Commit Graph

79829 Commits

Author SHA1 Message Date
Alexandre Julliard 809810eb28 widl: Use NdrPointerFree instead of freeing by hand where possible. 2011-06-20 19:32:04 +02:00
Igor Paliychuk a57f2b2d8a po: Update Ukrainian translation. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 64d668a2bc wininet: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 86dd443415 shlwapi: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk efecd26517 shell32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk e272d8083c comdlg32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk 5b19087c43 comctl32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:04 +02:00
Igor Paliychuk e5b6f5b4ad avifil32: Convert Ukrainian resources into utf-8. 2011-06-20 19:32:03 +02:00
Aurimas Fišeras 8d834b4168 cmdlgtst: Update Lithuanian translation. 2011-06-20 19:32:03 +02:00
Aurimas Fišeras 2e5c9b4d26 shell32: Update Lithuanian translation. 2011-06-20 19:32:03 +02:00
Aurimas Fišeras 98ad2040f0 po: Update Lithuanian translation. 2011-06-20 19:32:03 +02:00
Michael Stefaniuc 9e50efd89f ddraw: Use unsafe_impl_from_IDirectDrawClipper for an app provided iface. 2011-06-20 19:32:03 +02:00
Michael Stefaniuc 588ddee736 ddraw: COM cleanup for the IDirectDrawClipper iface. 2011-06-20 19:32:03 +02:00
Huw Davies 92b467cdf8 gdi32/tests: Add broken behaviour for nt4 sp3. 2011-06-20 19:32:03 +02:00
Huw Davies 6e673e1ef0 gdi32/tests: Add some broken behaviours for winxp sp1 and win2003. 2011-06-20 19:32:03 +02:00
Jerome Leclanche 66b075a0c9 winhttp: Fix a warning when compiling --without-openssl. 2011-06-20 19:32:02 +02:00
Jerome Leclanche f30616e257 wininet: Fix a warning when compiling --without-openssl. 2011-06-20 19:32:02 +02:00
Damjan Jovanovic c28baa7b96 msvcrt: The time passed to utime functions can be NULL. 2011-06-20 19:32:02 +02:00
Piotr Caban e5f68408ed msvcrt: Avoid deadlock when _beginthread is executed inside loader critical section. 2011-06-20 19:32:02 +02:00
Damjan Jovanovic acc112bad7 rpcrt4: Implement RpcProtseqVectorFree. 2011-06-20 19:32:02 +02:00
Damjan Jovanovic fe2376e63b include: Fix an RPC_PROTSEQ_VECTORW typo. 2011-06-20 19:32:02 +02:00
Francois Gouget d415cf5f30 explorer: Make explorer_wnd_proc() static. 2011-06-20 19:32:02 +02:00
Jacek Caban 82282185a9 include: Don't use idl file for dxgitype.h. 2011-06-20 19:32:02 +02:00
Jacek Caban a1d55ee77b include: Moved DXGI_FORMAT declaration to dxgiformat.h. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 73cec67c14 wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 2daa16c96c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
Andrew Eikum 0085689f5d mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute. 2011-06-20 19:31:57 +02:00
Andrew Eikum c6312990ab winealsa.drv: Be less choosey about sample rates. 2011-06-20 19:31:50 +02:00
Andrew Eikum a93efd5346 mmdevapi: Fix refcounts in IAudioClient::GetService. 2011-06-20 19:31:39 +02:00
Andrew Eikum f50829c36e mmdevapi: Don't crash if a driver fails to load. 2011-06-20 11:28:53 +02:00
Andrew Eikum 096fb434eb winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
We want to control the volume for each particular stream, not the entire
system-wide device.
2011-06-20 11:28:49 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 5b077584d2 d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
Henri Verbeet ccf2ff7089 d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
Henri Verbeet ffb58ed445 d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00
Henri Verbeet a989afe364 d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Piotr Caban 4debdd6ac8 msvcrt: Fix __p__pctype implementation. 2011-06-20 11:28:12 +02:00
André Hentschel ac90c1bd18 winebuild: Simplify the ARM part of output_import_thunk. 2011-06-17 19:30:46 +02:00
Damjan Jovanovic 57b7044cd6 rpcrt4: Add stubs for RpcNetworkInqProtseqs. 2011-06-17 19:30:46 +02:00
Damjan Jovanovic 878a588800 include: Add RPC_PROTSEQ_VECTOR. 2011-06-17 19:30:45 +02:00
Jacek Caban fe105adff0 mshtml: Use replace_node_by_html instead of document.write for conditional comments. 2011-06-17 19:30:45 +02:00
Jacek Caban 357994b773 mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function. 2011-06-17 19:30:45 +02:00
Huw Davies d73af0d954 gdi32/tests: Add broken behaviour on nt4 sp1 and 2. 2011-06-17 19:30:35 +02:00
Huw Davies b9c06ad341 gdi32/tests: Add broken behaviour on nt4 sp1-5. 2011-06-17 16:20:40 +02:00
Huw Davies cf5dae18ac gdi32/tests: Call ReleaseDC not DeleteDC. 2011-06-17 16:20:33 +02:00
Huw Davies cd3281a0de gdi32/tests: Add tests for hatched brushes. 2011-06-17 15:37:50 +02:00
Huw Davies 66399f6f72 gdi32: Add support for hatched brushes. 2011-06-17 15:37:47 +02:00
Stefan Dösinger 68b15bc5ff wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger 12140b5158 wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. 2011-06-17 15:37:41 +02:00