Commit Graph

8 Commits

Author SHA1 Message Date
Ove Kaaven 7da242dbd5 DirectX-XShm now waits for the X server to finish the previous frame
before sending another frame down its pipe, avoiding the X server
overload and resulting slowness that used to be.
1999-11-07 22:44:06 +00:00
Francois Gouget 01c9ac401f Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. 1999-10-31 01:59:23 +00:00
Marcus Meissner f48db82876 Implemented chains of surfaces. This allows an unlimited number
of backbuffers, and other attached surfaces (zbuffers, alpha buffers,
whatever).
1999-07-03 11:57:29 +00:00
Lionel Ulmer 34d6c9f7fb - better debug output for surface creation
- added (experimental) DIBSection implementation of GetDC / ReleaseDC
1999-05-29 11:00:27 +00:00
Lionel Ulmer ad7258517e Replaced all the Mesa specific code by GLX code. Should work now on
any OpenGL implementation.
1999-05-13 18:53:05 +00:00
Patrik Stridvall 896889f317 ANSI C fixes. 1999-05-08 12:50:36 +00:00
Lionel Ulmer 81c7544184 - clean-up of texture 'loading'
- added SetColorKey callback for already loaded textures
1999-04-06 07:10:48 +00:00
Francois Gouget 9e2f4af9b0 Updated to include all the implementation aspects that were previously
in the public includes.
1999-03-27 16:53:09 +00:00