Commit Graph

23 Commits

Author SHA1 Message Date
H. Verbeet bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
Ragnvald "Despair" Maartmann-Moe IV 3e495fe465 wined3d: Fix matrix copy/paste bug. 2005-12-16 12:39:07 +01:00
Oliver Stieber 7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
H. Verbeet 246b07de7c wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
Oliver Stieber d3c33dc018 Correct the matrix sizes in software shaders and remove an erroneous
parameter from lrp.
2005-11-28 10:39:48 +01:00
Francois Gouget 6d442aeb34 Assorted spelling fixes. 2005-11-23 20:14:43 +01:00
Oliver Stieber 30ad95b6cd Corrects an error in the _m3xm3 shader function in pixel and vertex
shaders.
2005-11-22 15:01:55 +00:00
Raphael Junqueira 705aec5a6f - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
 -> on input parameters using swizzle
 -> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Francois Gouget f4c0524ec6 Assorted spelling and case fixes. 2005-11-10 11:39:07 +00:00
Oliver Stieber 473cac840b Correct the number of parameters expected for the LRP function. 2005-10-27 10:23:53 +00:00
Oliver Stieber 44b4777972 Add checks for ARB_vertex_program before allowing vertex shaders to
use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber 0fbf69fcf8 Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
are easier to spot and fix.
2005-10-10 19:52:49 +00:00
Francois Gouget a8c7284f92 Assorted spelling fixes. 2005-09-26 10:58:41 +00:00
Oliver Stieber 1be54d8b79 Integrate hardware vertex shaders into the drawing pipeline. 2005-08-19 10:05:00 +00:00
Oliver Stieber 2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber 80cbb93163 Tidy up vertex shaders and bring the current code inline with the rest
of wined3d.
2005-08-17 09:54:54 +00:00
Oliver Stieber 9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Dmitry Timoshkov eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Jason Edmeades 24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Marcus Meissner 2b5b00b0ff Fixed position of tmp.f assigned like in dlls/d3d8/shader.c.
Fixed strict aliasing problem.
2004-04-26 20:05:52 +00:00
Alexandre Julliard e8a339c1d2 Portability fixes for LSB compatibility. 2004-03-01 21:32:02 +00:00
Raphael Junqueira 0196861349 Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00