Lionel Ulmer
07f1269302
- fix in the GetHandle method
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- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Marcus Meissner
274e72672b
ole2nls.c is a 16bit only.
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No need to define ICOM macros for 16bit iface IMalloc16.
Define and implement HGLOBAL_LockBytes16.
Started on StgOpenStorageOnILockBytes.
2003-01-05 01:04:34 +00:00
Francois Gouget
065e928a7b
The vt field should be a VARTYPE not a VARENUM.
2003-01-05 01:03:12 +00:00
Francois Gouget
ecf2c570d2
Fix signed/unsigned compilation warnings.
2003-01-05 01:02:57 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
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- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
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- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Dimitrie O. Paun
8b36681bad
Rename __WINE__ to __WINESRC__.
2003-01-04 00:52:18 +00:00
Alexandre Julliard
b4a4c05aed
Removed a few more #ifdef __WINE__.
2003-01-04 00:19:17 +00:00
Gerald Pfeifer
3af9641e6f
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-03 22:32:47 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Jason Edmeades
850a9429db
Added basic support for mipmaping, verified using sample from
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codesampler.com.
2003-01-03 21:28:05 +00:00
Jason Edmeades
3d1b725900
- Use faster vertex arrays (rather than processing vertexes one by
...
one), whenever possible.
- Less trace in the slower form by default.
2003-01-03 21:25:42 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
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- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
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- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226
Reenable device's default render states initialization.
2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088
Fix order of texture enumeration to fix yet another set of dumb games.
2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
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Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
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- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
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factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
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- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
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- misc. fixes
2003-01-03 21:03:15 +00:00
Dimitrie O. Paun
cef5961d2b
Eliminate lots of __WINE__ conditionals from the headers.
2003-01-03 19:12:55 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
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- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Francois Gouget
f947a58006
Win9x does not support {Get,Set}WindowLongW. Use the Ansi version
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instead since it won't impact _these_ tests anyway.
2003-01-03 19:09:23 +00:00
Alexandre Julliard
78ff6763ed
Added wine_dbg_sprintf function that allocates a temporary buffer in
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the per-thread strings area.
Added inline functions to format POINT, SIZE and RECT structures.
2003-01-03 03:12:58 +00:00
Dimitrie O. Paun
dfa6b127c2
SHGetMalloc() returns a HRESULT, not a DWORD.
2003-01-03 03:07:21 +00:00
Lionel Ulmer
5e36ae56b2
Check the value of the pfnCallback in addition to the callback bit.
2003-01-03 03:06:42 +00:00
Stefan Leichter
facaee4fd0
Moved implementation of GetPrinterDriverDirectory from ascii to unicode.
2003-01-03 03:04:46 +00:00
Chris Morgan
fa93b446d0
Listview should scroll by at least one column, fixes bug where item
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being wider than listview prevents any scrolling from occuring. Added
printing of the scroll code text during tracing of scroll functions.
2003-01-03 03:04:22 +00:00
Dan Kegel
adf55c25db
ShellExecute(NULL, "wordpad.exe",) now correctly finds wordpad.exe in
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App Paths.
2003-01-03 03:03:36 +00:00
Dominik Strasser
ab8247ae5f
Implement VerSetConditionMask by forwarding to ntdll.
2003-01-03 03:03:07 +00:00
Francois Gouget
e0af6d0218
Call lstrcmpW rather than wcscmp.
2003-01-03 03:02:15 +00:00
Marcus Meissner
8ff278d25e
Implemented SafeArray{SetIID,GetIID,SetRecordInfo,GetRecordInfo}.
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Added support for FADF_HAVEIID, FADF_RECORD, FADF_HAVEVARTYPE.
Implemented SafeArrayAllocDescriptorEx and SafeArrayGetVarType
correctly.
Fixed second argument of SafeArrayCopyData (it is just SAFEARRAY*).
Changed allocation to include 16 bytes before the SAFEARRAY (to store
IID/VARTYPE/IRecordInfo*).
VARTYPE -> size array was not indexed correctly.
Added lots of testcases for most functionality.
Added IRecordInfo interface definition.
2003-01-02 23:13:56 +00:00
Marcus Meissner
48e583db52
Handle VT_ERROR->VT_I4/VT_R4 coercion.
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VariantCopy does not need to check the return of VariantClear.
VariantCopyInd now copies VT_UNKNOWN and VT_DISPATCH too.
VarCmp handles VT_BOOL.
VarFormat handles VT_BSTR.
coerce_array fixed for VT_ARRAY|VT_UI1 -> VT_BSTR and VT_ARRAY|x ->
VT_SAFEARRAY cases.
VarCat tries to coerce types into VT_BSTR to do cat.
2003-01-02 23:11:56 +00:00
Marcus Meissner
4beaa06e9d
Process TKIND_ALIAS in SLTG typelibs, 0x14 in the tail is the
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tdescAlias.vt entry.
Added a small handler for TKIND_DISPATCH in SLTG.
ITypeLib_Release can have a NULL pointer as ITypeInfo*.
Split out _copy_arg function for both DispCall and ITypeInfo_fnInvoke,
added some more functionality.
ITypeInfo_fnInvoke can handle VT_USERDEFINED variants.
2003-01-02 23:11:19 +00:00
Francois Gouget
3b761a6b39
Add the ability of playing a test tone when in interactive mode.
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Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Alberto Massari
4ab2eac2cd
- Implemented InternetCrackUrlW and re-implemented InternetCrackUrlA
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by using the Unicode version.
- InternetCrackUrlW now parses URL having the "about" and "res"
schemes.
2003-01-02 23:08:22 +00:00
Lionel Ulmer
442b235e63
Fix for stupid applications reading some bytes after the end of the
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surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
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it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
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- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
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Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
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- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
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- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
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- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00