Dimitrie O. Paun
b816cb8ce2
Pass -l's that are not .dll's or .a's to the linker.
2003-01-05 01:07:09 +00:00
Dimitrie O. Paun
d7b8882a1f
- Define the standard __WINE__ and __WIN32__ macros.
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- Map -luuid to -lwine_uuid, in Unix -luuid does something else.
2003-01-05 01:06:55 +00:00
Ove Kaaven
a4a8472f40
Include oaidl.h instead of wine/obj_oleaut.h.
2003-01-05 01:06:30 +00:00
Ove Kaaven
e057a7a08d
Temporarily include objbase.h from oleidl.h.
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Removed inclusion of obj_errorinfo.h.
2003-01-05 01:06:19 +00:00
Ove Kaaven
40b94e5347
Avoid direct ICOM_CALL usage.
2003-01-05 01:06:04 +00:00
Ove Kaaven
008f4ce91a
Moved a couple of definitions from include/wine/obj_oleaut.h to
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include/oleauto.h.
2003-01-05 01:05:45 +00:00
Christoph Frick
db9692d022
Creation of a tags file with the ctags tool.
2003-01-05 01:05:13 +00:00
Lionel Ulmer
07f1269302
- fix in the GetHandle method
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- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Marcus Meissner
274e72672b
ole2nls.c is a 16bit only.
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No need to define ICOM macros for 16bit iface IMalloc16.
Define and implement HGLOBAL_LockBytes16.
Started on StgOpenStorageOnILockBytes.
2003-01-05 01:04:34 +00:00
Marcus Meissner
7e89b7a62f
Added several missing K32WOW* prototypes.
2003-01-05 01:03:41 +00:00
Francois Gouget
065e928a7b
The vt field should be a VARTYPE not a VARENUM.
2003-01-05 01:03:12 +00:00
Francois Gouget
ecf2c570d2
Fix signed/unsigned compilation warnings.
2003-01-05 01:02:57 +00:00
Shachar Shemesh
175d059527
Initial wineboot implementation; at this stage only wininit.ini
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processing has been written.
2003-01-04 02:52:05 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
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- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
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- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Dimitrie O. Paun
8b36681bad
Rename __WINE__ to __WINESRC__.
2003-01-04 00:52:18 +00:00
Alexandre Julliard
b4a4c05aed
Removed a few more #ifdef __WINE__.
2003-01-04 00:19:17 +00:00
Dimitrie O. Paun
1f722892d8
Enable nameless structures in C++ for gcc >= 3.x (discovery and
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testing done by Dan Kegel).
2003-01-04 00:17:11 +00:00
Dimitrie O. Paun
5b7f945a73
Pass only the -o -l -L options to winewrap, ignore the rest.
2003-01-04 00:15:49 +00:00
Alexandre Julliard
d9ebfe6d4f
Removed a couple of no longer used tests in the generated configure
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script.
2003-01-03 22:36:39 +00:00
Gerald Pfeifer
3af9641e6f
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-03 22:32:47 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Francois Gouget
63d228a1e2
Added TIME_KILL_SYNCHRONOUS.
2003-01-03 22:32:14 +00:00
Dimitrie O. Paun
126c655819
Properly handle the -M switch.
2003-01-03 22:31:56 +00:00
Dimitrie O. Paun
fbeaaa3b6f
Properly link agains .a files using the -l switch.
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Support more verbose output.
2003-01-03 22:31:45 +00:00
Jason Edmeades
850a9429db
Added basic support for mipmaping, verified using sample from
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codesampler.com.
2003-01-03 21:28:05 +00:00
Jason Edmeades
3d1b725900
- Use faster vertex arrays (rather than processing vertexes one by
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one), whenever possible.
- Less trace in the slower form by default.
2003-01-03 21:25:42 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
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- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
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- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226
Reenable device's default render states initialization.
2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088
Fix order of texture enumeration to fix yet another set of dumb games.
2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
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Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
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- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
...
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
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- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
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- misc. fixes
2003-01-03 21:03:15 +00:00
Dimitrie O. Paun
939ebca849
Simplify the code for the generated wrapper.
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Miscellaneous small cleanups.
2003-01-03 21:02:53 +00:00
Dimitrie O. Paun
cef5961d2b
Eliminate lots of __WINE__ conditionals from the headers.
2003-01-03 19:12:55 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
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- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Francois Gouget
f947a58006
Win9x does not support {Get,Set}WindowLongW. Use the Ansi version
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instead since it won't impact _these_ tests anyway.
2003-01-03 19:09:23 +00:00
Alexandre Julliard
78ff6763ed
Added wine_dbg_sprintf function that allocates a temporary buffer in
...
the per-thread strings area.
Added inline functions to format POINT, SIZE and RECT structures.
2003-01-03 03:12:58 +00:00
Dimitrie O. Paun
dfa6b127c2
SHGetMalloc() returns a HRESULT, not a DWORD.
2003-01-03 03:07:21 +00:00
Dimitrie O. Paun
36d0e5b73a
Define NULL if it's not defined already.
2003-01-03 03:07:06 +00:00
Lionel Ulmer
5e36ae56b2
Check the value of the pfnCallback in addition to the callback bit.
2003-01-03 03:06:42 +00:00
Dimitrie O. Paun
a4ed7eda9a
Support outputing files to a different directory than pwd.
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Small cleanups.
2003-01-03 03:06:02 +00:00
Patrik Stridvall
b6077c6632
Added --include-quotes option that fixes #include to use the correct
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of <> and "".
2003-01-03 03:05:41 +00:00
Stefan Leichter
facaee4fd0
Moved implementation of GetPrinterDriverDirectory from ascii to unicode.
2003-01-03 03:04:46 +00:00
Chris Morgan
fa93b446d0
Listview should scroll by at least one column, fixes bug where item
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being wider than listview prevents any scrolling from occuring. Added
printing of the scroll code text during tracing of scroll functions.
2003-01-03 03:04:22 +00:00
Dan Kegel
adf55c25db
ShellExecute(NULL, "wordpad.exe",) now correctly finds wordpad.exe in
...
App Paths.
2003-01-03 03:03:36 +00:00
Dominik Strasser
ab8247ae5f
Implement VerSetConditionMask by forwarding to ntdll.
2003-01-03 03:03:07 +00:00