Using the namespace A.B.C {} syntax, used in a few some places in WinRT
IDLs.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Unspecified sign should be mapped to signed integer / char.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes the UUID of IVectorView<HSTRING*> to match MIDL for instance.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We append type->name from each parameter when constructing the c_name
of parameterized type. When the parameter is itself a parameterized type
this field contains C++-like name, with template brackets.
Instead this precomputes the names of parameterized types whenever they
are used as a parameter. In this case the format is the same as the C
name, except that __C is used as a namespace separator, instead of _C,
and that there's no namespace or abi prefix included.
Shorthands need to be applied too, altough they have to match the __C.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Declaration type names prefer unqualified names whereas reference type
names prefer fully qualified names.
This makes C++ code use fully qualified names when referencing a type,
fixing cases where types from other namespaces are used. It also allows
to skip the enum / struct / union type prefix in WinRT C++ code.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
MIDL generates enum typedefs without a prior type declaration, as well
as using explicit enum underlying type specifier. None of this is
supported in MinGW.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The attribute is used by WinRT and doesn't have any
effect on the generated headers.
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
As per MIDL 3.0. Needed for some WinRT runtime classes.
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Prior to c94f44f9b4 (widl: Search for
imported typelibs in the library search path.), widl looked for
tlb files in the path specified by BIN_TO_INCLUDEDIR. After that
commit, widl looks for tlb files in a subdirectory (get_pe_dir)
of BIN_TO_DLLDIR (which mingw-w64 sets to the same as
BIN_TO_INCLUDEDIR).
For compatibility with the mingw-w64 usecase, check for tlb files
in the directory specified by BIN_TO_DLLDIR without a separate
subdirectory suffix too.
Signed-off-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
If the executable is named <target>-widl, try to pick up the target
arch implicitly from there.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Or with a static factory, as Windows.Input.Gamepad for instance.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Or any interfaces, as long as they have a static factory, as MIDL
requires.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>