This helper takes into account that source and destination debug_info
can be in different dwarf units, and even different debug files (DWZ).
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
A DWZ file contains additional Dwarf debug information, and can be shared
across several debug info files.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Split in two different (and disjoint) the functions for checking that
an alternate debug file matches the expected one
- the first based on crc
- the second based on GNU build-id
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The first adapter reported by EnumDisplayDevices() is not guaranteed to be primary.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
As the test shows, we can create geometries that have less than two vertices
after eliminating duplicates. Calling d2d_cdt_triangulate() on those would
lead to infinite recursion. In principle we could now get rid of the original
vertex count check, but it seems cheap enough that it's worth keeping in order
to avoid some unnecessary work in the somewhat more common case that we have
less than three vertices before duplicate removal.
Based on a patch by Changsheng Chen.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Check for window focus against the current foreground window's thread
GUI data rather than the currently executing thread's GUI data.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a regression in memset on ARM described by Martin:
ARM can do 64 bit writes with the STRD instruction, but that
instruction requires a 32 bit aligned address - while these stores
are unaligned.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This necessitates an extra blit for the input data, but this is necessary for
both WoW64 support and an internal rework of the source path in wg_parser to use
GstAppSrc. Since source data is usually compressed and not a bottleneck, we
don't expect this to affect performance.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of having mixing together IMFMediaSource::Shutdown() and the
constructors' failure paths, creating confusion about what should be released
where, designate ::Shutdown/::Release to shutting down fully initialized objects
without checks, and keep the partially-created object cleanup code in the
constructor.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In particular, unset the sink_connected value, and make sure that subsequent
wg_parser_get_read_request calls don't hang.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Creating a device with the instance guid may get the wrong one if a
true controller is plugged in.
This is because driver_hid.dll runs in a different process from
winehid.sys, and so gets another set of rawinput handles.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>