Commit Graph

130 Commits

Author SHA1 Message Date
Henri Verbeet d0afc7567b wined3d: Call SetDestWindowOverride() before acquiring a context. 2010-02-05 10:06:17 +01:00
Henri Verbeet daf0aeb34a wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
This causes a small performance hit when multiple GL contexts are used. As an
optimization we could use ARB_sync to only wait for the last draw call instead
of all GL commands.
2010-01-28 11:08:07 +01:00
Henri Verbeet ee1f2c4654 wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
Henri Verbeet ce2c3ea6c7 wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
Henri Verbeet b5907e23cc wined3d: Add support for source and destination rectangles to swapchain_blit(). 2010-01-04 11:41:29 +01:00
Henri Verbeet 7160e56ab1 wined3d: Properly check for glBlitFramebuffer().
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet b49e684f5d wined3d: Focus the focus window. 2009-12-23 14:27:29 +01:00
Henri Verbeet a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Stefan Dösinger 718e55b9a6 wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
Henri Verbeet cd623036fc wined3d: Mark the draw buffer as dirty in context_create().
Currently callers of this function are responsible for setting the draw buffer
correctly, but they don't do a very good job:
  - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
    even though the context's target is always the front buffer.
  - swapchain_create_context_for_thread() depends on (eventually) being called
    by FindContext().
  - create_primary_opengl_context() and
    IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
    buffer at all.
Just marking the draw buffer dirty lets the context management sort it all
out, and is much simpler.
2009-12-16 12:22:29 +01:00
Stefan Dösinger 2ee6bb1cbb wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
Henri Verbeet c24e48d937 wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
Henri Verbeet 0e270bbd22 wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
Henri Verbeet 6bf79b885f wined3d: Let the context handle the draw buffer in swapchain_blit(). 2009-12-14 12:04:05 +01:00
Henri Verbeet cb076db8cc wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet 542590cfc9 wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet a9f2613d13 wined3d: Add a separate function for swapchain initialization. 2009-12-11 12:16:25 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Stefan Dösinger 548b0bcda5 wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
Stefan Dösinger 817714912b wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet e6ca176a48 wined3d: Rename DestroyContext() to context_destroy(). 2009-10-28 11:16:05 +01:00
Henri Verbeet 98027cb535 wined3d: Call context_release() for wined3d contexts made current by context_create(). 2009-10-28 11:15:27 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 3ec639e38c wined3d: Fix swapchain draw buffer cleanup.
Destroying the first back buffer before the other ones might cause an already
freed surface to be used as target in FindContext().
2009-08-12 13:22:25 +02:00
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet 43bfb240ad wined3d: Use the context's current render target the get the swapchain drawable size.
"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
2009-08-03 15:01:25 +02:00
Henri Verbeet 2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet 401e99b0c0 wined3d: Remove some unnecessary code.
Now that we don't depend on activeContext and lastActiveRenderTarget to be
non-NULL this code can go.
2009-07-23 11:22:08 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 6d8e1e52c8 wined3d: Avoid destroying the currently active context for non-implicit swapchains. 2009-07-08 20:14:25 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Andrew Talbot 33e0d1610a wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
Marcus Meissner f1271f846b wined3d: Output the rectangles in the debug message. 2008-12-01 14:01:21 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 9d192c6251 wined3d: Skip copying the depth stencil if it's discarded.
This gives a small performance improvement for applications that are
smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or
to create depth stencils with Discard set to TRUE.
2008-09-23 12:25:18 +02:00
Stefan Dösinger 3d49e8cd5e wined3d: Add a swapchain method to set the dest override.
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger 7f2b8f9bba wined3d: Support redirecting the primary context. 2008-08-19 12:21:49 +02:00
Stefan Dösinger e5de2fc82c wined3d: Move some swapchain code into a base class. 2008-08-19 12:20:47 +02:00
Stefan Dösinger b0c4673779 wined3d: Update the surface locations in Present. 2008-08-05 14:09:37 +02:00
Stefan Dösinger 851dd7339e wined3d: Implement overlay flipping. 2008-08-05 14:09:36 +02:00
Stefan Dösinger 8d930f6009 wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
Francois Gouget 633ee950a1 Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger cd858dfa22 wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00