Henri Verbeet
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4434d00f84
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wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
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2009-03-27 15:51:25 +01:00 |
Henri Verbeet
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6f206c75ec
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wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
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2009-03-27 15:51:25 +01:00 |
Henri Verbeet
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775ea907a3
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
Stefan Dösinger
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0fa0df7843
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
Alexandre Julliard
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980ee365a0
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
Stefan Dösinger
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4bd65f2a66
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d3d8: Initialize the vertex decl when allocating it.
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2007-11-05 13:24:36 +01:00 |
H. Verbeet
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138826b8cc
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d3d8: Save the d3d8 vertex declaration.
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2007-03-08 11:58:23 +01:00 |
Alexandre Julliard
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a43cb2807a
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d3d8: Avoid a size_t printf format warning.
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2007-02-14 14:43:14 +01:00 |
H. Verbeet
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157205c085
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
H. Verbeet
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efed9aea1f
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d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
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2007-02-14 13:54:55 +01:00 |
H. Verbeet
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a0b417725a
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d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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2007-02-14 13:50:57 +01:00 |