Commit Graph

6306 Commits

Author SHA1 Message Date
Rob Shearman be0e3a479a include: Add some context handle defines to rpcdcep.h. 2007-12-18 12:32:55 +01:00
Rob Shearman 486326ed48 include: Add more types and function declarations to the rpcasync.h header file.
Fix up a couple of conflicts with the Status field in the
RPC_EXTENDED_ERROR_INFO and the X Status define.
2007-12-18 12:32:55 +01:00
Francois Gouget 76d266cbb0 rpcrt4: Add an rpcasync.h header stub and fix the RpcErrorStartEnumeration() prototype. 2007-12-18 12:32:42 +01:00
Rob Shearman 26a14d8bd3 include: Add more NDR types and function declarations to rpcndr.h. 2007-12-18 12:26:37 +01:00
Rob Shearman f8582a5310 include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING. 2007-12-17 11:57:30 +01:00
Maarten Lankhorst 1733875f01 include: Update oleacc with new constants and IAccessible interface. 2007-12-14 12:32:11 +01:00
Rob Shearman c8a802eea8 include: Make RpcRaiseException DECLSPEC_NORETURN, like it is in the PSDK. 2007-12-14 12:28:03 +01:00
Marcel Partap 3252ddc0bd include/winspool.h: Add FORM_INFO_2. 2007-12-12 14:46:48 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Roy Shea a63f3e6a11 include: Added IDL file for BITS. 2007-12-06 14:49:32 +01:00
Roy Shea 68b55594a0 include: Added bitsmsg.h header. 2007-12-06 14:48:22 +01:00
Alexandre Julliard a5e38b332d server: Partial implementation of NtQueryDirectoryObject. 2007-12-05 16:57:41 +01:00
Alexandre Julliard d30b5742ed server: Implemented EnumWindowStations and EnumDesktops. 2007-12-05 16:45:32 +01:00
Luis C. Busquets Pérez 07cb7c6626 d3dx8: Implementation of D3DXAssembleShaderFromFileA. 2007-12-05 13:48:05 +01:00
Dmitry Timoshkov eee2c4a4ab include: Add an initial version of oleacc.idl. 2007-12-05 12:35:29 +01:00
Stefan Dösinger 7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
Rob Shearman 49a5f7cb12 include: Fix the HRESULT_FROM_WIN32 macro to not change the HRESULT if the error is already an HRESULT. 2007-12-03 11:55:48 +01:00
Rob Shearman 9f8d379fb3 include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h. 2007-12-03 11:54:10 +01:00
Jacek Caban ce81e30f53 mshtml.idl: Added IHTMLTable declaration. 2007-11-30 14:20:57 +01:00
Marco Schuster 15e1c57141 wined3d: Added a card ID for a 8600 Mobile GT. 2007-11-29 15:31:54 +01:00
Stefan Dösinger 0cfa7f99e6 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. 2007-11-29 13:36:16 +01:00
Juan Lang f6705c67eb wincrypt.h: Add values for KP_PADDING key param. 2007-11-29 13:34:43 +01:00
Stefan Dösinger a0127f2e1f wined3d: Allow using a different internal format for fbos.
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger 28170c1440 wined3d: Report some more geforce 7 cards as geforce 7. 2007-11-28 13:40:29 +01:00
Stefan Leichter d12793a2b5 d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation. 2007-11-28 11:16:25 +01:00
David Adam 9b34a2d21b include: Header files for d3dx9_xx. 2007-11-27 16:05:02 +01:00
Vijay Kiran Kamuju c2f0697763 include: Add missing definitions for DSS in wincrypt.h. 2007-11-26 14:43:28 +01:00
David Adam cf443380ba d3dx8: Implement D3DXMatrixTransformation. 2007-11-26 12:53:34 +01:00
David Adam f1bc484947 d3dx8: Implement D3DXQuaternionExp. 2007-11-26 12:53:26 +01:00
David Adam 41029cc88c d3dx8: Implement D3DXQuaternionLn. 2007-11-26 12:53:17 +01:00
David Adam 16a8efa410 d3dx8: Implement D3DXQuaternionRotationYawPitchRoll. 2007-11-26 12:52:58 +01:00
David Adam eee8dd17d8 d3dx8: Implement D3DXQuaternionRotationMatrix. 2007-11-26 12:52:49 +01:00
David Adam 345994fbce d3dx8: Implement D3DXQuaternionRotationAxis. 2007-11-26 12:52:39 +01:00
David Adam 7a4490c062 d3dx8: Implement D3DXQuaternionToAxisAngle. 2007-11-26 12:52:27 +01:00
David Adam e8edc51d34 d3dx8: Implement D3DXQuaternionBaryCentric. 2007-11-20 16:43:58 +01:00
David Adam 8ec01f62b0 d3dx8: Implement D3DXQuaternionSquad. 2007-11-20 16:43:32 +01:00
David Adam cb954ca6b4 d3dx8: Implement D3DXQuaternionSlerp. 2007-11-20 16:43:22 +01:00
David Adam 54e8d08e45 d3dx8: Implement D3DXQuaternionInverse. 2007-11-20 16:43:10 +01:00
David Adam 45b13a6cab d3dx8: Implement D3DXQuaternionMultiply. 2007-11-20 16:43:01 +01:00
David Adam 375dcaa82e d3dx8: Implement D3DXColorAdjustContrast. 2007-11-20 16:42:51 +01:00
David Adam 8389eab6b7 d3dx8: Implement D3DXColorAdjustSaturation. 2007-11-20 16:42:41 +01:00
David Adam 4a28945505 d3dx8: Implement D3DXPlaneTransform. 2007-11-20 16:41:21 +01:00
David Adam 54d3bb28fd d3dx8: Implement D3DXPlaneFromPoints. 2007-11-20 16:41:12 +01:00
David Adam 3d30866133 d3dx8: Implement D3DXPlaneFromPointNormal. 2007-11-20 16:41:03 +01:00
Rob Shearman bf2a35b78d server: Change the get_dll_info server request to allow retrieving the image file name of a process.
Implement NtQueryInformationProcess(ProcessImageFileName).
2007-11-20 14:29:09 +01:00
Jacek Caban 7fdcc87def include: Added isguids.h. 2007-11-19 13:06:14 +01:00
Rob Shearman 3c8663b7e9 include: Add definitions used for AllowSetForegroundWindow and LockSetForegroundWindow. 2007-11-19 13:00:06 +01:00
Stefan Dösinger f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
David Adam 5cc527d30d d3dx8: Implement D3DXMatrixReflect. 2007-11-16 12:34:39 +01:00