Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
...
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
3bfa1fb384
IDirect3DTexture2Impl_Load: when the surface is not allocated and no
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location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Francois Gouget
e5ddd26dd7
When including config.h, include it first.
2001-10-14 16:18:52 +00:00
Alexandre Julliard
1922c72b8a
Removed unnecessary inclusion of heap.h.
2001-07-25 00:43:29 +00:00
Jeff Garzik
3ea0c073f8
Warning fixes.
2001-03-21 20:31:26 +00:00
Francois Gouget
a1d23f5da6
Removed the 'fn' prefix (i.e. ICOM_FN).
2001-01-04 22:59:48 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
...
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Dimitrie O. Paun
529da54394
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ;
2000-11-27 23:54:25 +00:00
Lionel Ulmer
6e408c4f16
- added ARGB 1555 format
...
- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
Eric Pouech
67247b2b1d
Compilation fixes for OpenGL.
2000-07-23 19:27:21 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
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- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard
ddce652cae
Made ddraw and dinput separate dlls.
2000-03-17 16:58:10 +00:00