Andrew Eikum
b55cc5e4c5
mmdevapi: Always use 64-bit registry keys.
2015-05-04 15:06:22 +09:00
Aric Stewart
a3487ad316
setupapi: Restore close brace before using guid string as reg key.
2015-05-04 15:06:14 +09:00
Alexandre Julliard
e7a405ad9e
Release 1.7.42.
2015-05-01 21:48:19 +09:00
Nikolay Sivov
bb37d75074
ole32/tests: Fix a test failure on Win8.
2015-05-01 21:12:42 +09:00
Nikolay Sivov
21b9c5f023
setupapi/tests: Trace error codes when SetupOpenLog fails.
2015-05-01 21:12:35 +09:00
Nikolay Sivov
3d33d8a9c4
ole32/tests: Fix test failures on some VMs with limited user permissions.
2015-05-01 21:12:23 +09:00
Nikolay Sivov
4fa8d3a444
dwrite: Improve run tracing format.
2015-05-01 17:39:22 +09:00
Nikolay Sivov
1d815a2801
dwrite: Fix typo in SetStrikethrough().
2015-05-01 17:39:20 +09:00
Alexandre Julliard
57e2d9ef75
ws2_32: Avoid UINT32_MAX.
2015-05-01 15:45:11 +09:00
Matteo Bruni
27de4f25cf
ddraw/tests: Add a ddraw4 specular lighting test.
2015-05-01 15:45:03 +09:00
Matteo Bruni
213f7d9f45
wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
2015-05-01 15:45:00 +09:00
Matteo Bruni
e35f82665c
include: Fix comments about the availability of D3D light types.
2015-05-01 15:44:54 +09:00
Matteo Bruni
4388fb41e7
wined3d: Implement legacy light attenuation behavior in the GLSL vertex ffp.
2015-05-01 15:44:49 +09:00
Matteo Bruni
72722222a7
ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
2015-05-01 15:44:40 +09:00
Mark Harmstone
2b36f195b6
uxtheme: Stub out GetThemeTransitionDuration.
2015-05-01 15:18:02 +09:00
Henri Verbeet
23f0e97071
d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind).
2015-05-01 15:17:24 +09:00
Henri Verbeet
90239052ab
d3drm: Release the child object after we're done with it in load_data() (Valgrind).
2015-05-01 15:17:21 +09:00
Henri Verbeet
bef432a19c
d3dcompiler: Rename "func" to "decl" in free_function_decl().
...
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
2015-05-01 15:17:15 +09:00
Henri Verbeet
c05acba168
d3dcompiler: Actually free the function in free_function() (Valgrind).
2015-05-01 15:17:11 +09:00
Henri Verbeet
307cf703af
d3dcompiler: Free the filename if we don't store it in the HLSL preproc_directive rule (Valgrind).
2015-05-01 15:17:08 +09:00
Nikolay Sivov
a74c56a3b9
explorer: Added stub IWebBrowser2 support for desktop shell window.
2015-05-01 15:17:03 +09:00
Nikolay Sivov
06b60cc4d0
shell32: Forward to CreateViewWindow3().
2015-05-01 15:16:19 +09:00
Nikolay Sivov
e91dac5153
shell32: Update to IFolderView2.
2015-05-01 15:15:56 +09:00
Nikolay Sivov
02ab73beb1
dmime: COM cleanup for IDirectMusicAudioPath.
2015-05-01 15:15:18 +09:00
Hans Leidekker
0b69c706b9
wininet: Reuse cached basic authorization across sessions.
2015-05-01 15:15:02 +09:00
Matteo Bruni
f7e0927622
wined3d: Don't use the same va_list multiple times in shader_vaddline().
2015-04-30 20:07:17 +09:00
Matteo Bruni
5af656ea85
wined3d: Allow texture updates in some cases even when mip levels don't match.
2015-04-30 20:07:08 +09:00
Matteo Bruni
15720f09de
wined3d: Report ATI1N and ATI2N volume textures as not supported.
2015-04-30 19:58:01 +09:00
Sebastian Lackner
10ee3f44b1
kernel32/tests: Add tests for deleting readonly files with NtCreateFile.
...
Wine currently implements DeleteFile based on NtCreateFile with access mask
GENERIC_READ | GENERIC_WRITE | DELETE, but this is wrong. This test shows that
NtCreateFile with FILE_DELETE_ON_CLOSE should also fail without explicitly
requesting read/write access.
2015-04-30 19:58:01 +09:00
Aaryaman Vasishta
dbee90a728
d3drm: Move Release from frame2->frame3.
2015-04-30 16:50:09 +09:00
Aaryaman Vasishta
1e3737f152
d3drm: Move AddRef from frame2->frame3.
2015-04-30 16:50:04 +09:00
Aaryaman Vasishta
b8b7a72f26
d3drm: Move QueryInterface from frame2->frame3.
2015-04-30 16:49:58 +09:00
Nikolay Sivov
5d288771c9
shell32: Update to IShellView3.
2015-04-30 16:20:58 +09:00
Nikolay Sivov
f57b5ea2fb
shell32/tests: Some more tests for IShellWindows implementation.
2015-04-30 16:20:41 +09:00
Nikolay Sivov
dd9813b5f7
shell32: Added a stub implementation of IShellFolderViewDual3.
2015-04-30 16:20:35 +09:00
Sebastian Lackner
c4f4edcfcc
wine.inf: Add timezone information for Pacific/Kiritimati and Indian/Mauritius.
2015-04-30 16:18:36 +09:00
Sebastian Lackner
d4f1d73f03
wine.inf: Add timezone information for Africa/{Tripoli, Casablanca}.
2015-04-30 16:18:34 +09:00
Sebastian Lackner
8319445933
wine.inf: Add timezone information for Europe/{Kaliningrad, Istanbul}.
2015-04-30 16:18:32 +09:00
Sebastian Lackner
b14b646ef6
wine.inf: Add timezone information for Asia/{Dhaka, Magadan, Karachi, Damascus, Ulaanbaatar}.
2015-04-30 16:18:30 +09:00
Sebastian Lackner
88267268b1
wine.inf: Add timezone information for America/{Buenos_Aires, Bahia, Asuncion}.
2015-04-30 16:18:24 +09:00
Sebastian Lackner
f651fe48d6
wine.inf: 'Central Brazilian Standard Time' should refer to America/Campo_Grande.
...
The original timezone America/Manaus is already covered by 'SA Western Standard Time'.
2015-04-30 16:18:18 +09:00
Sebastian Lackner
163a19dbeb
wine.inf: Rename 'E. Europe Standard Time' to 'Belarus Standard Time'.
2015-04-30 16:18:08 +09:00
Huw Davies
eb8df37a69
comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared.
2015-04-30 16:17:59 +09:00
Henri Verbeet
8633fd625a
ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
2015-04-30 16:17:56 +09:00
Henri Verbeet
6569337cb7
ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
2015-04-30 16:17:54 +09:00
Henri Verbeet
4c5276042d
ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
2015-04-30 16:17:51 +09:00
Henri Verbeet
4a416f8d37
ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
2015-04-30 16:17:49 +09:00
Henri Verbeet
eb27944e78
dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind).
2015-04-30 16:17:46 +09:00
Matteo Bruni
ca46914d07
wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
2015-04-29 17:02:30 +09:00
Matteo Bruni
12e59c5278
wined3d: Use string_buffer_sprintf() in handle_ps3_input().
2015-04-29 17:02:27 +09:00