d3d11: Implement d3d11_immediate_context_UpdateSubresource().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-06 18:38:15 +01:00 committed by Alexandre Julliard
parent a74d3ed212
commit 2038605030
1 changed files with 26 additions and 18 deletions

View File

@ -709,8 +709,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11De
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
const void *data, UINT row_pitch, UINT depth_pitch)
{
FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
if (box)
{
wined3d_box.left = box->left;
wined3d_box.top = box->top;
wined3d_box.front = box->front;
wined3d_box.right = box->right;
wined3d_box.bottom = box->bottom;
wined3d_box.back = box->back;
}
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
@ -2684,27 +2704,15 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
const void *data, UINT row_pitch, UINT depth_pitch)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
ID3D11Resource *d3d11_resource;
TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
if (box)
{
wined3d_box.left = box->left;
wined3d_box.top = box->top;
wined3d_box.front = box->front;
wined3d_box.right = box->right;
wined3d_box.bottom = box->bottom;
wined3d_box.back = box->back;
}
wined3d_resource = wined3d_resource_from_d3d10_resource(resource);
wined3d_mutex_lock();
wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
wined3d_mutex_unlock();
ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
ID3D11Resource_Release(d3d11_resource);
}
static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,