Commit Graph

10 Commits

Author SHA1 Message Date
Henri Verbeet ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 6324ba66ca wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad() a bit. 2009-03-06 15:35:50 +01:00
Henri Verbeet 594cc7ebc1 wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion. 2009-03-06 15:35:28 +01:00
Henri Verbeet 33dd39c4d0 wined3d: Merge indexbuffer.c with buffer.c. 2009-02-23 12:21:10 +01:00
Henri Verbeet 392cfefbeb wined3d: Merge vertexbuffer.c with buffer.c.
This just moves to code to the same file, but we want to merge the
implementations as well at some point.
2009-02-23 12:21:02 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00