Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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b657cd5f58
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f5204b8afe
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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5bec2f57a1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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3a270375d7
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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9dd81f64cb
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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c40501db50
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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0bff261cfa
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Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c .
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2006-11-30 16:03:59 +01:00 |
H. Verbeet
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7e4d3d951e
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wined3d: Set the initial FBO depth stencil when creating the device.
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2006-11-28 12:22:48 +01:00 |
H. Verbeet
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9c1a61b6e6
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wined3d: Delete the device's FBO when destroying the device.
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2006-11-28 12:22:40 +01:00 |
Andrew Talbot
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f3a515ce19
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:05 +01:00 |
Markus Amsler
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3fd8fe089c
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d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.
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2006-11-24 12:57:01 +01:00 |
Markus Amsler
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f84f687e6d
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d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
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2006-11-22 11:40:50 +01:00 |
Markus Amsler
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5c4008719c
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d3d: Remove AddRef from IWineD3DDevice_GetIndices.
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2006-11-22 11:40:43 +01:00 |
Markus Amsler
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16b1e046d8
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d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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2006-11-22 11:40:37 +01:00 |
Markus Amsler
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274df6ef88
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d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22 11:40:31 +01:00 |
Markus Amsler
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18546a65e6
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d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
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2006-11-22 11:40:24 +01:00 |
Markus Amsler
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a7518f6f54
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d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
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2006-11-22 11:40:05 +01:00 |
H. Verbeet
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d1e6e81bbe
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wined3d: Make sure render target textures aren't bound when we start drawing.
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2006-11-20 11:50:14 +01:00 |
H. Verbeet
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da65aed442
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wined3d: Support cube map FBO attachments.
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2006-11-20 11:50:14 +01:00 |
H. Verbeet
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ef2c062c09
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |
H. Verbeet
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6d66085150
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
H. Verbeet
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ad4c2bdb69
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wined3d: Make the offscreen render mode a registry setting.
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2006-11-17 18:13:57 +01:00 |
H. Verbeet
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9bf04ecd03
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wined3d: Rename renderUpsideDown to render_offscreen.
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2006-11-17 15:53:52 +01:00 |
Francois Gouget
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1ccf944900
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Assorted spelling fixes.
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2006-11-13 13:01:53 +01:00 |
Stefan Dösinger
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def7df305e
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wined3d: ScissorRect correction.
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2006-11-08 15:49:22 +01:00 |
Francois Gouget
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30e44c85c8
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Assorted spelling fixes.
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2006-11-07 15:25:24 +01:00 |
Stefan Dösinger
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7cae24fc36
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wined3d: glReadPixels corrections.
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2006-11-04 11:57:28 +01:00 |
Ivan Gyurdiev
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4934b7ae79
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31 12:11:09 +01:00 |
Ivan Gyurdiev
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50130fdfdb
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wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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2006-10-31 12:11:01 +01:00 |
Ivan Gyurdiev
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8d7a01963e
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wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
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2006-10-31 12:10:52 +01:00 |
Ivan Gyurdiev
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aa164647e6
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wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
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2006-10-31 12:10:42 +01:00 |
Ivan Gyurdiev
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4c723a7662
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wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
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2006-10-31 12:10:31 +01:00 |
Ivan Gyurdiev
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f71edf223f
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wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
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2006-10-31 12:10:12 +01:00 |
Ivan Gyurdiev
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b1df1d8320
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wined3d: Add D3DCLEAR codes to the WINED3D namespace.
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2006-10-31 12:09:46 +01:00 |
Ivan Gyurdiev
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de108f65e1
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wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
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2006-10-31 12:09:15 +01:00 |
Ivan Gyurdiev
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875a1eb02d
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wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-31 12:09:06 +01:00 |
Ivan Gyurdiev
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908853f63d
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wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
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2006-10-30 12:06:17 +01:00 |
Ivan Gyurdiev
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f5cc612842
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wined3d: Add D3DFILLMODE to the WINED3D namespace.
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2006-10-30 12:05:55 +01:00 |
Ivan Gyurdiev
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02fb9f6f41
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wined3d: Add D3DCULL to the WINED3D namespace.
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2006-10-30 12:05:48 +01:00 |
Ivan Gyurdiev
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16767d21e1
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wined3d: Add D3DSHADEMODE to the WINED3D namespace.
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2006-10-30 12:05:36 +01:00 |
Ivan Gyurdiev
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042fa7be8b
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wined3d: Add D3DBLENDOP to the WINED3D namespace.
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2006-10-30 12:05:31 +01:00 |
Ivan Gyurdiev
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4eced8ea24
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wined3d: Add D3DFOGMODE to the WINED3D namespace.
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2006-10-30 12:05:24 +01:00 |
Ivan Gyurdiev
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69550f2c47
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wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
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2006-10-30 11:53:26 +01:00 |
Ivan Gyurdiev
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61f9061484
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wined3d: Fix GetTexture() for uninitialized textures.
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2006-10-30 11:53:08 +01:00 |
Ivan Gyurdiev
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5f79e80827
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wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
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2006-10-24 20:06:45 +02:00 |
Ivan Gyurdiev
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10cbffb335
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wined3d: Add D3DBLEND to the WINED3D namespace.
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2006-10-24 20:06:38 +02:00 |
Ivan Gyurdiev
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997e670e12
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wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-24 20:06:15 +02:00 |
Francois Gouget
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ef998ea6cb
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Assorted spelling fixes.
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2006-10-16 11:33:38 +02:00 |
Stefan Dösinger
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1e6a38967c
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d3d8: Implement CopyRects with BltFast.
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2006-10-16 11:26:00 +02:00 |