cases.
Added missing property set.
Fixed capture notification bug.
2003-09-15 20:08:05 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif 7d43d7bb3b Use the drivers to get device capabilities and property sets. 2003-09-03 19:28:20 +00:00
Robert Reif 5ec32cecf2 Added SecondaryBuffer and DirectSoundCaptureNotify COM objects to get
reference counting right.
2003-09-01 23:58:43 +00:00
Robert Reif b805f0f1b7 Split property sets into two types: buffer and private. 2003-08-20 18:18:23 +00:00
Robert Reif f5080c86e5 Added class factories for DirectSoundCapture, DirectSoundFullDuplex
and DirectSoundPrivate.
Added error checking to QueryInterface and CreateInterface.
Added some more functionality to property sets.
2003-08-06 22:57:24 +00:00
Robert Reif 8c37581dd7 Fixed a bug where a NULL primary buffer pointer is used when the
DirectSound object didn't create properly.
2003-07-28 19:01:20 +00:00
Robert Reif 9dacf206fe 3D buffer and listener reference counts should be fixed.
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif a4ed8e7740 - make parameter checking and error notification consistent
- propagate driver and local function errors where needed
- fix error returns where pointer is given for returned data
- add 3d listener to primary buffer when needed
- copy 3d part of buffer when duplicated
- fix bug when primary buffer is reopened with smaller buffer
- loosen requirements on caps data size check
- set caps for emulated mode based on actual driver caps
2003-05-22 03:39:13 +00:00
Lionel Ulmer f5a4a9b60a Give the right ids to the DirectSoundCreate8 function (thanks to
Robert Reif).
2003-05-04 02:24:36 +00:00
Lionel Ulmer 6ad962142f - misc. tracing fixes
- handle IID_IDirectSound(8) as the default sound driver
2003-05-02 21:22:49 +00:00
Robert Reif abde7d0acf Reversed relationship between buffers and notifies.
Fixed notify reuse bug.
Minor documentation and error message cleanup.
2003-05-02 20:16:48 +00:00
Robert Reif e743e091ed Added partial property set support which is used by dxdiag.exe. 2003-04-29 22:49:52 +00:00
Alexandre Julliard c2ebe1ff93 Removed uses of the non standard ICOM_VTBL macro. 2003-04-10 18:17:34 +00:00
Robert Reif fa13d013e8 Fixed a problem when multiple devices are present and a device other
than the first one is used.
2003-04-05 05:11:02 +00:00
Robert Reif aeddf2c409 Added wide character enumeration of sound devices. 2003-04-03 18:03:01 +00:00
Robert Reif 89b469fefe Added support for multiple direct sound devices. 2003-03-15 00:54:11 +00:00
Robert Reif 8c2ec131a8 Added a configuration option for setting the hardware acceleration
level just like the direct sound control panel app.
More work on the full duplex interface so the compile warning is no
longer generated.  Full duplex interface is still stubbed out.
Moved full duplex mixer reset fix into wineoss driver where it
belongs.
Added some more locking fixes.
Capture and full duplex are now stable.
2003-03-06 22:46:34 +00:00
Robert Reif 15cc17fbcf Fixed code to handle full duplex properly.
Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif 5be7f69d72 Added support for direct sound capture and a real direct sound capture
driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Francois Gouget 6bbce6cd22 Initialize the pwave array whenever we don't have a hardware buffer.
Always create the wineoss thread.
Change the mmap ERR into a TRACE: there are normal circumstances where
mmap will fail and we can deal with them.
2003-01-15 00:44:50 +00:00
Francois Gouget 32140adefa DSB.SetFormat:Trace the requested format as soon as possible in case
it is not supported and simplify validity check.
Initialize the buffer format, and only from the fields we checked.
DirectSoundCreate8 fully initializes the buffer format (just in case).
2003-01-11 20:54:56 +00:00
Francois Gouget 112cf22a12 Always open the device in the default 22050x8x2 format, and let it
report the actual device format to us.
2003-01-07 19:43:18 +00:00
Alexandre Julliard 26d648887a Back out the aRts volume patch, this is not user-friendly at all. 2002-12-05 19:20:36 +00:00
Francois Gouget ee4d9c5e29 Return an error if dwSize is not valid.
No need to dump dwFlags before it is initialized.
2002-12-05 19:00:56 +00:00
Ove Kaaven 4774477b2b Fix for soundcards that can't do 8-bit audio, only 16-bit (also
checked for soundcards that can't do stereo while I was at it).
2002-09-29 18:01:33 +00:00
Jerry Jenkins 062425aee4 Added waveOutSetVolume when opening sound driver. Otherwise, there is
no sound if we use aRts.
2002-09-17 01:29:01 +00:00
Patrik Stridvall 9c1de6de30 Moved all the content of the DDK files ntdef.h and ntddk.h to
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall d016f819f1 Added include protection for unistd.h and sys/time.h. 2002-08-17 00:43:16 +00:00
Michael Stefaniuc bacc1b3b58 - Converted HWAVE, HWAVEIN, HWAVEOUT to void*.
- Fixed some HMIDI{IN,OUT}16 to HANDLE conversions.
- midiOutCacheDrumPatches16 called itself recursively in an infinite
  loop.
2002-08-02 19:02:49 +00:00
Alexandre Julliard 7015ce3096 No need to call GetModuleFileName16 now that GetModuleFileNameA
handles 16-bit tasks.
2002-07-05 01:28:10 +00:00
Ove Kaaven 935e3df35c Support DirectSound 8 interfaces. Split interface implementations into
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00
Vincent Béron 9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Johan Gill 7c61a61616 Only enumerate DirectSound devices if the first sound device in the
system supports the Wine implementation of DirectSound. Also added
some entries to the sample config file and changed the values of the
"EmulDriver" key to "Y"/"N".
