H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
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Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
H. Verbeet
246b07de7c
wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
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Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
Oliver Stieber
d3c33dc018
Correct the matrix sizes in software shaders and remove an erroneous
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parameter from lrp.
2005-11-28 10:39:48 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Oliver Stieber
30ad95b6cd
Corrects an error in the _m3xm3 shader function in pixel and vertex
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shaders.
2005-11-22 15:01:55 +00:00
Raphael Junqueira
705aec5a6f
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
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- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Francois Gouget
f4c0524ec6
Assorted spelling and case fixes.
2005-11-10 11:39:07 +00:00
Oliver Stieber
473cac840b
Correct the number of parameters expected for the LRP function.
2005-10-27 10:23:53 +00:00
Oliver Stieber
44b4777972
Add checks for ARB_vertex_program before allowing vertex shaders to
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use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber
0fbf69fcf8
Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
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are easier to spot and fix.
2005-10-10 19:52:49 +00:00
Francois Gouget
a8c7284f92
Assorted spelling fixes.
2005-09-26 10:58:41 +00:00
Oliver Stieber
1be54d8b79
Integrate hardware vertex shaders into the drawing pipeline.
2005-08-19 10:05:00 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
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vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
80cbb93163
Tidy up vertex shaders and bring the current code inline with the rest
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of wined3d.
2005-08-17 09:54:54 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
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across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
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create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Marcus Meissner
2b5b00b0ff
Fixed position of tmp.f assigned like in dlls/d3d8/shader.c.
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Fixed strict aliasing problem.
2004-04-26 20:05:52 +00:00
Alexandre Julliard
e8a339c1d2
Portability fixes for LSB compatibility.
2004-03-01 21:32:02 +00:00
Raphael Junqueira
0196861349
Add the wined3d dll for beginning a cleaner d3d architecture that will
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contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00