Commit Graph

212 Commits

Author SHA1 Message Date
Rémi Bernon ea60e4678c dinput: Return DIERR_INPUTLOST when device is removed.
This fixes hotplug with DS4 and other DInput-compatible controllers in
Tekken 7.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Rémi Bernon 3039fd6d5c dinput: Use an enumeration instead of BOOL for acquired status.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Rémi Bernon 7e5eeecdfb dinput: Wait for the internal thread with a timeout.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52263
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:58 +01:00
Rémi Bernon ac442a78a1 dinput: Update internal thread events list on every wake up.
Instead of message notifications only. We have to remove the events from
devices that are automatically unacquired whenever a read failed.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-22 18:57:42 +01:00
Rémi Bernon b67cda8975 dinput: Simplify the internal thread and don't require loader lock.
When thread shuts down, instead of holding and releasing a module ref.

This keeps the thread alive until the module is unloaded, instead of
keeping track of live IDirectInput instances.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-10 22:00:17 +01:00
Rémi Bernon 2608a5caa6 dinput: Handle device types and flags directly in EnumDevices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 10:09:07 +01:00
Rémi Bernon fb4c45c5da dinput: Implement EnumDevicesBySemantics with EnumDevices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 10:09:04 +01:00
Rémi Bernon 5d988edfc6 dinput: Implement IDirectInputJoyConfig8_GetConfig with EnumDevices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 10:09:00 +01:00
Rémi Bernon 28364159b8 dinput: Implement IDirectInput_EnumDevices with IDirectInput8_EnumDevices.
Instead of the other way around.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 10:08:54 +01:00
Rémi Bernon 53fcfe3834 dinput: Always call the device internal poll callback.
We normally should not peek messages here, but because of current
winex11.drv design, we have to call MsgWaitForMultipleObjectsEx from
time to time to pull keyboard or mouse events.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51956
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 10:28:17 +01:00
Rémi Bernon dac2e0b187 dinput: Rename IDirectInputDeviceImpl to struct dinput_device.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-27 22:40:49 +02:00
Rémi Bernon bbff12381e dinput: Call hid_joystick_enum_device directly in JoyConfig8Impl_GetConfig.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon 5726c77faa dinput: Call hid_joystick_enum_device directly in EnumDevicesBySemantics.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon a83e6db353 dinput: Call *_create_device directly in IDirectInput7WImpl_CreateDeviceEx.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon 8932f53947 dinput: Canonicalize code style of IDirectInput7WImpl_CreateDeviceEx.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon 591be9d456 dinput: Call *_enum_device directly in IDirectInputWImpl_EnumDevices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon 8c257d0ca8 dinput: Canonicalize code style of IDirectInputWImpl_EnumDevices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-26 10:39:34 +02:00
Rémi Bernon 947e6ee5b4 dinput: Wait for the internal thread to complete unacquiring.
Otherwise we may close HID read event before it has finished removing it
from the wait handles, causing MsgWaitForMultipleObjectsEx to return an
error and terminate.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-13 13:05:23 +02:00
Rémi Bernon 29fae9a776 dinput: Introduce new dinput_device_internal_unacquire helper.
And use it from within the internal hook critical section, to unacquire
the device and remove it from the acquired device list directly.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-13 13:05:23 +02:00
Rémi Bernon 77f5edda30 dinput: Factor all (Un)Acquire implementations together.
And introduce new internal acquire / unacquire callbacks.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-13 13:05:23 +02:00
Rémi Bernon 50f889fd19 dinput: Fix invalid use of post-incremented device_count value.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 23:10:44 +02:00
Rémi Bernon f5b32121b1 dinput: Use msvcrt memory allocation functions.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 10:58:51 +02:00
Rémi Bernon 87c7f1bdce dinput: Use wide char string literals.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 10:58:46 +02:00
Rémi Bernon e4f6ec7d3d dinput: Build with msvcrt.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 10:58:38 +02:00
Rémi Bernon adfee25b45 dinput: Remove legacy joystick backends.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 10:58:29 +02:00
Rémi Bernon c93813e11f dinput: Call device read_callback while holding the internal CS.
And remove the device from the list of acquired devices if the callback
indicates a read error.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:03 +02:00
Rémi Bernon b36c6ae0e8 dinput: Add read event and callback for file-based devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 20:25:05 +02:00
Rémi Bernon afa1e60b27 dinput: Introduce new HID joystick backend.
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.

