Marcus Meissner
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219cfd8387
|
Optimized away more includes, readded some #includes for necessary
prototypes.
|
1999-02-24 13:05:13 +00:00 |
Marcus Meissner
|
04c3e1d456
|
Removed a lot of occurences of windows.h (and added necessary other
includes).
|
1999-02-19 10:37:02 +00:00 |
Lionel Ulmer
|
b501c8f9fa
|
Added 'objbase.h' to prevent compiler warnings.
|
1999-02-11 14:01:36 +00:00 |
Francois Gouget
|
a94d649f76
|
Replaced references to interfaces.h by wine/obj_xxx.h headers instead
since these headers already provide the necessary definitions.
|
1999-02-02 16:14:23 +00:00 |
Lionel Ulmer
|
1d3e501e73
|
- added more texture formats using OpenGL's packed pixel formats
|
1999-01-23 12:32:46 +00:00 |
Alexandre Julliard
|
8da12c43a9
|
Group commit for recovery after disk crash.
See Changelog for changes WRT release 990110.
|
1999-01-17 16:55:11 +00:00 |
Alexandre Julliard
|
638f169b1e
|
Recovery of release 990110 after disk crash.
See Changelog for changes between 990103 and 990110.
|
1999-01-17 16:32:32 +00:00 |
Lionel Ulmer
|
5ff007747f
|
- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
|
1999-01-03 17:00:19 +00:00 |