[image drawInRect:rect] is documented as being "exactly equivalent to calling
[image drawInRect:rect fromRect:NSZeroRect operation:NSCompositeSourceOver
fraction:1 respectFlipped:YES hints:nil]". So, that's what I replace it with.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The change to a CVDisplayLink-driven display mechanism introduced a problem: a
Wine process never went completely idle for long periods. The display link
would fire for every refresh cycle of the display, waking a CPU from idle and
wasting energy.
To fix that, I have the display link stop itself when it determines that none
of its windows need to be displayed. When a window is subsequently marked as
needing display, it either temporarily re-enables Cocoa's normal autodisplay
mechanism so that it displays at the end of the current turn of the run loop,
or it restarts the display link. It chooses the former if it's been a long
time since the window was last displayed so that the display is done more
immediately.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a problem where child windows ("owned" windows in Windows
parlance) would never display their contents on OS X 10.8 or earlier.
Beginning with 10.9, Cocoa calls -windowDidChangeOcclusionState: when
the window becomes visible, which is why they display on that version
and later.
Reported by Huw Davies.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This also removes an incorrect DeleteObject() from DestroyStyle().
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This gives more sensible crash behaviour e.g. if an unimplemented
function is called.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The native msvcrt/msvcp allow two threads to be calling
the new handler simultaneously.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Also try to avoid race conditions by storing the new handler in a local
variable before checking whether it's non-null.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It's redundant with the new CVDisplayLink-driven display mechanism.
This reverts commits d55d2ec85 and 94dc91a45.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some Windows apps cause user32 to flush the window surface much faster than the
display refresh rate. The Mac driver only marks its window as needing to be
redrawn and lets Cocoa decide how often to actually redraw. Unfortunately,
Cocoa redraws each time through the run loop and, since the Mac driver uses a
run loop source to convey messages from background threads to the main thread,
it redraws after every batch of messages.
On some versions of OS X, this excessive drawing provokes synchronization with
the window server's buffer swaps, preventing the main thread from being
responsive. Even when that doesn't happen, it's wasteful.
So, we set our windows' autodisplay property to false so that Cocoa never
displays windows itself. Then, we arrange to call -displayIfNeeded once per
display refresh cycle using a CVDisplayLink. We maintain one CVDisplayLink per
display (on demand), move windows among them as the windows change screens,
start them when they acquire their first window, and stop them when they have
none left.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>