Commit Graph

61541 Commits

Author SHA1 Message Date
Alexandre Julliard adb86c5f2a winex11: Try harder to ignore broken raw motions events caused by pointer warping. 2011-06-20 19:32:05 +02:00
Michael Stefaniuc d2910bb7fa quartz/tests: Simplify the file handling in filtergraph.c. 2011-06-20 19:32:05 +02:00
Michael Stefaniuc ee9ca54eba quartz/tests: Store the TestFilterImpl instead of its iface in IEnumPinsImpl. 2011-06-20 19:32:05 +02:00
Michael Stefaniuc 9f52e80055 quatz/tests: Pass back the object instead of the iface in createtestfilter(). 2011-06-20 19:32:05 +02:00
Michael Stefaniuc b9d5a5007a quartz/tests: Finish the COM cleanup in filtergraph.c. 2011-06-20 19:32:05 +02:00
Michael Stefaniuc b21c2d6522 quartz/tests: COM cleanup for the IClassFactory iface. 2011-06-20 19:32:05 +02:00
Michael Stefaniuc 6009ed4b6f quartz/tests: COM cleanup for the IPin iface. 2011-06-20 19:32:05 +02:00
Alexandre Julliard 781ff545cf rpcrt4: Make sure we don't try to free a pointer twice. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 64d668a2bc wininet: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 86dd443415 shlwapi: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk efecd26517 shell32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk e272d8083c comdlg32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 5b19087c43 comctl32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk e5b6f5b4ad avifil32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:03 +02:00
Aurimas Fišeras 2e5c9b4d26 shell32: Update Lithuanian translation. 2011-06-20 19:32:03 +02:00
Michael Stefaniuc 9e50efd89f ddraw: Use unsafe_impl_from_IDirectDrawClipper for an app provided iface. 2011-06-20 19:32:03 +02:00
Michael Stefaniuc 588ddee736 ddraw: COM cleanup for the IDirectDrawClipper iface. 2011-06-20 19:32:03 +02:00
Huw Davies 92b467cdf8 gdi32/tests: Add broken behaviour for nt4 sp3. 2011-06-20 19:32:03 +02:00
Huw Davies 6e673e1ef0 gdi32/tests: Add some broken behaviours for winxp sp1 and win2003. 2011-06-20 19:32:03 +02:00
Jerome Leclanche 66b075a0c9 winhttp: Fix a warning when compiling --without-openssl. 2011-06-20 19:32:02 +02:00
Jerome Leclanche f30616e257 wininet: Fix a warning when compiling --without-openssl. 2011-06-20 19:32:02 +02:00
Damjan Jovanovic c28baa7b96 msvcrt: The time passed to utime functions can be NULL. 2011-06-20 19:32:02 +02:00
Piotr Caban e5f68408ed msvcrt: Avoid deadlock when _beginthread is executed inside loader critical section. 2011-06-20 19:32:02 +02:00
Damjan Jovanovic acc112bad7 rpcrt4: Implement RpcProtseqVectorFree. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 73cec67c14 wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 2daa16c96c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
Andrew Eikum 0085689f5d mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute. 2011-06-20 19:31:57 +02:00
Andrew Eikum c6312990ab winealsa.drv: Be less choosey about sample rates. 2011-06-20 19:31:50 +02:00
Andrew Eikum a93efd5346 mmdevapi: Fix refcounts in IAudioClient::GetService. 2011-06-20 19:31:39 +02:00
Andrew Eikum f50829c36e mmdevapi: Don't crash if a driver fails to load. 2011-06-20 11:28:53 +02:00
Andrew Eikum 096fb434eb winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
We want to control the volume for each particular stream, not the entire
system-wide device.
2011-06-20 11:28:49 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 5b077584d2 d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
Henri Verbeet ccf2ff7089 d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
Henri Verbeet ffb58ed445 d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00
Henri Verbeet a989afe364 d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Piotr Caban 4debdd6ac8 msvcrt: Fix __p__pctype implementation. 2011-06-20 11:28:12 +02:00
Damjan Jovanovic 57b7044cd6 rpcrt4: Add stubs for RpcNetworkInqProtseqs. 2011-06-17 19:30:46 +02:00
Jacek Caban fe105adff0 mshtml: Use replace_node_by_html instead of document.write for conditional comments. 2011-06-17 19:30:45 +02:00
Jacek Caban 357994b773 mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function. 2011-06-17 19:30:45 +02:00
Huw Davies d73af0d954 gdi32/tests: Add broken behaviour on nt4 sp1 and 2. 2011-06-17 19:30:35 +02:00
Huw Davies b9c06ad341 gdi32/tests: Add broken behaviour on nt4 sp1-5. 2011-06-17 16:20:40 +02:00
Huw Davies cf5dae18ac gdi32/tests: Call ReleaseDC not DeleteDC. 2011-06-17 16:20:33 +02:00
Huw Davies cd3281a0de gdi32/tests: Add tests for hatched brushes. 2011-06-17 15:37:50 +02:00
Huw Davies 66399f6f72 gdi32: Add support for hatched brushes. 2011-06-17 15:37:47 +02:00
Stefan Dösinger 68b15bc5ff wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger 12140b5158 wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. 2011-06-17 15:37:41 +02:00
Stefan Dösinger ae5ca837d5 d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. 2011-06-17 15:37:38 +02:00
Stefan Dösinger 07c761a6a1 ddraw: Implement IDirect3D7::EvictManagedTextures. 2011-06-17 15:37:33 +02:00