Francois Gouget
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e6196f9ae7
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d3d9/tests: Fix the Visual C++ double to float conversion warnings.
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2007-05-29 13:47:01 +02:00 |
Francois Gouget
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fd578240f2
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d3d9/tests: Fix compilation with Visual C++ 2005.
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2007-05-29 12:12:41 +02:00 |
Francois Gouget
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d476313a49
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direct3d: Remove misspelled constants as they exist correctly spelled.
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2007-05-21 12:38:54 +02:00 |
Fabian Bieler
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71fe9ae7da
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d3d9/tests: Fix fog with shader test.
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2007-04-23 13:55:35 +02:00 |
Stefan Dösinger
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35dd693a79
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d3d9: Fix the circular converted vertex declaration reference.
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2007-04-12 16:10:48 +02:00 |
Fabian Bieler
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76d153144f
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d3d9/tests: Add test for texbem instruction.
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2007-03-23 12:32:30 +01:00 |
Fabian Bieler
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7b31e91291
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d3d9/tests: Add test for fog with shader.
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2007-03-23 12:31:13 +01:00 |
H. Verbeet
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fd64779fd0
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d3d9: Add a cubemap wrapping test.
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2007-03-16 11:20:08 +01:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
Paul Vriens
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e343652338
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d3d9/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:53 +01:00 |
H. Verbeet
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26344ce3f2
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d3d9: Add a mova rounding test.
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2007-03-07 11:52:26 +01:00 |
Stefan Dösinger
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4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
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2007-02-27 12:20:10 +01:00 |
Francois Gouget
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93494f2ac0
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Assorted spelling fixes.
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2007-02-20 20:30:51 +01:00 |
Stefan Dösinger
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266fc77cf0
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wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
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03bc11fa16
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wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |