widl: Only register activatable WinRT runtimeclass.
Or with a static factory, as Windows.Input.Gamepad for instance. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -136,8 +136,7 @@ static void test_VoiceInformation(void)
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ok(SUCCEEDED(hr), "WindowsCreateString failed, hr %#x\n", hr);
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hr = pRoGetActivationFactory(str, &IID_IActivationFactory, (void **)&factory);
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todo_wine ok(hr == REGDB_E_CLASSNOTREG, "RoGetActivationFactory returned unexpected hr %#x\n", hr);
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if (SUCCEEDED(hr)) IActivationFactory_Release(factory);
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ok(hr == REGDB_E_CLASSNOTREG, "RoGetActivationFactory returned unexpected hr %#x\n", hr);
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pWindowsDeleteString(str);
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@ -194,6 +194,7 @@ static void write_runtimeclasses_registry( const statement_list_t *stmts )
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{
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if (stmt->type != STMT_TYPE) continue;
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if (type_get_type((type = stmt->u.type)) != TYPE_RUNTIMECLASS) continue;
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if (!get_attrp(type->attrs, ATTR_ACTIVATABLE) && !get_attrp(type->attrs, ATTR_STATIC)) continue;
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put_str( indent, "ForceRemove %s\n", format_namespace( type->namespace, "", ".", type->name, NULL ) );
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put_str( indent++, "{\n" );
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put_str( indent, "val 'DllPath' = s '%%MODULE%%'\n" );
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