David Adam
9558fd0f32
d3dx8: Add definition for MatrixStack.
2007-12-18 14:10:17 +01:00
Huw Davies
cbf096329c
include: Add IMimeAllocator.
2007-12-18 13:30:05 +01:00
Rob Shearman
be0e3a479a
include: Add some context handle defines to rpcdcep.h.
2007-12-18 12:32:55 +01:00
Rob Shearman
486326ed48
include: Add more types and function declarations to the rpcasync.h header file.
...
Fix up a couple of conflicts with the Status field in the
RPC_EXTENDED_ERROR_INFO and the X Status define.
2007-12-18 12:32:55 +01:00
Francois Gouget
76d266cbb0
rpcrt4: Add an rpcasync.h header stub and fix the RpcErrorStartEnumeration() prototype.
2007-12-18 12:32:42 +01:00
Rob Shearman
26a14d8bd3
include: Add more NDR types and function declarations to rpcndr.h.
2007-12-18 12:26:37 +01:00
Rob Shearman
f8582a5310
include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING.
2007-12-17 11:57:30 +01:00
Maarten Lankhorst
1733875f01
include: Update oleacc with new constants and IAccessible interface.
2007-12-14 12:32:11 +01:00
Rob Shearman
c8a802eea8
include: Make RpcRaiseException DECLSPEC_NORETURN, like it is in the PSDK.
2007-12-14 12:28:03 +01:00
Marcel Partap
3252ddc0bd
include/winspool.h: Add FORM_INFO_2.
2007-12-12 14:46:48 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
54fa712981
wined3d: Initialize output texcoord .w to 1.0 if needed.
...
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Roy Shea
a63f3e6a11
include: Added IDL file for BITS.
2007-12-06 14:49:32 +01:00
Roy Shea
68b55594a0
include: Added bitsmsg.h header.
2007-12-06 14:48:22 +01:00
Alexandre Julliard
a5e38b332d
server: Partial implementation of NtQueryDirectoryObject.
2007-12-05 16:57:41 +01:00
Alexandre Julliard
d30b5742ed
server: Implemented EnumWindowStations and EnumDesktops.
2007-12-05 16:45:32 +01:00
Luis C. Busquets Pérez
07cb7c6626
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2007-12-05 13:48:05 +01:00
Dmitry Timoshkov
eee2c4a4ab
include: Add an initial version of oleacc.idl.
2007-12-05 12:35:29 +01:00
Stefan Dösinger
7ba04e6132
wined3d: Detect the Intel GPU in macbooks.
2007-12-03 13:44:31 +01:00
Rob Shearman
49a5f7cb12
include: Fix the HRESULT_FROM_WIN32 macro to not change the HRESULT if the error is already an HRESULT.
2007-12-03 11:55:48 +01:00
Rob Shearman
9f8d379fb3
include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h.
2007-12-03 11:54:10 +01:00
Jacek Caban
ce81e30f53
mshtml.idl: Added IHTMLTable declaration.
2007-11-30 14:20:57 +01:00
Marco Schuster
15e1c57141
wined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29 15:31:54 +01:00
Stefan Dösinger
0cfa7f99e6
wined3d: Add GL_ARB_texture_rectangles to our opengl extensions.
2007-11-29 13:36:16 +01:00
Juan Lang
f6705c67eb
wincrypt.h: Add values for KP_PADDING key param.
2007-11-29 13:34:43 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
28170c1440
wined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28 13:40:29 +01:00
Stefan Leichter
d12793a2b5
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
2007-11-28 11:16:25 +01:00
David Adam
9b34a2d21b
include: Header files for d3dx9_xx.
2007-11-27 16:05:02 +01:00
Vijay Kiran Kamuju
c2f0697763
include: Add missing definitions for DSS in wincrypt.h.
2007-11-26 14:43:28 +01:00
David Adam
cf443380ba
d3dx8: Implement D3DXMatrixTransformation.
2007-11-26 12:53:34 +01:00
David Adam
f1bc484947
d3dx8: Implement D3DXQuaternionExp.
2007-11-26 12:53:26 +01:00
David Adam
41029cc88c
d3dx8: Implement D3DXQuaternionLn.
2007-11-26 12:53:17 +01:00
David Adam
16a8efa410
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
2007-11-26 12:52:58 +01:00
David Adam
eee8dd17d8
d3dx8: Implement D3DXQuaternionRotationMatrix.
2007-11-26 12:52:49 +01:00
David Adam
345994fbce
d3dx8: Implement D3DXQuaternionRotationAxis.
2007-11-26 12:52:39 +01:00
David Adam
7a4490c062
d3dx8: Implement D3DXQuaternionToAxisAngle.
2007-11-26 12:52:27 +01:00
David Adam
e8edc51d34
d3dx8: Implement D3DXQuaternionBaryCentric.
2007-11-20 16:43:58 +01:00
David Adam
8ec01f62b0
d3dx8: Implement D3DXQuaternionSquad.
2007-11-20 16:43:32 +01:00
David Adam
cb954ca6b4
d3dx8: Implement D3DXQuaternionSlerp.
2007-11-20 16:43:22 +01:00
David Adam
54e8d08e45
d3dx8: Implement D3DXQuaternionInverse.
2007-11-20 16:43:10 +01:00
David Adam
45b13a6cab
d3dx8: Implement D3DXQuaternionMultiply.
2007-11-20 16:43:01 +01:00
David Adam
375dcaa82e
d3dx8: Implement D3DXColorAdjustContrast.
2007-11-20 16:42:51 +01:00
David Adam
8389eab6b7
d3dx8: Implement D3DXColorAdjustSaturation.
2007-11-20 16:42:41 +01:00
David Adam
4a28945505
d3dx8: Implement D3DXPlaneTransform.
2007-11-20 16:41:21 +01:00
David Adam
54d3bb28fd
d3dx8: Implement D3DXPlaneFromPoints.
2007-11-20 16:41:12 +01:00
David Adam
3d30866133
d3dx8: Implement D3DXPlaneFromPointNormal.
2007-11-20 16:41:03 +01:00
Rob Shearman
bf2a35b78d
server: Change the get_dll_info server request to allow retrieving the image file name of a process.
...
Implement NtQueryInformationProcess(ProcessImageFileName).
2007-11-20 14:29:09 +01:00
Jacek Caban
7fdcc87def
include: Added isguids.h.
2007-11-19 13:06:14 +01:00
Rob Shearman
3c8663b7e9
include: Add definitions used for AllowSetForegroundWindow and LockSetForegroundWindow.
2007-11-19 13:00:06 +01:00