Zach Goldberg
17651d0d0c
Fix some typos.
2008-01-03 13:10:04 +01:00
Rob Shearman
1cef5dce9c
include: ws2tcpip.h should include winsock2.h.
2008-01-03 11:40:31 +01:00
Rob Shearman
25bc7023ba
ntdll: Implement RtlRegisterWait, RtlDeregisterWait and RtlDeregisterWaitEx.
2008-01-02 14:30:08 +01:00
Alexander Dorofeyev
e169bb0a7f
include/d3d.h: Fix method calling macros for IDirect3DTexture.
2008-01-02 13:20:21 +01:00
Reece H. Dunn
66dc01be56
gdiplus: Added the ProfileNotFound status code.
2008-01-02 13:15:25 +01:00
Rob Shearman
b574533e50
include: Add defines for more message flags in rpcdcep.h.
2007-12-31 17:13:49 +01:00
Jacek Caban
2f0f1fefb8
urlmon.idl: Added missing MONIKERPROPERTY variables.
2007-12-31 16:48:38 +01:00
Dmitry Timoshkov
e735e199ad
user32: Reimplement IsHungAppWindow.
2007-12-28 11:43:57 +01:00
Reece H. Dunn
2641f8192e
include: Added the new Vista messages.
2007-12-26 14:01:49 +01:00
Rob Shearman
9804aba758
rpcss: Use context handles to automatically free running object table entries if the client process quits without calling IrotRevoke.
2007-12-26 13:27:42 +01:00
Rob Shearman
70eb9e247e
include: Remove semi-colons from the end of cpp_quote statements as MIDL likes them.
2007-12-26 13:26:08 +01:00
Stefan Leichter
bfffb4f461
gdiplus: Partly implement GdipCreateFromHDC2
2007-12-23 14:17:12 +01:00
Andrey Turkin
343f2c1b30
ntdll: Implement BindIoCompletionCallback.
2007-12-21 13:52:34 +01:00
Alexandre Julliard
d1b356745b
include: Added the mountmgr.h header.
2007-12-20 16:41:35 +01:00
Stefan Dösinger
b83dc6bbf6
wined3d: Move the GL info structure into the adapter.
2007-12-20 12:10:08 +01:00
Dmitry Timoshkov
06ce44e9ce
include: Add CONTEXT86_EXTENDED_REGISTERS and CONTEXT86_ALL definitions.
2007-12-19 12:20:13 +01:00
Alexandre Julliard
7ac931acf2
ntoskrnl.exe: Added implementation for IoCreateDriver and IoDeleteDriver.
2007-12-18 19:46:06 +01:00
David Adam
9558fd0f32
d3dx8: Add definition for MatrixStack.
2007-12-18 14:10:17 +01:00
Huw Davies
cbf096329c
include: Add IMimeAllocator.
2007-12-18 13:30:05 +01:00
Rob Shearman
be0e3a479a
include: Add some context handle defines to rpcdcep.h.
2007-12-18 12:32:55 +01:00
Rob Shearman
486326ed48
include: Add more types and function declarations to the rpcasync.h header file.
...
Fix up a couple of conflicts with the Status field in the
RPC_EXTENDED_ERROR_INFO and the X Status define.
2007-12-18 12:32:55 +01:00
Francois Gouget
76d266cbb0
rpcrt4: Add an rpcasync.h header stub and fix the RpcErrorStartEnumeration() prototype.
2007-12-18 12:32:42 +01:00
Rob Shearman
26a14d8bd3
include: Add more NDR types and function declarations to rpcndr.h.
2007-12-18 12:26:37 +01:00
Rob Shearman
f8582a5310
include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING.
2007-12-17 11:57:30 +01:00
Maarten Lankhorst
1733875f01
include: Update oleacc with new constants and IAccessible interface.
2007-12-14 12:32:11 +01:00
Rob Shearman
c8a802eea8
include: Make RpcRaiseException DECLSPEC_NORETURN, like it is in the PSDK.
2007-12-14 12:28:03 +01:00
Marcel Partap
3252ddc0bd
include/winspool.h: Add FORM_INFO_2.
2007-12-12 14:46:48 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
54fa712981
wined3d: Initialize output texcoord .w to 1.0 if needed.
...
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Roy Shea
a63f3e6a11
include: Added IDL file for BITS.
2007-12-06 14:49:32 +01:00
Roy Shea
68b55594a0
include: Added bitsmsg.h header.
2007-12-06 14:48:22 +01:00
Alexandre Julliard
a5e38b332d
server: Partial implementation of NtQueryDirectoryObject.
2007-12-05 16:57:41 +01:00
Alexandre Julliard
d30b5742ed
server: Implemented EnumWindowStations and EnumDesktops.
2007-12-05 16:45:32 +01:00
Luis C. Busquets Pérez
07cb7c6626
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2007-12-05 13:48:05 +01:00
Dmitry Timoshkov
eee2c4a4ab
include: Add an initial version of oleacc.idl.
2007-12-05 12:35:29 +01:00
Stefan Dösinger
7ba04e6132
wined3d: Detect the Intel GPU in macbooks.
2007-12-03 13:44:31 +01:00
Rob Shearman
49a5f7cb12
include: Fix the HRESULT_FROM_WIN32 macro to not change the HRESULT if the error is already an HRESULT.
2007-12-03 11:55:48 +01:00
Rob Shearman
9f8d379fb3
include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h.
2007-12-03 11:54:10 +01:00
Jacek Caban
ce81e30f53
mshtml.idl: Added IHTMLTable declaration.
2007-11-30 14:20:57 +01:00
Marco Schuster
15e1c57141
wined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29 15:31:54 +01:00
Stefan Dösinger
0cfa7f99e6
wined3d: Add GL_ARB_texture_rectangles to our opengl extensions.
2007-11-29 13:36:16 +01:00
Juan Lang
f6705c67eb
wincrypt.h: Add values for KP_PADDING key param.
2007-11-29 13:34:43 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
28170c1440
wined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28 13:40:29 +01:00
Stefan Leichter
d12793a2b5
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
2007-11-28 11:16:25 +01:00
David Adam
9b34a2d21b
include: Header files for d3dx9_xx.
2007-11-27 16:05:02 +01:00
Vijay Kiran Kamuju
c2f0697763
include: Add missing definitions for DSS in wincrypt.h.
2007-11-26 14:43:28 +01:00
David Adam
cf443380ba
d3dx8: Implement D3DXMatrixTransformation.
2007-11-26 12:53:34 +01:00
David Adam
f1bc484947
d3dx8: Implement D3DXQuaternionExp.
2007-11-26 12:53:26 +01:00
David Adam
41029cc88c
d3dx8: Implement D3DXQuaternionLn.
2007-11-26 12:53:17 +01:00