Alexandre Julliard
239499a56d
d2d1: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Nikolay Sivov
31808b08db
d2d1: Implement GetDevice() for device context.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Henri Verbeet
364e11b0ec
d2d1: Simplify the WIC render target implementation.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:26 +02:00
Nikolay Sivov
a7d8471638
d2d1: Properly aggregate render target implementations.
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In order to expose the ID2D1DeviceContext interface for them.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:24 +02:00
Henri Verbeet
6d8ebf1d1a
d2d1: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Nikolay Sivov
9fe40c24f8
d2d1: Added a helper to trace D2D1_RECT_F arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-11 18:23:39 +02:00
Nikolay Sivov
74ed5c7067
d2d1: Added support for ID2D1GdiInteropRenderTarget interface.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:47:00 +01:00
Nikolay Sivov
1226765403
d2d1: Create gdi-compatible texture for WIC target when asked for it.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:11 +01:00
Henri Verbeet
d41f568226
d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
2015-08-13 15:04:10 +09:00
Henri Verbeet
f0bf9e81fa
d2d1: Use the same device for all WIC render targets from the same factory.
2015-08-04 09:45:50 +02:00
Henri Verbeet
c8f758a099
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
2014-09-15 12:13:50 +02:00