Henri Verbeet
d633b6d47e
wined3d: Avoid comparing against WINED3DSIO_* in the ARB shader backend.
2009-04-02 16:28:29 +02:00
Henri Verbeet
44648b2b91
wined3d: Store the instruction handler index in struct wined3d_shader_instruction.
...
This allows us to avoid comparing against WINED3DSIO_*, which is specific to
the bytecode.
2009-04-02 16:28:29 +02:00
Henri Verbeet
fb6547a3e1
wined3d: Compare num_params against 1 in shader_glsl_map2gl().
...
num_params includes the destination parameter, while we're only interested in
source parameters. This doesn't cause problems for any of the instrctions
currently handled by shader_glsl_map2gl() though, since they all happen to
have at least 1 source parameter.
2009-04-02 16:28:29 +02:00
Henri Verbeet
c697bdc3a1
wined3d: Remove some code that doesn't make a whole lot of sense.
...
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
2009-04-02 16:28:29 +02:00
Nikolay Sivov
4902dd9801
comctl32: Enable selection overwriting in IP Address control.
2009-04-02 15:09:55 +02:00
Nikolay Sivov
a2b7aafdae
user32: Implemented GetWindowRgnBox with some tests.
2009-04-02 15:09:55 +02:00
Jacek Caban
eb32e9ec1a
urlmon: Register CLSID_DeCompMimeFilter.
2009-04-02 15:09:55 +02:00
Vincent Povirk
0879b767ae
gdiplus: GdipDrawString: Handle either a width or height of 0 sanely.
...
Based on Aric's recent patch.
2009-04-02 15:09:55 +02:00
Alexandre Julliard
fc87182d19
kernel32: Set argv[0] to the full path of the binary when starting from Unix.
2009-04-02 12:59:32 +02:00
Alexandre Julliard
7b7f35aee5
kernel32: Use __wine_main_environ by default, environ is broken on FreeBSD too.
2009-04-02 12:03:35 +02:00
Alexandre Julliard
0ed1041c63
oleaut32: Don't use 16-bit headers.
2009-04-01 18:20:21 +02:00
Alexandre Julliard
129ba5ade0
shell32: Make shell.dll into a stand-alone 16-bit module.
2009-04-01 18:20:13 +02:00
Alexandre Julliard
b1d96f6ffa
shell32: Add implementation of WOWShellExecute.
...
The callback is probably not fully compatible, but apps are not
supposed to use that function anyway.
2009-04-01 18:19:42 +02:00
Alexandre Julliard
b2d35c3620
winecrt0: Disable the delay import destructor on Mac OS, it cannot be made to work.
2009-04-01 18:13:42 +02:00
Nikolay Sivov
276c7a3bc6
comctl32: listview: Some tests showed delayed header creation in ListView control.
2009-04-01 17:10:21 +02:00
Huw Davies
628332aee1
ole32: Change the global memory duplicator to return HRESULT.
2009-04-01 15:23:20 +02:00
Huw Davies
3cb4ab588d
ole32: Rename a few variables and remove a couple of meaningless comments.
2009-04-01 15:23:14 +02:00
Huw Davies
f2ba37e5b9
ole32: Move the embed source hack to a separate function.
2009-04-01 15:23:09 +02:00
Huw Davies
126ec0181f
ole32/tests: Set tymed in GetData and AddRef the interfaces (ReleaseStgMedium releases them even if pUnkForRelease is non-NULL).
2009-04-01 15:23:03 +02:00
Ge van Geldorp
af5ce0d249
mshtml/tests: Fix tests on Windows.
2009-04-01 15:22:54 +02:00
Alexandre Julliard
8edf353bd2
libwine: Export __wine_get_main_environment on Mac OS to make sure it's reevaluated when used.
2009-04-01 15:07:42 +02:00
Henri Verbeet
c3a01b315e
wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG".
2009-04-01 14:24:19 +02:00
Henri Verbeet
de4e8cf0f9
wined3d: Avoid a forward declaration.
2009-04-01 14:24:11 +02:00
Henri Verbeet
e44335585e
wined3d: Don't use the opcode_token field in the ARB backend.
