Andrew Eikum
f393a98a8a
dsound: Convert from fixed to floating point.
2012-05-02 11:59:58 +02:00
Alexander E. Patrakov
93a0ca7c6c
dsound: Clean up channels.
2012-05-01 19:16:23 +02:00
Alexander E. Patrakov
f88f3d4149
dsound: Replace convert() functions with get() and put().
2012-05-01 19:15:49 +02:00
Michael Stefaniuc
84d5317302
dsound: Remove the now obsolete IDirectSoundBufferImpl_Destroy().
2012-01-20 13:34:20 +01:00
Michael Stefaniuc
c7f5f10aab
dsound: Merge IDirectSoundNotify into the secondary buffer object.
2012-01-20 13:33:33 +01:00
Michael Stefaniuc
e0d81e55e2
dsound: Merge IDirectSound3DBuffer into the secondary buffer object.
2012-01-19 21:08:49 +01:00
Michael Stefaniuc
48ca5924b4
dsound: Merge IKsPropertySet into the secondary buffer object.
2012-01-17 11:53:19 +01:00
Michael Stefaniuc
37df4671cb
dsound: Merge IDirectSound3DListener into the primary buffer object.
2012-01-16 12:45:33 +01:00
Michael Stefaniuc
13a4b03b44
dsound: Merge IDirectSoundNotify into the capture buffer object.
2012-01-12 12:38:41 +01:00
Michael Stefaniuc
3dac0e5a4f
dsound: Add an extra refcount for the capture buffer object.
2012-01-12 12:38:34 +01:00
Michael Stefaniuc
f1d7414971
dsound: COM cleanup for the IDirectSoundCaptureBuffer8 iface.
2012-01-12 12:38:21 +01:00
Alexander E. Patrakov
663bc47602
dsound: Always resample buffers in mixer thread.
2011-12-29 17:56:48 +01:00
Francois Gouget
c64ce9d0ff
dsound: Remove mmErr(). It is not used anymore.
2011-12-06 17:52:54 +01:00
Andrew Eikum
cec8e0d73a
dsound: Remove a few unused variables.
2011-10-05 17:31:27 -05:00
Andrew Eikum
6c33e87259
dsound: Eliminate leftover driver structures.
2011-09-28 10:59:31 +02:00
Andrew Eikum
8856ea79f3
dsound: Reimplement PropertySet on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
3735ecac21
dsound: Reimplement capturing devices on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
e786998daf
dsound: Reimplement rendering devices on mmdevapi.
2011-09-27 16:53:51 +02:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Michael Stefaniuc
a2bc634eaa
dsound: Handle primary buffers in IDirectSoundBufferImpl_SetFormat.
2011-08-31 19:43:06 +02:00
Michael Stefaniuc
3747fb74a1
dsound: Move the primary buffer description into the buffer object.
2011-08-31 19:43:06 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6d7c38256f
dsound: Fix refcounting for the secondary buffer object.
...
This fixes a regression introduced in 6b64e0090cb7.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Michael Stefaniuc
7da80d1f01
dsound: Basic COM cleanup for the IDirectSoundBuffer8 iface.
2011-08-24 12:14:46 +02:00
Marcus Meissner
0615969f2b
dsound: Mark internal symbols as having hidden visibility.
2011-04-26 15:31:27 +02:00
Maarten Lankhorst
4429257358
dsound: COM cleanup property sets.
2011-04-08 16:49:51 +02:00
Owen Rudge
d6f3ca9589
dsound: Add support for 32-bit IEEE float buffers.
2011-01-20 17:50:04 +01:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e9491f938f1daec74cdca01343dd97e. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Francois Gouget
ff0717766c
dsound: Make DSOUND_PrimarySetFormat() static.
2009-12-02 14:19:47 +01:00
Francois Gouget
5b5f00d552
dsound: Make some capture functions static.
2009-12-02 14:19:44 +01:00
Maarten Lankhorst
c9b70ddf7e
dsound: Remove directsound interface in duplex.
2009-11-30 16:24:14 +01:00
Maarten Lankhorst
a8f587e8de
dsound: Move duplex definitions to duplex.c.
2009-11-16 14:50:30 +01:00
Jörg Höhle
dc3471ca0e
dsound: Enforce invariant about BlockAlign and nAvgBytesPerSec.
2009-10-06 16:13:17 +02:00
Henri Verbeet
5570a1da8e
dsound: Don't convert single samples at a time.
...
This gives a minor performance improvement.
2009-01-15 12:43:37 +01:00
Andrew Talbot
62d6a4e9f7
dsound: Declare some variables static.
2009-01-03 15:36:08 +01:00
Maarten Lankhorst
6b6b8d9bfa
dsound: 64-bit pointer fixes.
2008-11-26 14:15:50 +01:00
Maarten Lankhorst
a4a9d50dd9
dsound: Fix volume and panning for primary buffer.
...
Fixes failing dsound tests in wine.
2008-10-06 13:08:46 +02:00
Maarten Lankhorst
021019ff8f
dsound: Add an option to mix sound buffers in the mixer again.
2008-03-17 14:44:46 +01:00
Maarten Lankhorst
4d1129f785
dsound: Use a 2 stage mixing/normalization for sound.
2007-11-09 12:24:06 +01:00
Maarten Lankhorst
a938f69360
dsound: Add mixing and normalization functions.
2007-11-09 12:23:54 +01:00
Maarten Lankhorst
fa3663d6c7
dsound: Add support for 24/32 bits input sound buffers.
2007-11-09 12:20:20 +01:00
Maarten Lankhorst
3bafbb22b8
dsound: Use smaller buffers for wavein capture.
2007-10-01 12:42:42 +02:00
Maarten Lankhorst
5d0b1fabd3
dsound: Update DSOUND_PrimarySetFormat to follow flags and return values more precisely.
2007-08-27 19:28:03 +02:00
Maarten Lankhorst
7519326d03
dsound: Add a function to (re)open sound device to avoid code duplication.
2007-08-27 19:27:47 +02:00
Maarten Lankhorst
36e9054629
dsound: Move resampling away from mixer thread.
2007-08-02 11:53:31 +02:00
Maarten Lankhorst
575f34e548
dsound: Add SndQueueMin to have less lock contention in mixer.
2007-07-31 22:20:55 +02:00
Maarten Lankhorst
60f4db0345
dsound: Get rid of DS_HEL_FRAGS.
2007-07-31 22:20:21 +02:00