Christian Costa
6dca3ecc45
Reserve space for 16 streams in the stateblock.
2003-04-29 22:44:18 +00:00
Alexandre Julliard
69361e08b9
Moved x11drv.h to dlls/x11drv.
2003-04-22 04:05:08 +00:00
Jason Edmeades
e0d2fb6779
Only reapply the world, view or projection transform changes if we
...
really have to.
2003-04-21 23:53:03 +00:00
Jason Edmeades
9fdc759b90
MIRROR_ARB support is not dependent on OpenGL 1.3 as I originally
...
ifdef'ed. It is apparently introduced fully in 1.4, or dependent on
another ifdef, GL_ARB_texture_mirrored_repeat.
2003-04-21 23:29:39 +00:00
Jason Edmeades
b830439bf5
Don't reapply all the texture states if the texture we are replacing
...
is the same as the texture there already and the texture is not
'dirty'.
2003-04-21 23:20:51 +00:00
Jason Edmeades
cab99dbcaf
Silence index buffer lock + offset fixme to a trace because the
...
behaviour under that scenario works.
2003-04-21 22:38:14 +00:00
Jason Edmeades
53391ac33f
DOT3 isn't there on earlier opengl versions.
2003-04-21 22:37:48 +00:00
Jason Edmeades
4df43cc263
When a game requests fullscreen, make its window the dimensions
...
requested. Ideally this should be followed by making the screen that
resolution, but this suffices for now.
2003-04-20 02:47:22 +00:00
Jason Edmeades
02f3df3988
Windows never reports 24 bit colours, and some games fail to work
...
unless in specific modes. Report 16bit colour for 24bit modes.
2003-04-20 02:43:05 +00:00
Jason Edmeades
5abc0654b5
Correct device capabilites including support in previous patch, as
...
well as making the texture operations capabilities more accurate.
2003-04-19 20:33:23 +00:00
Jason Edmeades
55e85807f8
Add DotProduct3 support if supported by opengl.
2003-04-19 20:30:58 +00:00
Jason Edmeades
2a7f46d0b4
Make codesampler texture addressing mode sample work better.
...
Add mirrorsupport (if opengl 1.3) and make clamp and border appear
more similar to Windows.
2003-04-19 20:08:14 +00:00
Christian Costa
7f1250e5cf
Handle creation of a depth/stencil buffer when creating a device.
...
Implement IDirect3D8DeviceImpl_GetDepthStencilBuffer.
2003-04-17 02:16:07 +00:00
Christian Costa
074d293c85
Increase MaxStreams to 2 in CAPS.
2003-04-13 01:03:05 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Rok Mandeljc
c895fc9d04
Added version info.
2003-04-03 23:55:27 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Jason Edmeades
043680c140
Correct some capabilities, and default others to fully supported for
...
now.
2003-02-01 00:35:36 +00:00
Raphael Junqueira
92155f158f
- Defer of IDirect3DVertexShader_SetConstant, waiting for
...
DrawPrimitive call.
- Beginning of VertexShader constants support into stateblock (only
stored, not captured yet).
- Fix compiation with nivdia GL/gl.h and mesa Gl/glext headers as
reported by Andrew John Hughes.
- One glActiveTexture/glActiveTextureARB missing.
2003-01-30 00:18:27 +00:00
Raphael Junqueira
4b0297d894
Some needed cleanups for future dx9 and d3d common layer support:
...
- stateblocks to IDirect3DStateBlockImpl interface and moving into
a new file (stateblock.c)
- shaders to IDirect3D*ShaderImpl interfaces
- splitting vshader and vshader declaration as in dx9 into 2
interfaces (for future common layer use)
- vshader declaration code to a new file (vsaderdeclaration.c)
- device calls to new interfaces (redirect stubs)
Simple texture fix for a little regression after last Jason's patches.
Some caps code using the GL/glext.h defines (GL_VERSION_*).
2003-01-28 01:12:23 +00:00
Jason Edmeades
aaa68a32f7
Add support for color material sources, with help from Lucho.
2003-01-24 00:48:10 +00:00
Jason Edmeades
5840a1bffc
Use device max lights and clipplane support. Also change clipplane to
...
be affected by view matrix.
