Commit Graph

128 Commits

Author SHA1 Message Date
Michael Stefaniuc 9cb53818e8 dsound: Add COM aggregation to DirectSound for internal use. 2012-08-16 11:39:36 +02:00
Michael Stefaniuc 885e205ade dsound: Cleanup the DirectSoundFullDuplex create functions. 2012-08-16 11:38:44 +02:00
Michael Stefaniuc 9383affe87 dsound: IDirectSoundCapture / IUnknown use separate refcounts. 2012-08-16 11:38:17 +02:00
Michael Stefaniuc b8ffb4930f dsound: Merge the DirectSoundCapture create functions. 2012-08-16 11:38:08 +02:00
Michael Stefaniuc 9cc62d321c dsound: Handle IDirectSound by the IDirectSound8 implementation. 2012-07-19 16:01:48 +02:00
Michael Stefaniuc 6fecd3d642 dsound: Merge IDirectSound8 into the main DirectSound object. 2012-07-19 16:01:47 +02:00
Michael Stefaniuc bf4481d3f0 dsound: Merge the DirectSound create functions. 2012-07-19 16:01:46 +02:00
Michael Stefaniuc 8978a4b51b dsound: Merge IUnknown into the main DirectSound object. 2012-07-19 16:01:45 +02:00
Michael Stefaniuc 4992e6a515 dsound: Merge the two IUnknown/IDirectSound implementations for DirectSound. 2012-07-19 16:01:43 +02:00
Andrew Eikum 1cc9ecb558 dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
Andrew Eikum 98c653bc8b dsound: Resample to float, not device format. 2012-05-15 16:26:31 +02:00
Andrew Eikum 20356f7458 dsound: Compute mix buffer's size more accurately. 2012-05-15 11:18:07 +02:00
Andrew Eikum 5cce1d9da2 dsound: Get rid of redundant primary_mixpos member. 2012-05-15 11:17:53 +02:00
Andrew Eikum e0ccd9e399 dsound: Change mix_buffer to float instead of INT. 2012-05-15 11:17:46 +02:00
Andrew Eikum 7dce1418ff dsound: Base fragment size off of the MMDevice's period. 2012-05-14 19:58:41 +02:00
Andrew Eikum 1053bfb48d dsound: Express buffer positions in terms of bytes, not fragments. 2012-05-14 19:58:32 +02:00
Andrew Eikum f0be44c82d dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
Alexander E. Patrakov 275dfb83f2 dsound: Added a windowed-sinc resampler. 2012-05-08 09:29:47 +02:00
Andrew Eikum 4354be123c dsound: Don't derive the secondary position from the primary position. 2012-05-02 12:00:02 +02:00
Andrew Eikum f393a98a8a dsound: Convert from fixed to floating point. 2012-05-02 11:59:58 +02:00
Alexander E. Patrakov 93a0ca7c6c dsound: Clean up channels. 2012-05-01 19:16:23 +02:00
Alexander E. Patrakov f88f3d4149 dsound: Replace convert() functions with get() and put(). 2012-05-01 19:15:49 +02:00
Michael Stefaniuc 84d5317302 dsound: Remove the now obsolete IDirectSoundBufferImpl_Destroy(). 2012-01-20 13:34:20 +01:00
Michael Stefaniuc c7f5f10aab dsound: Merge IDirectSoundNotify into the secondary buffer object. 2012-01-20 13:33:33 +01:00
Michael Stefaniuc e0d81e55e2 dsound: Merge IDirectSound3DBuffer into the secondary buffer object. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc 48ca5924b4 dsound: Merge IKsPropertySet into the secondary buffer object. 2012-01-17 11:53:19 +01:00
Michael Stefaniuc 37df4671cb dsound: Merge IDirectSound3DListener into the primary buffer object. 2012-01-16 12:45:33 +01:00
Michael Stefaniuc 13a4b03b44 dsound: Merge IDirectSoundNotify into the capture buffer object. 2012-01-12 12:38:41 +01:00
Michael Stefaniuc 3dac0e5a4f dsound: Add an extra refcount for the capture buffer object. 2012-01-12 12:38:34 +01:00
Michael Stefaniuc f1d7414971 dsound: COM cleanup for the IDirectSoundCaptureBuffer8 iface. 2012-01-12 12:38:21 +01:00
Alexander E. Patrakov 663bc47602 dsound: Always resample buffers in mixer thread. 2011-12-29 17:56:48 +01:00
Francois Gouget c64ce9d0ff dsound: Remove mmErr(). It is not used anymore. 2011-12-06 17:52:54 +01:00
Andrew Eikum cec8e0d73a dsound: Remove a few unused variables. 2011-10-05 17:31:27 -05:00
Andrew Eikum 6c33e87259 dsound: Eliminate leftover driver structures. 2011-09-28 10:59:31 +02:00
Andrew Eikum 8856ea79f3 dsound: Reimplement PropertySet on mmdevapi. 2011-09-27 16:53:59 +02:00
Andrew Eikum 3735ecac21 dsound: Reimplement capturing devices on mmdevapi. 2011-09-27 16:53:59 +02:00
Andrew Eikum e786998daf dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
Andrew Eikum b1fdaa81b0 dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
Michael Stefaniuc a2bc634eaa dsound: Handle primary buffers in IDirectSoundBufferImpl_SetFormat. 2011-08-31 19:43:06 +02:00
Michael Stefaniuc 3747fb74a1 dsound: Move the primary buffer description into the buffer object. 2011-08-31 19:43:06 +02:00
Michael Stefaniuc c0565143f9 dsound: Don't delete the primary buffer if a sub iface is still in use. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc ffb51208e9 dsound: Use the same struct for the primary buffer object as for the secondary. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc 6d7c38256f dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090c.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc 6b64e0090c dsound: Kill SecondaryBufferImpl with extreme prejudice. 2011-08-24 12:14:46 +02:00
Michael Stefaniuc 7da80d1f01 dsound: Basic COM cleanup for the IDirectSoundBuffer8 iface. 2011-08-24 12:14:46 +02:00
Marcus Meissner 0615969f2b dsound: Mark internal symbols as having hidden visibility. 2011-04-26 15:31:27 +02:00
Maarten Lankhorst 4429257358 dsound: COM cleanup property sets. 2011-04-08 16:49:51 +02:00
Owen Rudge d6f3ca9589 dsound: Add support for 32-bit IEEE float buffers. 2011-01-20 17:50:04 +01:00
Maarten Lankhorst ef0a0d8b86 Revert "dsound: Only initialize one guid for capture and renderer."
Reverts b474649e0e. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst b474649e0e dsound: Only initialize one guid for capture and renderer. 2009-12-10 15:41:25 +01:00