David Adam
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5098f39410
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d3dx8: Implement D3DXMatrixRotationY.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4ee8e89510
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d3dx8: Implement D3DXMatrixRotationX.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4cd47e8b64
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d3dx8: Implement D3DXMatrixTranslation.
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2007-10-31 12:39:54 +01:00 |
David Adam
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716862d696
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d3dx8: Implement D3DXMatrixScaling.
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2007-10-31 12:39:54 +01:00 |
David Adam
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e8f887dc18
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d3dx8: Implement D3DXMatrixTranspose.
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2007-10-31 12:39:54 +01:00 |
David Adam
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c392a8bc74
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d3dx8: Implement D3DXMatrixMultiply.
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2007-10-31 12:39:54 +01:00 |
David Adam
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720fb79d7f
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d3dx8: Implement D3DXMatrixfDeterminant.
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2007-10-31 12:39:54 +01:00 |
David Adam
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0af358b52b
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d3dx8: Implement D3DX*Vec4Cross.
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2007-10-29 14:03:57 +01:00 |
David Adam
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cc22eac10e
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d3dx8: Implement D3DXTransformNormal.
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2007-10-29 14:03:46 +01:00 |
David Adam
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90c4757b8d
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d3dx8: Implement D3DX*TransformCoord.
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2007-10-29 14:03:36 +01:00 |
David Adam
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fa58dcee8d
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d3dx8: Implement D3DX*Transform.
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2007-10-29 14:03:24 +01:00 |
David Adam
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7d0f15f964
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d3dx8: Implement D3DX*CatmullRom.
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2007-10-29 14:02:58 +01:00 |
David Adam
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4ff191a7eb
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d3dx8: Implement D3DX*Hermite.
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2007-10-29 14:02:44 +01:00 |
David Adam
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ea8e7ce42d
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d3dx8: Implement D3DX*BaryCentric.
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2007-10-29 14:02:25 +01:00 |
David Adam
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50ae1e3623
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d3dx8: Implement D3DX*Normalize.
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2007-10-29 14:02:02 +01:00 |