Henri Verbeet
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3a59137b09
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
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2011-01-04 11:09:52 +01:00 |
Henri Verbeet
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a2c81adae1
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_apply_state_changes().
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2011-01-04 11:09:49 +01:00 |
Henri Verbeet
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32779a2232
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind().
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2011-01-04 11:09:47 +01:00 |
Henri Verbeet
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bf108ac872
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps().
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2011-01-04 11:09:45 +01:00 |
Alexandre Julliard
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8cbc6efdca
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Revert "wined3d: Update detection of vertex blend capabilities."
This reverts commit f41fdb225c .
It's wrong and was committed by mistake.
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2011-01-03 19:32:48 +01:00 |
Jeremy Chin
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f41fdb225c
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wined3d: Update detection of vertex blend capabilities.
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2011-01-03 11:54:05 +01:00 |
Henri Verbeet
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9de4433dbe
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
Henri Verbeet
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568f9ecb22
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type().
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2011-01-03 11:54:04 +01:00 |
Henri Verbeet
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54e1aeeb62
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
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2011-01-03 11:54:04 +01:00 |
Henri Verbeet
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482a5fd030
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
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2011-01-03 11:54:04 +01:00 |
Andrew Nguyen
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12880784fe
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wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
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2010-12-27 15:39:41 +01:00 |
Andrew Nguyen
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0f050b3ecb
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wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition.
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2010-12-27 15:39:41 +01:00 |
Andrew Nguyen
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7e13b1afaf
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wined3d: Remove references to GLX_SGI_video_sync.
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
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2010-12-27 15:39:41 +01:00 |
Rico Schüller
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5b985bcb03
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wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
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2010-12-20 12:47:38 +01:00 |
Henri Verbeet
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f5d96d1701
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
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2438968c34
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
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47fcc00cce
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
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7bc7caf423
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
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bd2e7aedcf
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wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
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2010-12-15 11:55:22 +01:00 |
Henri Verbeet
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2f36d600ef
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
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2010-12-15 11:55:19 +01:00 |
Henri Verbeet
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51f06dcf0c
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used().
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2010-12-15 11:55:16 +01:00 |
Henri Verbeet
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c492ec196e
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wined3d: Pass implementation pointers to get_glsl_program_entry().
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2010-12-15 11:55:13 +01:00 |
Henri Verbeet
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d6446c7a97
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wined3d: Store implementation pointers in glsl_program_key_t.
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2010-12-14 11:38:42 +01:00 |
Henri Verbeet
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dd1ba15ec7
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wined3d: Store implementation pointers in struct glsl_shader_prog_link.
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2010-12-14 11:38:39 +01:00 |
Henri Verbeet
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b0bc24eec3
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wined3d: Pass implementation pointers to generate_param_reorder_function().
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2010-12-14 11:38:37 +01:00 |
Henri Verbeet
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77beea98b9
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wined3d: Avoid some interface pointers in set_glsl_shader_program().
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2010-12-14 11:38:34 +01:00 |
Henri Verbeet
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bbbab10c8e
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup().
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2010-12-13 16:24:27 +01:00 |
Henri Verbeet
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fe2ffe1e6a
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
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2010-12-13 16:24:23 +01:00 |
Henri Verbeet
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97ca0e6863
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
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2010-12-13 16:24:19 +01:00 |
Henri Verbeet
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8ea7d1ef71
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations().
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2010-12-13 16:24:15 +01:00 |
Henri Verbeet
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0e3c60786e
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wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10 13:02:26 +01:00 |
Henri Verbeet
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ae7a20af2f
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wined3d: Explicitly pass blit_priv and gl_info to set_shader().
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2010-12-10 13:02:24 +01:00 |
Henri Verbeet
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0caed0a771
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wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader().
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2010-12-10 13:02:22 +01:00 |
Henri Verbeet
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fa75517155
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wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader().
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2010-12-10 13:02:19 +01:00 |
Henri Verbeet
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7f09eb6a7a
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-09 12:14:31 +01:00 |
Henri Verbeet
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4ba3b64c57
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wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
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2010-12-09 12:14:25 +01:00 |
Henri Verbeet
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a3b2407824
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wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
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2010-12-09 12:14:19 +01:00 |
Henri Verbeet
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4dd3066ea3
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wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
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2010-12-09 12:14:11 +01:00 |
Henri Verbeet
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b5637a934e
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wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
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2010-12-08 11:27:49 +01:00 |
Henri Verbeet
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018a48493b
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wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
The surface_add_dirty_rect() call already does this.
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2010-12-08 11:27:44 +01:00 |
Henri Verbeet
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5fc53941ef
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wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
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2010-12-08 11:27:40 +01:00 |
Henri Verbeet
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46f3cc9df6
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wined3d: Don't leak heapMemory in surface_remove_pbo().
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2010-12-08 11:27:34 +01:00 |
Henri Verbeet
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cd30e9562c
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wined3d: Explicitly pass gl_info to shader_arb_generate_pshader().
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2010-12-07 11:33:27 +01:00 |
Henri Verbeet
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202a60c489
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wined3d: Explicitly pass gl_info to shader_arb_generate_vshader().
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2010-12-07 11:33:25 +01:00 |
Henri Verbeet
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db164a990c
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wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
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2010-12-07 11:33:23 +01:00 |
Henri Verbeet
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78652a5fe8
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wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer().
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2010-12-06 12:21:35 +01:00 |
Henri Verbeet
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e9ff40d918
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wined3d: Use local reg_maps variables where possible.
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2010-12-06 12:21:31 +01:00 |
Henri Verbeet
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0405733ff7
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wined3d: Explicitly pass shader_data and reg_maps to reserved_vs_const().
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2010-12-06 12:21:27 +01:00 |
Henri Verbeet
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a564101630
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wined3d: Explicitly pass shader_data and reg_maps to need_helper_const().
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2010-12-06 12:21:24 +01:00 |
Henri Verbeet
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6a646ac25d
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wined3d: shader_get_registers_used() is only called during shader initialization.
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2010-12-03 11:04:39 +01:00 |