Ove Kaaven
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7da242dbd5
|
DirectX-XShm now waits for the X server to finish the previous frame
before sending another frame down its pipe, avoiding the X server
overload and resulting slowness that used to be.
|
1999-11-07 22:44:06 +00:00 |
Francois Gouget
|
01c9ac401f
|
Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros.
|
1999-10-31 01:59:23 +00:00 |
Marcus Meissner
|
f48db82876
|
Implemented chains of surfaces. This allows an unlimited number
of backbuffers, and other attached surfaces (zbuffers, alpha buffers,
whatever).
|
1999-07-03 11:57:29 +00:00 |
Lionel Ulmer
|
34d6c9f7fb
|
- better debug output for surface creation
- added (experimental) DIBSection implementation of GetDC / ReleaseDC
|
1999-05-29 11:00:27 +00:00 |
Lionel Ulmer
|
ad7258517e
|
Replaced all the Mesa specific code by GLX code. Should work now on
any OpenGL implementation.
|
1999-05-13 18:53:05 +00:00 |
Patrik Stridvall
|
896889f317
|
ANSI C fixes.
|
1999-05-08 12:50:36 +00:00 |
Lionel Ulmer
|
81c7544184
|
- clean-up of texture 'loading'
- added SetColorKey callback for already loaded textures
|
1999-04-06 07:10:48 +00:00 |
Francois Gouget
|
9e2f4af9b0
|
Updated to include all the implementation aspects that were previously
in the public includes.
|
1999-03-27 16:53:09 +00:00 |