Jason Green
d5d4568450
wined3d: Allow drawPrim to create and use the GLSL program.
2006-06-09 15:20:06 +02:00
Jason Green
b67cda248d
wined3d: Add GLSL helper functions to Device.
...
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Jason Green
ca7976c34f
wined3d: Map vertex shader instructions to GLSL generating functions.
2006-06-09 15:19:09 +02:00
Jason Green
5798356d21
wined3d: Map pixel shader instructions to GLSL generating functions.
2006-06-09 15:19:02 +02:00
Jason Green
d59714b78c
wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
2006-06-09 15:14:34 +02:00
Jason Green
806aaa1287
wined3d: Added more declarations to GLSL.
...
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green
ca70d13af4
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
...
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00
Jason Green
0c59ca6448
wined3d: Add the bulk of the GLSL string generation functions.
...
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00
Jason Green
1f1057fc9b
wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
...
loading float constants for GLSL.
- DrawPrim is just too big of a function. This separates the passing
of constants to the shader into new functions.
- Fixes an off-by-one error when loading vertex declaration constants
(should be <, not <=)
- Adds a function for GLSL loading of constants (aka Uniforms)
- Adds a GLSL program variable to the stateblock and sets it to 0 (a
future patch will actually create this program)
2006-06-09 13:26:51 +02:00
Dmitry Timoshkov
217dae68c5
comctl32: Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler.
...
Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler in order to
allow DefDlgProc to post us WM_COMMAND/IDCANCEL and unblock modal
message loop.
2006-06-09 13:26:31 +02:00
Detlef Riekenberg
249fa5b7a2
comdlg32: Rename finddlg.c to finddlg16.c.
2006-06-09 13:25:52 +02:00
Alexandre Julliard
bdc419ed0b
hlink: Add spec file entry for HlinkQueryCreateFromData.
2006-06-09 13:17:12 +02:00
Alexandre Julliard
c32dc6744c
rpcrt4: Make the protseq_ops structure constant.
2006-06-09 13:12:58 +02:00
Alexandre Julliard
9aea3b2d31
kernel: Added support for GlobalMemoryStatus on MacOS.
2006-06-09 11:52:50 +02:00
Alexandre Julliard
12286afc24
mshtml: Changed C syntax that winapi_check doesn't like.
2006-06-09 11:52:41 +02:00
Jeff Latimer
51ac1039db
usp10: Update ScriptStringAnalyse and tests for ScriptString functions.
2006-06-08 11:37:35 +02:00
Jeff Latimer
422ca43d14
usp10: Update ScriptGetCMap to conform to Windows.
2006-06-08 11:35:22 +02:00
Jeff Latimer
beb097fc93
usp10: Update tests in test_ScriptItemIzeShapePlace to match Windows results.
2006-06-08 11:34:58 +02:00
Jeff Latimer
5f529fe0d8
usp10: Add stubs for ScriptCPtoX, ScriptXtoCP and ScriptBreak and some basic tests.
2006-06-08 11:34:42 +02:00
Alexandre Julliard
c0fcba798b
rpcrt4: Avoid potential redefinition of uuid_t.
2006-06-08 11:29:26 +02:00
Phil Lodwick
6fc50ff378
shell32/tests: Test to make sure we can create a non-nested directory.
2006-06-08 11:12:02 +02:00
Phil Lodwick
5a13cba8b6
shell32: SHCreateDirectoryEx can create a non-nested directory.
2006-06-08 11:11:43 +02:00
Michael Kaufmann
ea5d55bf4c
user/tests: Update LoadImage test.
...
Include a bitmap in the resources and don't depend on Windows'
OBM_CHECK bitmap anymore.
2006-06-08 11:11:30 +02:00
Robert Shearman
b5bff92a0c
oleaut32: Uncomment a line to implement conversion from VT_DISPATCH to VT_BSTR.
2006-06-08 11:11:01 +02:00
Robert Shearman
e452b7a0b4
oleaut32: Handle BSTRs in VARIANT_CopyData.
2006-06-08 11:10:58 +02:00
Phil Lodwick
3575918411
wininet: ftp: Fix crash if input buffer is larger than MAX_PATH.
2006-06-08 10:17:41 +02:00
Phil Lodwick
5ea41cc5fb
wininet: ftp: 125 is an acceptable response code for the STORE command.
2006-06-08 10:17:27 +02:00
Robert Shearman
58ec282bfb
rpcrt4: Implement a process-wide connection pool for client connections,
...
rather than relying on the restriction of one connection per
binding. This also avoids the problem of two threads using the same
connection at the same time.
2006-06-08 10:16:00 +02:00
Robert Shearman
1412c47a50
rpcrt4: Fix the retrieval of This for interpreted proxies.
2006-06-08 10:15:36 +02:00
Robert Shearman
7ef5c3c772
rpcrt4: Implement full-pointer support for interpreted stubs.
...
Move the calls to the full pointer init functions before
NdrClient/ServerInitializeNew, like in MIDL-generated code.
2006-06-08 10:15:22 +02:00
H. Verbeet
5eaf49f895
d3d9: Add a test for GetContainer (Volumes & Surfaces).
2006-06-07 15:37:30 +02:00
H. Verbeet
07a3173bee
d3d9: Remove unused vshaderdeclaration.c.
2006-06-07 15:28:25 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Andrew Talbot
034fc473ec
msvcrt: Write-strings warning fix.
2006-06-07 15:24:18 +02:00
Andrew Talbot
0ba64e58e5
kernel/tests: Write-strings warnings fix.
2006-06-07 15:24:13 +02:00
Andrew Talbot
63efd7f8e6
crypt32: Write-strings warning fix.
2006-06-07 15:24:05 +02:00
Andrew Talbot
8527f91043
dbghelp: Write-strings warning fix.
2006-06-07 15:23:55 +02:00
Ivan Gyurdiev
ac46320f57
wined3d: TEXREG2GB is valid on pshaders 1.1.
2006-06-07 15:23:23 +02:00
Ivan Gyurdiev
83a9666f9c
wined3d: Fix NULL dereference in generator function.
2006-06-07 15:23:17 +02:00
Ivan Gyurdiev
4d66615bbb
wined3d: Fix missing light recording.
...
Write a light with the default parameters in disabled state if
capturing a missing light.
2006-06-07 15:20:00 +02:00
Ivan Gyurdiev
5bb0eebc95
d3d9: Test missing light recording.
...
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Ivan Gyurdiev
374de452ab
d3d9: Mipmaps level test.
2006-06-07 15:16:16 +02:00
Vitaly Lipatov
452169243b
msi: Add Russian resource file.
2006-06-07 14:31:31 +02:00
Robert Reif
65dd8741ff
netapi32: Add stub for NetServerEnumEx.
2006-06-07 14:31:13 +02:00
Mike McCormack
fac494c822
server: open_console's from field should be a handle.
2006-06-07 14:30:28 +02:00
Michael Stefaniuc
56026299d0
Remove more redundant NULL checks before HeapFree (found by Smatch).
2006-06-07 14:20:09 +02:00
EA Durbin
4e66d4791c
msi/tests: Fixed a typo.
2006-06-07 14:19:52 +02:00
Mike McCormack
b23b4f5d01
hlink: Implement DllRegisterServer.
2006-06-07 14:19:35 +02:00
Mike McCormack
58709d2263
hlink: Add a basic implementation (based on work by Aric Stewart).
2006-06-07 14:18:17 +02:00