2003-01-23 22:38:51 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Jason Edmeades
b4a3f1dc68
Ensure using correct args during complement texture operations.
2003-01-21 00:41:32 +00:00
Jason Edmeades
ffd4fd517e
Restore the texture env mode on SetTexture - Fixes problem in
...
codesampler demo.
2003-01-21 00:30:27 +00:00
Jason Edmeades
f5885defc9
Only reload the mipmap images when dirty.
2003-01-20 23:23:41 +00:00
Raphael Junqueira
9e43683316
- beginning of vertex matrix blending using extensions (currently
...
alpha alpha stage as i haven't understand needed extension behavior)
- modify SetRenderState for matrix blending specific params
- by default diffuse color is white ;)
- comments most of the traces (else flood ...)
- add more urls in comments
- indent, cleanups
2003-01-14 23:12:37 +00:00
Raphael Junqueira
72fb7acf8d
Beginning of more COM compliant behavior:
...
- AddRef/Release where needed
- use IUnknown* instead void*
- fix many GetDevice using AddRef
- fix IDirect3DSurface8Impl_GetContainer using QueryInterface
2003-01-14 23:05:39 +00:00
Jason Edmeades
7472d72e03
Copyrect should flag destination texture as dirty, to force it to be
...
reloaded.
2003-01-14 22:53:50 +00:00
Jason Edmeades
bcb05fd43e
Add support for some of the texture address states and border colour.
2003-01-14 22:50:00 +00:00
Raphael Junqueira
6b03dd5c85
- move input and output data in VertexShader struct
...
- better traces
- specific input data filling function for vertex shaders using vertex
shader declaration (and not FVF ... maybe FVF will return for fast
path with simples vertex shader declarations)
- huge vertex shader fixes:
- add and fix many vs (1.0->2.0) used opcodes in complex shaders
- improvements to programs parser: parse comments, version, ..
- add a vertex shader input filler function (parsing vertex shader
declaration): almost complete
- comments most of the traces (else flood ...)
- add more urls in comments
- indent, cleanups
2003-01-14 20:29:33 +00:00
Jason Edmeades
cf5c35bc81
Calculate starting position for a copyrect correctly.
2003-01-09 06:02:39 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
...
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Jason Edmeades
850a9429db
Added basic support for mipmaping, verified using sample from
...
codesampler.com.
2003-01-03 21:28:05 +00:00
Jason Edmeades
3d1b725900
- Use faster vertex arrays (rather than processing vertexes one by
...
one), whenever possible.
- Less trace in the slower form by default.
2003-01-03 21:25:42 +00:00
Patrik Stridvall
46304a7361
Fixed some issues found by winapi_check.
2003-01-02 19:28:09 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
...
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Jason Edmeades
13ee7cd154
Query opengl to ensure it supports multitexture, and honour the number
...
of supported texture units. Especially important for NVidia drivers
which only support 2 texture units.
2002-12-23 01:34:59 +00:00
Raphael Junqueira
1df8f18e46
- some fixes in CreateDevice init
...
- vertex shader declaration parser (with output dump) and
interpretation (generate the FVF descriptor for program input)
- vertex shader program parser (with output dump)
- software vertex shader program emulation
2002-12-18 05:05:41 +00:00
Jason Edmeades
a4224fe28d
The simple bits of fog.
2002-12-17 04:14:34 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
...
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
2aff85c9c8
Thanks to Lucho, text support in samples now starts to
...
appear. Textures now saved in state blocks, and correct FVF's used for
drawing.
2002-12-13 20:25:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Jason Edmeades
fcb753ee26
- Fix bug in multitexturing introduced during dummy texture changes.
...
- Additional traces.
2002-11-12 02:14:13 +00:00
Jason Edmeades
ca6bcdcc99
- Stencil mapping now works (it helps to actually allocate a stencil
...
buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
extended later.
- More debug tracepoints.
2002-11-06 19:56:32 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
...
'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Jason Edmeades
01878bbf22
Handle texture FVF formats when no texture is bound.
2002-10-28 20:41:23 +00:00
Jason Edmeades
37d0fe62d6
Add copyrects support.
2002-10-28 20:07:24 +00:00