Alexandre Julliard
5d0160ea75
Get rid of the non-standard Ixxx_METHODS macro definitions, declare
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the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget
179dc259e4
Fix incorrect usage of COBJMACROS.
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Duplicate and adapt the COM access macros so they also work in C++.
Fix the IDirectPlayX access macros.
2004-10-04 19:39:32 +00:00
Alexandre Julliard
616940eb9a
Get rid of the non-standard ICOM_DEFINE macro.
2004-08-12 03:33:30 +00:00
Christian Costa
76b7787b58
Add amstream dll (MultiMedia Streams), part of Direct Show.
2004-03-09 01:29:56 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Dimitrie O. Paun
53f9c21fb7
Use angle brackets (<>) rather than quotes ("") for the include
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directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Francois Gouget
3ca761220a
Spelling fixes (s/occured/occurred/ and variants).
2003-07-15 20:53:39 +00:00
Francois Gouget
56aaea2f43
Spelling fixes.
2003-07-09 02:52:57 +00:00
Alexandre Julliard
aae3cb61cd
Simplified COM interface declarations, removing the need to define
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both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard
55379110c5
Get rid of the ICOM_CALL macros.
2003-04-10 21:13:58 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
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using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Vincent Béron
8e30fde2b9
Fills the name of the arguments of the COM methods, else MSVC doesn't
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like them.
2002-12-07 23:47:40 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
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- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Christian Costa
8ab84e240d
Replace LPDDSURFACEDESC by LPDDSURFACEDESC2 in IDirectDrawSurface4
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methods declaration.
2002-11-30 01:51:21 +00:00
Christian Costa
ae24769927
Add some DDRAW and D3D definitions.
2002-11-27 20:12:10 +00:00
Michael Karcher
4ae5380cbb
Set the correct length of the struct DDSURFACEDESC.
2002-07-22 20:37:01 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall
f94462fb75
Move __stdcall/__cdecl to the right place.
2002-01-31 23:22:07 +00:00
Ove Kaaven
b08af2f033
Fixed the IDirectDrawSurface4 interface declaration to conform a bit
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more with the DirectX SDK headers' idea of what the interface looks
like.
2001-05-09 19:44:25 +00:00
Ove Kaaven
1859dde8e9
Added IDirectDrawGammaControl interface declaration.
2001-03-19 19:15:57 +00:00
Francois Gouget
282f7270c1
Small 'typos in comments' fixes.
2001-02-28 05:31:02 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
François Gouget
ecae926945
Needs to include windef.h.
2000-12-15 21:30:35 +00:00
Marcus Meissner
aa10949064
Added some basic IDirectDraw7 interface support, fixed argument count
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of IDirectDraw{4,7}_SetDisplayMode defines.
2000-10-23 00:36:45 +00:00
Lionel Ulmer
fc67be9a01
Added support for DirectDraw overlays using the XVideo extension.
2000-09-26 00:38:03 +00:00
Marcus Meissner
ac4c254036
Removed unnecessary X11 includes from ddraw.h.
2000-08-01 20:56:29 +00:00
Ove Kaaven
3c1f362ca9
Added some DirectDraw7-related definitions.
2000-07-23 13:42:13 +00:00
Marcus Meissner
45bd6123f7
Added struct offsets so understanding game disassembly is easier.
2000-06-12 21:55:20 +00:00
Francois Gouget
ae41e8c804
Reordered the CALLBACK and WINAPI directives so that it compiles with
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old g++ versions.
2000-06-11 20:07:58 +00:00
Peter Hunnisett
8c735b9bdb
- Added ability to create 3D3 interfaces for Xlib
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- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Ian Schmidt
ef9067531b
Added GUIDs, defines, and structures for DirectX7.
2000-02-10 22:38:53 +00:00
Steve Langasek
e55430203e
Fixed macro definition of IDirectDrawSurface_Restore.
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Added defines for Ddraw's WaitForVerticalDisplay().
2000-01-12 04:58:53 +00:00
Francois Gouget
be9fd31b92
Define the COM macros even in C++.
1999-10-23 20:09:05 +00:00
Jim Aston
e0f604a3cd
Added another anonymous union using the DUMMYUNIONNAME style.
1999-10-23 16:55:28 +00:00
Patrik Stridvall
14da7b1c93
Added extern "C" if __cplusplus is defined.
1999-06-12 10:53:06 +00:00
Francois Gouget
81de59a76a
Removed all implementation aspects.
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Modified to use the latest ICOM macros.
Added the macros for use in C.
Added the method parameter names (when I had them).
1999-03-27 16:48:25 +00:00
Lionel Ulmer
19cf14f5e8
- some clean up in handling of depth
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- more depth conversion routines for X11 (15, 16 and 32 -> 8)
1999-03-10 16:22:35 +00:00
Alexandre Julliard
a396029270
Large-scale renaming of all Win32 functions and types to use the
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standard Windows names.
1999-02-26 11:11:13 +00:00
Michael Veksler
3fbb8dc829
- Fix headers to include less or smaller header files.
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- Fix header and source files to include missing header files to avoid
warnings and errors.
1999-02-21 18:23:26 +00:00
Marcus Meissner
317af320cf
Optimized include/*.h: (recursively) include all headers needed by
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this .h file, but only those. Necessary fixes to a lot of .c files,
started optimizing "windows.h" away from some of them. Moved
GetCurrentTask prototype to wine/winbase16.h.
1999-02-17 13:51:06 +00:00
Lionel Ulmer
4ef9251911
- added a dump of the palette creation flags
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- changed palette creation code in vga.c to prevent useless error
message
1999-02-05 10:23:37 +00:00
Patrik Stridvall
8d8703cb48
Moved some more code to the X11 driver.
1999-02-04 14:05:38 +00:00
Lionel Ulmer
1b95d7369f
Added stubs for new DirectDraw4 and DirectDrawSurface4 methods.
1999-02-02 13:27:38 +00:00
Lionel Ulmer
6e95399049
- added depth conversion routines (only 8bpp -> 16 bpp for now)
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- added support of DEPTH_FILL for Blits
- added some flags in GetCaps to get some games working
1999-01-26 15:16:41 +00:00
Alexandre Julliard
8da12c43a9
Group commit for recovery after disk crash.
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See Changelog for changes WRT release 990110.
1999-01-17 16:55:11 +00:00
Alexandre Julliard
638f169b1e
Recovery of release 990110 after disk crash.
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See Changelog for changes between 990103 and 990110.
1999-01-17 16:32:32 +00:00
Patrik Stridvall
151170c437
Moved more things to the X11 driver.
1998-12-26 12:00:43 +00:00
Peter Hunnisett
2d37e9b8cf
Added all clipper&3d stubs.
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Starting ColorKey support.
Fixed trace statement in DirectDrawCreate as formatting wasn't correct.
Changed "return 0;" to "return DD_OK" or "return S_OK" as appropriate.
Added SurfaceEnum dwFlags.
1998-12-24 16:28:57 +00:00
Lionel Ulmer
581a8edd74
- added definition of DirectDrawCreateClipper.
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- more versatile support of surfaces / better surface description support.
1998-12-01 09:30:22 +00:00