Commit Graph

1085 Commits

Author SHA1 Message Date
Henri Verbeet adf5bb5f6a wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
The root problem here is that with the original error handling a NULL
dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
destination texture is NULL. Rewriting the error handling changes the
indentation of almost the entire function though, so this patch ends up
rewriting the entire function.
2009-10-19 11:45:45 +02:00
Henri Verbeet a24d14796a wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. 2009-10-14 11:26:26 +02:00
Henri Verbeet 3bc9d1894d wined3d: Rename PLIGHTINFOEL to something less awful. 2009-10-14 11:26:17 +02:00
Stefan Dösinger cb5ce03de4 wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 4a3f04cb56 wined3d: SetRenderTarget bypasses stateblock recording. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 9e068a33b3 wined3d: SetRenderTarget doesn't change the viewport in d3d7. 2009-10-02 15:06:56 +02:00
Henri Verbeet 8b3f868774 wined3d: Move the pixel/vertex states arrays to stateblock.c. 2009-10-02 11:53:03 +02:00
Henri Verbeet be0b7355fc wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. 2009-09-30 14:31:59 +02:00
Henri Verbeet 664057ce6a wined3d: Add a separate function for state block initialization. 2009-09-29 14:22:34 +02:00
Henri Verbeet 26db0be136 wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. 2009-09-28 12:38:32 +02:00
Henri Verbeet dca3c6e7c6 wined3d: Keep vertex declaration references in the stateblock. 2009-09-28 12:38:18 +02:00
Henri Verbeet 709aedf5f9 wined3d: Properly keep texture references in the stateblock. 2009-09-28 12:38:12 +02:00
Henri Verbeet cd96c6e355 wined3d: Release the stateblock before destroying the GL context. 2009-09-25 15:15:49 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet 8aea1b1302 wined3d: Add a separate function for pixel shader initialization. 2009-09-24 13:24:27 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 462decdfb9 wined3d: Add a separate function for vertex shader initialization. 2009-09-24 13:23:51 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 5b8b97a737 wined3d: Cleanup vertex declaration initialization. 2009-09-22 16:17:20 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet 22124bc5cb wined3d: Add a separate function for buffer initialization. 2009-09-18 08:54:44 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet 2b2d3de025 wined3d: Add a separate function for volume initialization. 2009-09-16 13:04:47 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Henri Verbeet afc06ce748 wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Henri Verbeet 458afd64bd wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
Henri Verbeet 4ec2b09d8f wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet 8d0ad2cf36 wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
2009-08-17 13:57:50 +02:00
Henri Verbeet b8078fc747 wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
Henri Verbeet 7a0670392c wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). 2009-08-17 13:57:50 +02:00
Henri Verbeet 8cf7aa2bdd wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). 2009-08-17 13:57:50 +02:00
Henri Verbeet a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet be536ebe2f wined3d: Get rid of activeContext. 2009-07-24 13:10:57 +02:00
Henri Verbeet c8fe24d29e wined3d: Explicitly pass the context to surface_load_ds_location(). 2009-07-24 13:10:47 +02:00
Henri Verbeet 2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet fb77678e9f wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
Henri Verbeet 4ab7af6575 wined3d: Manage occlusion queries in the context. 2009-07-24 13:10:19 +02:00