Oliver Stieber
9c676e6c19
Changed index and vertex buffer so that internal references are
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counted separately to external ones.
2005-10-27 10:23:41 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
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- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
89ec35fe43
- minor COM fixes (fixes some crashes on stupid games)
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- minor indentation changes
- fix SELECTARG2 behavior (with help from Lionel Ulmer)
- surface locking/unlocking (only rendering and textures surfaces
supported now)
- beginning of Target/Front surface support
- try to get D3DTOP_SELECTARG_* working
- implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
have to use GL_SUBTRACT_ARB for other versions
2003-05-11 03:35:27 +00:00
Jason Edmeades
cab99dbcaf
Silence index buffer lock + offset fixme to a trace because the
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behaviour under that scenario works.
2003-04-21 22:38:14 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
26258ce06a
Initial D3D8 implementation.
2002-09-27 22:46:16 +00:00