Commit Graph

17855 Commits

Author SHA1 Message Date
Ivan Gyurdiev d06e13db99 wined3d: Move SHADER_ARB code into arb_program_shader.c. 2006-07-03 12:03:31 +02:00
Ivan Gyurdiev fce0c625f0 wined3d: Cleanup: print constants in device code. 2006-07-03 12:02:04 +02:00
Andrew Talbot 343597b336 winmm/winealsa: Write-strings warning fix. 2006-07-03 11:59:02 +02:00
Andrew Talbot b93f547a1e comctl32/tests: Write-strings warnings fix. 2006-07-03 11:58:41 +02:00
Hervé Poussineau 4f49201413 mapi32: Use kernel32 functions instead of the ntdll ones. 2006-07-03 11:58:11 +02:00
Jacek Caban 7027ed458b shdocvw: Get rid of Mozilla ActiveX control dependency. 2006-07-03 11:58:02 +02:00
Jacek Caban 346d5bc7d0 mshtml: Added beginning IDM_BROWSEMODE implementation. 2006-07-03 11:54:25 +02:00
Jacek Caban 39d0dfa909 mshtml: Add trailing '\' to gecko_path if needed. 2006-07-03 11:53:58 +02:00
Mikołaj Zalewski 89b458dac7 shell32: Add an icon for delete confirmation. 2006-07-03 11:36:52 +02:00
Mikołaj Zalewski cb0c81ae8c shell32: Allow for custom icons in confirmation messages. 2006-07-03 11:35:29 +02:00
Mikołaj Zalewski e5b9a79cbc shell32: Pass the correct parent hwnd to confirmation dialogs. 2006-07-03 11:35:14 +02:00
Mikołaj Zalewski 9078c6af45 shell32: Remove the now unused SHELL_DeleteFileW. 2006-07-03 11:33:51 +02:00
Robert Shearman 123592f0c3 oleaut32: Fix parsing of hex numbers with 'e' in the string by moving
the exponent parsing to after the hex digit parsing.
2006-07-03 11:33:23 +02:00
Robert Shearman 19d4378a54 advapi32: Implement RegisterServiceCtrlHandleExW. 2006-07-03 11:33:13 +02:00
Andrew Talbot cd9202d05b setupapi/tests: Add trailing '\n's to ok() calls. 2006-06-30 21:08:17 +02:00
Paul Vriens 8f143f190c Use the return value of register_key_guid. 2006-06-30 21:08:07 +02:00
Stefan Dösinger 77448f588b wined3d: Perform sanity checks on the rectangle in LockRect. 2006-06-30 20:44:27 +02:00
Piotr Caban 2abfc391b4 ddraw: Added missing '\n' in debug traces. 2006-06-30 20:44:14 +02:00
Piotr Caban 02479df343 quartz: Fixed crash in releasing uninitializes pAlloc and pReader. 2006-06-30 20:44:08 +02:00
Robert Shearman 628371021b ole32: When CoLockObjectExternal with fLock=TRUE is used on an object
that hasn't yet been marshaled then it should create a new stub
manager.
2006-06-30 20:44:02 +02:00
Robert Shearman 2fa3cc03a5 oleaut32: Fix a typo where the FIXME doesn't match the code. 2006-06-30 20:43:56 +02:00
Robert Shearman e7df38c27f rpcrt4: Add a stub for RpcMgmtSetServerStackSize. 2006-06-30 20:43:53 +02:00
Robert Shearman 52aaddcd34 advapi32: Implement RegDisablePredefinedCache. 2006-06-30 20:43:49 +02:00
Paul Vriens 8a42a8c11a ntdll: Fix return codes for NtCreateKey (with tests). 2006-06-30 20:43:41 +02:00
James Hawkins ad064915c9 shlwapi: Add tests for PathFindExtensionA. 2006-06-30 20:43:18 +02:00
James Hawkins b333f0c4d2 shlwapi: Add tests for PathCanonicalize. 2006-06-30 20:43:09 +02:00
Mikołaj Zalewski 86fe1a0d5f shell32: Use SHFileOperationW to delete files. 2006-06-30 20:42:58 +02:00
Ivan Leo 48374cf630 shell32/tests: Comment out a test that crashes on windows nt 4.0. 2006-06-30 20:42:43 +02:00
Stefan Dösinger b0c7bee2ef ddraw: Fix some material related bugs. 2006-06-30 20:42:27 +02:00
Stefan Dösinger 44ace22445 ddraw: Matrix values in the execute buffer are handles. 2006-06-30 20:42:13 +02:00
Dmitry Timoshkov 97c350b438 winex11.drv: Update window's full screen state on the resolution
change as well as on the window resize event.
2006-06-29 14:54:29 +02:00
Dmitry Timoshkov b2686ad2dd include: Move appropriate parts of winpos.h to winuser.h and win.h,
remove winpos.h afterwards.
2006-06-29 14:48:42 +02:00
Maarten Lankhorst d2ee3872e3 cryptnet: Implement a stub cryptnet dll. 2006-06-29 14:41:51 +02:00
Jason Green 4fbe97e5e7 wined3d: Fix a few GLSL shader instruction translations.
This fixes the translations for a few instructions in GLSL and allows
Cubemap sampling in pixel shaders < 2.0.  It makes some of the
lighting on textures in Half Life 2 look better, including some of the
water effects.  It's not perfect yet, but much closer now.
2006-06-29 14:41:01 +02:00
Robert Shearman 2f0e714a27 ole32: When marshaling a proxy make sure to maintain an external
reference on the stub object so that the first proxy can be released.

