Commit Graph

445 Commits

Author SHA1 Message Date
James Perry 7afb399802 Fix handling of D3DBLEND_BOTH* blend modes. 2004-03-27 01:36:26 +00:00
Alexandre Julliard 9e4ed6460c .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Christian Costa a501ea73ea Do not return an error when setting a material to NULL.
Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa bfeca3bff9 Enable creation of a zbuffer in system memory. 2004-03-22 22:57:30 +00:00
Christian Costa 7e51de6ea7 Improve D3D7 compatibility. 2004-03-20 02:33:17 +00:00
Elias Ross 56aca378c1 Added 24-bit color key support in DIB_DirectDrawSurface_BltFast. 2004-03-16 19:41:50 +00:00
Christian Costa 85cbe8213b DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size. 2004-03-16 01:13:29 +00:00
Dmitry Timoshkov 21fc3c8067 CreateDIBSection takes a const pointer to BITMAPINFO. 2004-03-12 19:46:12 +00:00
Alexandre Julliard 05df86a38f Moved more GDI definitions to gdi_private.h.
Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard 589e115233 We no longer use the .exe.spec.c files. 2004-03-02 21:16:37 +00:00
Patrik Stridvall ede82e3055 Fixed some issues found by winapi_check. 2004-02-20 20:19:23 +00:00
Sami Aario d3383740d6 No need to link against the uuid library. 2004-02-16 22:18:59 +00:00
Sami Aario 225f142c8d Added surface tests. 2004-02-16 20:23:58 +00:00
Dmitry Timoshkov cc535b7cce There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer 2b8281a827 Fix palette deletion issue seen in DungeonKeeper. 2004-01-30 22:58:03 +00:00
Lionel Ulmer 2ae876fadf Fix the Z transform in the XYRZHW case. 2004-01-30 22:57:43 +00:00
Alexandre Julliard 20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Francois Gouget 6b6ed724ae Add missing '\n's to debug traces. 2004-01-27 00:01:43 +00:00
Francois Gouget 998cc56773 Add trailing '\n's to ok() calls. 2004-01-20 21:49:35 +00:00
Lionel Ulmer 266223ddf1 Also remove in the D3D code the pedantic check on the GetProcAddress
extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer 88b928fd0d Limit usage of vertex arrays to correct states. 2003-12-08 21:53:40 +00:00
Lionel Ulmer 1eaee42399 Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
Lionel Ulmer 63d9cfcf11 Fix some other multi-texturing problems. 2003-11-18 23:20:25 +00:00
Sami Aario f22a4720b5 Added some conformance tests for ddraw. These enumerate some display
modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer a122673ebf Fix graphical corruption on surface lock when multi-texturing is
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer a39afdd633 Fix parsing of GL version string in X.Y cases. 2003-11-11 20:38:20 +00:00
Lionel Ulmer b6ddd8cadb Better color-keying support. 2003-11-11 00:31:16 +00:00
Lionel Ulmer 4a078c8376 Fix some stupid bug with missing braces. 2003-11-09 01:21:25 +00:00
Christian Costa 4bf5d02c23 Add support for all Z buffer depths that are lower that the current
one.
2003-10-16 19:08:33 +00:00
Christian Costa a03c939a66 Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun fbdfd910c1 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
Daniel Marmier 0348649853 Fixed warnings with gcc option "-Wwrite-strings". 2003-10-06 21:03:32 +00:00
Alex Pasadyn bd554e63fc - Add more logging to resolution changes and queries.
- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa 0accacecb2 Small lighting fix. 2003-09-30 00:29:11 +00:00
Dimitrie O. Paun 976483e2a9 Merge documentation/status/directdraw into the ddraw code. 2003-09-27 02:22:56 +00:00
Alex Pasadyn 6c9f813cce Enable resolution changes for older D3D/DDraw applications. 2003-09-16 20:25:02 +00:00
Lionel Ulmer 8c1c276b5b - add ZBuffer write support
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer 6288266a61 Use ddraw_geom in the execute buffer code. 2003-09-15 19:59:19 +00:00
Alexandre Julliard cf52644a1c Removed the A/W constants for builtin cursors, icons and resource
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard 864ca06832 winnls.h must not include winbase.h. 2003-08-20 18:22:31 +00:00
Lionel Ulmer 4d8d0f03ca Added support for multi-texturing. 2003-08-18 19:55:11 +00:00
Lionel Ulmer 50fbe7330e Support the mimap lod bias extension. 2003-08-05 19:18:19 +00:00
Lionel Ulmer 1d45ab4aab Proper MIRROR texture address support. 2003-08-05 18:28:07 +00:00
Lionel Ulmer 4bc97ce8b4 Report some news caps that were added in DX6. 2003-08-02 00:41:03 +00:00
Alexandre Julliard 20698b22df Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Lionel Ulmer 1b2f56e62e Fixed the TEXCOORDINDEX code. 2003-07-30 03:40:39 +00:00
Lionel Ulmer 8297fec7d2 Added ddraw_tex to add texture snooping without needing to recompile. 2003-07-30 03:39:58 +00:00
Lionel Ulmer d1291ba19a Better caps support (ie more in line with what GL reports). 2003-07-28 19:05:49 +00:00
Lionel Ulmer 3057315863 - added a ddraw_fps debug channel
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00