2002-05-28 22:45:58 +00:00
Joris Beugnies ff60a9a27b Make defines configurable at run-time. 2002-05-11 22:53:00 +00:00
Johan Gill 8fc98cdef8 DirectSoundEnumerateA() now passes a GUID to the callback if the first
call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard 5769d1de00 Better support for configure detection of missing types, added check
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech c745b52803 A bit more robust against wave???Open failures. 2002-04-22 22:36:18 +00:00
Chris Morgan ace56c62a3 Dsound will now try as many devices as are available when trying to
open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan 9b0ba7ca2b Added aRts driver. 2002-03-21 01:38:19 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Ove Kaaven f250b6b5fa Further unified HAL and HEL mixing, and added some more intelligence
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven fdebace998 Fix buffering problems in HEL mode. 2001-09-10 23:08:11 +00:00
Patrik Stridvall 2344798c46 Fixed some warnings. 2001-07-26 21:44:44 +00:00
Patrik Stridvall 3ca9823941 Documentation ordinal fixes. 2001-06-20 23:03:14 +00:00
Patrik Stridvall 8b216b3d02 Documentation ordinal fixes. 2001-06-19 18:20:47 +00:00
Marcus Meissner 9c0ae56d39 Added definitions for IKsPropertySet, small stub implementation for
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr c2bc22b91c Spelling fixes. 2001-05-24 18:44:25 +00:00
Francois Gouget e76218dd61 Add '\n' at the end of traces. 2001-05-09 17:31:31 +00:00
Ove Kaaven ed739334f4 Fixed sound disappearing after on-the-fly sample rate changes and
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard ddf825660e Chris Jacobson
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven 62510ddbf6 Fixes for various underrun-related problems. Also added a mechanism
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill d8dea427c1 Added a more truthful message about what really is wrong. 2001-01-06 00:36:14 +00:00
Eric Pouech ad250aac34 Now using manifest constant instead of raw values for all the
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven 865cf3752c Bugfix for sound dropping out, and workaround for Half-Life's
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven 0c7c94b956 More intelligent DirectSound prebuffering. By tracking the
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner eba8cee584 Handle errors for IDsDriver_GetPosition.
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget 44a182229b winuser.h now requires that we include winbase.h first. 2000-12-19 04:53:20 +00:00
Alexandre Julliard 5be8e7d8e0 Created a small static library in ole/libuuid.a that contains all the
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Andreas Mohr 49b3cec137 Reimplement patch by Marcus Meissner ('98) to "fix" problems with
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall a9f6a9daec Explicitly initialize structures. 2000-10-24 02:22:16 +00:00
Alexandre Julliard 83f52d11c1 Moved all Win16 definitions out of the standard Windows headers. 2000-09-26 22:20:14 +00:00
James Abbatiello 26d6c1f557 Don't use copies of critical sections made by memcpy()
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr 349655636b - made the MIDI sequencer error message much better for confused users
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard bea617be47 Moved GUID definitions to their respective dll. 2000-08-03 04:22:35 +00:00
Ove Kaaven fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall 6314ad696b Fixed some warnings. 2000-07-15 21:33:38 +00:00
Ove Kaaven 9405793109 Fix a couple of problems with underruns and stopping/restarting. 2000-07-08 11:45:39 +00:00
Ove Kaaven 849c930481 Implemented the DirectSound HAL mode for DMA primary buffers, with a
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven 353c776a66 Restructure DirectSound. Remove dsound thread, use MM timers
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched).  Some
initial HAL support.
2000-06-23 15:45:05 +00:00
James Abbatiello 625653f96d Add a few more flags to those recognized when doing trace+dsound. 2000-06-11 19:59:10 +00:00
Patrik Stridvall 330cd693b0 Fixed some warnings. 2000-06-03 20:43:06 +00:00
Peter Hunnisett f5a1027595 - Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett 4dce07ea94 - Fixed some initialization/destruction and reference counting
- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett 62f32331dd - Add another way to create a 3d listener interface.
- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech 8cfea6e292 Make internal buffers size multiple of 4. 2000-05-10 21:39:24 +00:00
Marcus Meissner b2dd2c5cee DSOUND_MixerNorm: do not compare unrelated pointers. 2000-04-16 17:05:06 +00:00
Marcus Meissner 3347bee15c Make audiodevice blocking directly after the non-blocking open, since
we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner 502e15b6e7 open() the OSS sounddevice non-blocking in case another process has it
open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen c9742b3204 - Fix some compiler warnings.
- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr f15473f5f3 Fixed debug formatting. 2000-03-26 18:18:26 +00:00
Patrik Stridvall fcfacb95a7 Added/fixed some documentation reported by winapi_check. 2000-03-24 20:46:04 +00:00
Marcus Meissner f8e4fb0888 Made the buffer list in the directsound object thread-safe. 2000-02-20 19:16:12 +00:00
Alexandre Julliard 383da68cf9 Optimized debugging API to reduce code size. 2000-02-10 22:15:21 +00:00
Jeremy White d3e22d9d55 Removed #include of wingdi.h and windef.h from winuser.h (and resolved
the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Francois Gouget f82a723a43 The COM virtual tables must use the
'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard 681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries f84e8eaf8a Add HAVE_SOUNDCARD_H to support OpenBSD. 2000-01-15 22:19:56 +00:00
Eric Pouech 5f6080ee05 Removed suicide code when playback thread's father dies. 1999-11-14 23:53:41 +00:00
Francois Gouget 01c9ac401f Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. 1999-10-31 01:59:23 +00:00
Eric Pouech 68944c205c Split the multimedia/ directory into dlls/ subdirectories. 1999-10-24 18:42:42 +00:00