2009-04-01 14:24:02 +02:00
Henri Verbeet
ec43489e10
wined3d: Don't use the opcode_token field in the GLSL backend.
...
The idea is that we want to prevent backends from parsing the tokens
themselves, which is pretty much a requirement for adding SM4 support.
2009-04-01 14:23:56 +02:00
Henri Verbeet
4194d8040f
ddraw: Filter invalid texture stage states passed by the application.
2009-04-01 14:23:38 +02:00
Jacek Caban
19067f1256
urlmon.idl: Use HANDLE_PTR in IInternetProtocolRoot::Start declaration.
2009-04-01 14:23:32 +02:00
Christian Costa
2a9b26862f
mciqtz32: Implement MCI_SEEK.
2009-04-01 14:23:31 +02:00
Aric Stewart
9d9a684ef6
advapi32: Handle fully qualified account names for well known sids in LookupAccountName.
2009-04-01 14:23:31 +02:00
Aric Stewart
b540d57c39
advapi32: Modify check_well_known_name test to be more robust on more Windows platforms.
...
Thanks to Paul Vriens for pointing out the need for this.
2009-04-01 14:23:31 +02:00
Alexandre Julliard
c5dadf4739
ntdll: Define dvd_struct ourselves since it's not consistent across platforms.
2009-04-01 12:37:32 +02:00
Alexandre Julliard
129d83fffb
ntdll: Add separate signal definitions for OpenBSD.
2009-04-01 12:37:05 +02:00
Mikołaj Zalewski
9c9532265d
kernel32: Implement QueryFullProcessImageFileNameW.
2009-03-31 18:05:55 +02:00
Massimo Del Fedele
da6a94cd96
gdi32: Fix PATH_add_outline when mapping mode != MM_TEXT.
2009-03-31 16:43:05 +02:00
Massimo Del Fedele
a11a450e33
gdi32: PATH_ExtTextOut remove incorrect shift to DC origin.
2009-03-31 16:43:04 +02:00
Massimo Del Fedele
23acdb7143
gdi32: Correctly handle space char on Path_ExtTextOut().
2009-03-31 16:43:04 +02:00
Massimo Del Fedele
97e81bc3bd
gdi32/tests: Add test for GetGlyphOutlineW() requesting buffer size for space char.
2009-03-31 16:43:04 +02:00
Alexandre Julliard
2ef9411434
winecrt0: Don't bother passing the environment to the _init function.
...
We'd have to use the Windows environment anyway, not the Unix one.
2009-03-31 16:06:11 +02:00
Huw Davies
61fa9bb061
ole32/tests: Add some tests for stream data.
2009-03-31 15:00:38 +02:00
Huw Davies
d28d731b61
ole32/tests: Add broken return value for win98.
2009-03-31 15:00:33 +02:00
Huw Davies
5492fd2b0d
ole32/tests: On win9x GetClipboardData returns a new handle.
2009-03-31 15:00:28 +02:00
Huw Davies
2c6be9521b
ole32: Simplify some of the error handling.
2009-03-31 15:00:23 +02:00
Henri Verbeet
7f740f2a51
wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported.
2009-03-31 12:42:20 +02:00
Henri Verbeet
4ccbc948a1
d3d10core: Set the initial buffer data, when present.
2009-03-31 12:42:07 +02:00
Henri Verbeet
0591442469
wined3d: Care for things like pitch and blocksize when copying DXT surfaces.
2009-03-31 12:42:00 +02:00
Henri Verbeet
9ef184c168
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
2009-03-31 12:41:54 +02:00
Henri Verbeet
de7749b3fb
d3d10core: Implement ID3D10Device::IASetInputLayout().
2009-03-31 12:41:49 +02:00
Hans Leidekker
e3b558887d
msi: Build a proper source path in MsiConfigureProductExW.
...
We were passing uninitialized data which would ultimately end up in the
registry.
2009-03-31 12:41:42 +02:00
Hans Leidekker
965698cd28
msi: Don't publish package name as part of product properties.
...
This value does not exist directly under the product key on Windows.
2009-03-31 12:41:36 +02:00
Michael Stefaniuc
9f3055e192
credui: Add the Romanian translation.
2009-03-31 12:41:16 +02:00