Commit Graph

105578 Commits

Author SHA1 Message Date
Andrew Eikum b55cc5e4c5 mmdevapi: Always use 64-bit registry keys. 2015-05-04 15:06:22 +09:00
Aric Stewart a3487ad316 setupapi: Restore close brace before using guid string as reg key. 2015-05-04 15:06:14 +09:00
Alexandre Julliard e7a405ad9e Release 1.7.42. 2015-05-01 21:48:19 +09:00
Nikolay Sivov bb37d75074 ole32/tests: Fix a test failure on Win8. 2015-05-01 21:12:42 +09:00
Nikolay Sivov 21b9c5f023 setupapi/tests: Trace error codes when SetupOpenLog fails. 2015-05-01 21:12:35 +09:00
Nikolay Sivov 3d33d8a9c4 ole32/tests: Fix test failures on some VMs with limited user permissions. 2015-05-01 21:12:23 +09:00
Nikolay Sivov 4fa8d3a444 dwrite: Improve run tracing format. 2015-05-01 17:39:22 +09:00
Nikolay Sivov 1d815a2801 dwrite: Fix typo in SetStrikethrough(). 2015-05-01 17:39:20 +09:00
Alexandre Julliard 57e2d9ef75 ws2_32: Avoid UINT32_MAX. 2015-05-01 15:45:11 +09:00
Matteo Bruni 27de4f25cf ddraw/tests: Add a ddraw4 specular lighting test. 2015-05-01 15:45:03 +09:00
Matteo Bruni 213f7d9f45 wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
Matteo Bruni e35f82665c include: Fix comments about the availability of D3D light types. 2015-05-01 15:44:54 +09:00
Matteo Bruni 4388fb41e7 wined3d: Implement legacy light attenuation behavior in the GLSL vertex ffp. 2015-05-01 15:44:49 +09:00
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Mark Harmstone 2b36f195b6 uxtheme: Stub out GetThemeTransitionDuration. 2015-05-01 15:18:02 +09:00
Henri Verbeet 23f0e97071 d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind). 2015-05-01 15:17:24 +09:00
Henri Verbeet 90239052ab d3drm: Release the child object after we're done with it in load_data() (Valgrind). 2015-05-01 15:17:21 +09:00
Henri Verbeet bef432a19c d3dcompiler: Rename "func" to "decl" in free_function_decl().
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
2015-05-01 15:17:15 +09:00
Henri Verbeet c05acba168 d3dcompiler: Actually free the function in free_function() (Valgrind). 2015-05-01 15:17:11 +09:00
Henri Verbeet 307cf703af d3dcompiler: Free the filename if we don't store it in the HLSL preproc_directive rule (Valgrind). 2015-05-01 15:17:08 +09:00
Nikolay Sivov a74c56a3b9 explorer: Added stub IWebBrowser2 support for desktop shell window. 2015-05-01 15:17:03 +09:00
Nikolay Sivov 06b60cc4d0 shell32: Forward to CreateViewWindow3(). 2015-05-01 15:16:19 +09:00
Nikolay Sivov e91dac5153 shell32: Update to IFolderView2. 2015-05-01 15:15:56 +09:00
Nikolay Sivov 02ab73beb1 dmime: COM cleanup for IDirectMusicAudioPath. 2015-05-01 15:15:18 +09:00
Hans Leidekker 0b69c706b9 wininet: Reuse cached basic authorization across sessions. 2015-05-01 15:15:02 +09:00
Matteo Bruni f7e0927622 wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
Matteo Bruni 5af656ea85 wined3d: Allow texture updates in some cases even when mip levels don't match. 2015-04-30 20:07:08 +09:00
Matteo Bruni 15720f09de wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
Sebastian Lackner 10ee3f44b1 kernel32/tests: Add tests for deleting readonly files with NtCreateFile.
Wine currently implements DeleteFile based on NtCreateFile with access mask
GENERIC_READ | GENERIC_WRITE | DELETE, but this is wrong. This test shows that
NtCreateFile with FILE_DELETE_ON_CLOSE should also fail without explicitly
requesting read/write access.
2015-04-30 19:58:01 +09:00
Aaryaman Vasishta dbee90a728 d3drm: Move Release from frame2->frame3. 2015-04-30 16:50:09 +09:00
Aaryaman Vasishta 1e3737f152 d3drm: Move AddRef from frame2->frame3. 2015-04-30 16:50:04 +09:00
Aaryaman Vasishta b8b7a72f26 d3drm: Move QueryInterface from frame2->frame3. 2015-04-30 16:49:58 +09:00
Nikolay Sivov 5d288771c9 shell32: Update to IShellView3. 2015-04-30 16:20:58 +09:00
Nikolay Sivov f57b5ea2fb shell32/tests: Some more tests for IShellWindows implementation. 2015-04-30 16:20:41 +09:00
Nikolay Sivov dd9813b5f7 shell32: Added a stub implementation of IShellFolderViewDual3. 2015-04-30 16:20:35 +09:00
Sebastian Lackner c4f4edcfcc wine.inf: Add timezone information for Pacific/Kiritimati and Indian/Mauritius. 2015-04-30 16:18:36 +09:00
Sebastian Lackner d4f1d73f03 wine.inf: Add timezone information for Africa/{Tripoli, Casablanca}. 2015-04-30 16:18:34 +09:00
Sebastian Lackner 8319445933 wine.inf: Add timezone information for Europe/{Kaliningrad, Istanbul}. 2015-04-30 16:18:32 +09:00
Sebastian Lackner b14b646ef6 wine.inf: Add timezone information for Asia/{Dhaka, Magadan, Karachi, Damascus, Ulaanbaatar}. 2015-04-30 16:18:30 +09:00
Sebastian Lackner 88267268b1 wine.inf: Add timezone information for America/{Buenos_Aires, Bahia, Asuncion}. 2015-04-30 16:18:24 +09:00
Sebastian Lackner f651fe48d6 wine.inf: 'Central Brazilian Standard Time' should refer to America/Campo_Grande.
The original timezone America/Manaus is already covered by 'SA Western Standard Time'.
2015-04-30 16:18:18 +09:00
Sebastian Lackner 163a19dbeb wine.inf: Rename 'E. Europe Standard Time' to 'Belarus Standard Time'. 2015-04-30 16:18:08 +09:00
Huw Davies eb8df37a69 comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared. 2015-04-30 16:17:59 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Henri Verbeet eb27944e78 dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind). 2015-04-30 16:17:46 +09:00
Matteo Bruni ca46914d07 wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). 2015-04-29 17:02:30 +09:00
Matteo Bruni 12e59c5278 wined3d: Use string_buffer_sprintf() in handle_ps3_input(). 2015-04-29 17:02:27 +09:00