Implement external refcount sharing between a proxy and the marshaled proxy.

Extend the marshaling of a proxy test to show that an external reference 
is always kept on the stub object.
2006-06-29 14:40:50 +02:00
Robert Shearman 723aceb20f ole32: Add a test for CoCreateInstance doing object hosting by
automatically creating an appropriate apartment for the object and
returning a proxy to it.
2006-06-29 14:40:23 +02:00
Robert Shearman b0efdcbdbd ole32: Implement CoGetObject. 2006-06-29 14:40:05 +02:00
Robert Shearman 166a91b12d oleaut32: RegisterTypeLib should register any interface that derives
from IDispatch rather than just dual interfaces.

This is hinted at, although not explicitly stated on MSDN, but was 
verified by tests with native oleaut32.
2006-06-29 14:40:01 +02:00
Stefan Dösinger a509aabb97 ddraw: Correct a NULL pointer check. 2006-06-29 14:39:48 +02:00
Saulius Krasuckas fcc68659d4 kernel: Version test was using imports missing on WinME. 2006-06-29 14:39:39 +02:00
Paul Vriens cc6bb93baa quartz: Fixed typo (Coverity). 2006-06-29 14:39:27 +02:00
Paul Vriens e5f009e05c quartz: Use the return value of register_key_guid. 2006-06-29 14:39:16 +02:00
Juan Lang 24dd931a56 oleaut32: Handle bstr length of -1 in typelibs. 2006-06-28 16:53:28 +02:00
Juan Lang bf680011d7 shell32: Add a stub for InvalidateDriveType. 2006-06-28 16:53:20 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet f3a2a9f30a wined3d: Add code for using register combiners for texture stage operations.
On nVidia cards the value of GL_MAX_TEXTURE_UNITS is generally not
larger than 4. In Direct3D that would correspond to
MaxSimultaneousTextures in the caps, rather than MaxTextureBlendStages
(which can be much larger) to which it currently corresponds in
wined3d. Using register combiners we can get around that limitation
and get up to GL_MAX_GENERAL_COMBINERS_NV (typically 8) texture
stages. This patch adds code for doing the texture operations with
register combiners instead of ARB_texture_env_combine or
NV_texture_env_combine4, but doesn't make use of that code yet. That's
what the next patch will do.
2006-06-28 16:08:36 +02:00
H. Verbeet ac98d566ac wined3d: Fix uploading of textures for shaders.
The code for uploading / binding textures for use with pixel shaders
is slightly different from the one for uploading / binding textures
for use with the fixed function pipeline. It would be possible to keep
the code in a single function with a couple of conditionals, but in
combination with the changes needed for register combiners that would
become quite messy.
2006-06-28 16:08:17 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet 085e20c0da wined3d: Add & use D3DTEXTUREOP dumping code. 2006-06-28 15:43:53 +02:00
James Hawkins 3a1a607a00 shlwapi: Add tests for PathAppendA. 2006-06-28 15:40:38 +02:00