According to the ES6 spec, it should work in generic way for objects exposing
"source" and "flags", but native IE seems to not follow it here and throws.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the ES6 spec, they don't throw anymore (compared to ES5),
but native IE seems to not follow it here and throws anyway.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids needing to fault-in the memory on each recording.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This means the thread doesn't have to wake every 250ms to test
"end_thread".
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The motivation is that this will need to be called from a
non-Win32 thread and so shouldn't use the Win32 API. An
added benefit is that it will eliminate the 16ms jitter
associated with GetTickCount().
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Win7 has spurious device arrival / removal messages for the first polled
HID device created, probably when installing the driver the first time,
and it causes a timeout if we open it before it completed its sequence.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The MIM_DATA and MIM_LONGDATA notifications are sent via the
notification thread. The midi_handle_event syscall is temporary.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Currently the thread just blocks until told to quit by midi_release.
Eventually this thread will dispatch the MIM_DATA and MIM_LONGDATA
notifications.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure that object instances are always non-NULL and gets rid of
all such checks.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fix DTS Master Audio Suite save file button can not be clicked. The application queries for Vista+
Menu class because Wine's default system version is set to Windows 7.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52667
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
GCC 11 complains about accessing struct hstring_vector (-Warray-bounds)
when the allocation is made for a 0-sized vector. Using a C99 flexible
array member gets rid of the warnings.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Increases performance of The Evil Within, and possibly other games that
render using command lists and map resources in the meantime.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a stall during a map operation in The Evil Within.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>