Because of that, and because it may also introduce regressions compared
to the existing backends, it is disabled by default and is optionally
enabled using the following global registry key:

  [HKCU\\Software\\Wine\\DirectInput\\Joysticks]
  "HID"="enabled"

Or using the corresponding AppDefaults registry key:

  [HKCU\\Software\\Wine\\AppDefaults\\<app.exe>\\DirectInput\\Joysticks]
  "HID"="enabled"

This setting will be removed later, when it becomes usable enough, to
use the individual device disable mechanism available in joy.cpl.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-26 21:49:09 +02:00
Rémi Bernon 52aacd2377 dinput: Prevent a device interface leak when enumerating.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=36263
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:36 +02:00
Rémi Bernon d666aea360 dinput: Remove the need for ANSI enum_device callback.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:28 +02:00
Rémi Bernon 17958bc863 dinput: Factor out device creation interface queries.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 11:31:21 +02:00
Rémi Bernon a6d3d74ff2 dinput: Move IDirectInput7 WtoA wrappers to ansi.c.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon bfc805194f dinput: Move IDirectInput8 WtoA wrappers to ansi.c.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon 5ef24d1281 dinput: Prefer IDirectInputW interfaces over IDirectInputA.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-28 21:53:07 +02:00
Rémi Bernon 5fe103107a dinput: Use IDirectInputDevice8W interface consistently.
Instead of sometimes using IDirectInputDevice8A.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-25 21:13:01 +02:00
Alexandre Julliard 5d82baf974 winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer().
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Alexandre Julliard bd6b53740c winecrt0: Add a default implementation for DllCanUnloadNow().
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Rémi Bernon b71cea76ed dinput: Wait for the hook thread to exit when stopping it.
FlatOut2 demo calls FreeLibrary on the dinput8 module more times than
it has loaded it, and the module reference that the internal thread has
is getting decremented before its exit.

Having an internal window to destroy also makes it more likely to crash
as it takes more time to exit calls the window procedure function.

Waiting for the thread to complete when all the dinput instances are
destroyed ensures that the thread isn't alive when the game frees the
DLL, and prevents the thread from crashing.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-29 09:40:54 +02:00
Rémi Bernon 447bce4117 dinput8: Stop using LL hooks for mouse devices.
LL hooks are heavy and using them cause performance hit with high
polling rate mice. We don't need them anymore since we now use rawinput
API for mouse device.

This also uses a separate list for rawinput mouse devices.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-13 21:17:19 +02:00
Rémi Bernon 81d1c79dcd dinput8: Use rawinput interface for mouse device.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-13 21:17:17 +02:00
Rémi Bernon 225be12999 dinput8: Add support for rawinput based devices.
This adds a message window that will be used as the rawinput target
window for WM_INPUT messages.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-13 21:17:15 +02:00
Rémi Bernon 306c40e673 dinput: Use dedicated list for mouse and keyboard.
Instead of using function pointer, which is also not very CPU friendly.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-09 21:23:33 +02:00
Rémi Bernon 26c1131201 dinput: Use a single list for all acquired devices.
Instead of going through devices list of dinputs list, and checking
their acquired field, which is not CPU friendly.

This also removes the now unused IDirectInputImpl critical section and
devices list.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-09 21:23:33 +02:00
Brendan Shanks d5fd3c8a38 dinput: Block Acquire() until hooks are installed to prevent input being lost.
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Alexey Prokhin 16a11d0c90 dinput: Return fake DIPROP_GUIDANDPATH property for linux joysticks.
Some Ubisoft titles use the property to check if a dinput gamepad is
also an xinput device.

Signed-off-by: Alexey Prokhin <alexey@prokhin.ru>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 20:25:29 +02:00
Alistair Leslie-Hughes dba4428b6d dinput: Trace reference count in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:25:25 +02:00
Alexandre Julliard d5a372abbb include: Move inline assembly definitions to a new wine/asm.h header.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 13:45:07 +02:00
Alistair Leslie-Hughes 52deca4900 dinput: Trace This pointer in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 11:39:52 -05:00
Alistair Leslie-Hughes f3259ba66c dinput: Improve EnumDevice tracing.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 07:13:53 -05:00
Alistair Leslie-Hughes a2c10f4dca dinput: Don't return unsupported interfaces.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 21:51:08 +02:00