Henri Verbeet
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c4f8845bc9
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wined3d: Recognize SM4 arrays.
This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
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2009-07-16 16:03:23 +02:00 |
Henri Verbeet
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9a579a43b1
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
Henri Verbeet
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5e473cb17f
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wined3d: Group register information into struct wined3d_shader_register.
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2009-05-08 12:13:17 +02:00 |
Henri Verbeet
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65622a052c
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wined3d: Create a struct wined3d_shader_version to store version information.
The version tokens in SM1-3 and SM4 are similar, but not the same.
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2009-05-07 14:44:21 +02:00 |
Henri Verbeet
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5c63d93e18
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wined3d: Store the shader version in the frontend's private data.
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2009-05-07 14:44:21 +02:00 |
Henri Verbeet
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699eae0cf7
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wined3d: Shift the writemask in the frontend.
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2009-05-06 12:20:57 +02:00 |
Henri Verbeet
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454dd2ed07
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wined3d: Implement shader_sm4_is_end().
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2009-05-05 11:34:39 +02:00 |
Henri Verbeet
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2a5a6a3439
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wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
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2009-05-05 11:34:28 +02:00 |
Henri Verbeet
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868f5bfc7c
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wined3d: Handle reading the shader header in the frontend.
In SM 1-3 this is just the version, in SM4 this also includes the token count.
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2009-05-05 11:34:15 +02:00 |
Henri Verbeet
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5f96c0083a
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wined3d: Add a frontend function to determine if there are any tokens left.
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2009-05-04 12:53:12 +02:00 |
Henri Verbeet
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2378108eb9
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wined3d: Create a frontend for parsing shaders.
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2009-05-04 12:53:08 +02:00 |
Henri Verbeet
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5a7afd9b2a
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wined3d: Move SM 1-3 parsing functions to their own file.
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2009-05-04 12:53:04 +02:00 |